
You must stay in your apartment as the city around you falls to an Eldritch horror.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo bem legal, história bem interessante, merece mais reconhecimento
Short and simple game, the gameplay is a little bit repetitive and clunky but it contributes to the tired and gloomy ambience, and the eldritch elements play well into the double metaphor of depression and the 2020's lockdown
Algo derrotista en mi opinion pero me gusta el estilo visual de este juego, la musica acompaña muy bien a la estetica y de cierta manera me hizo entristecerme por lo que abordaba. Disfrute la experiencia aunque me hubiera gustado poder explorar mas, pero entiendo que es un juego donde el protagonista esta aislado en su mundo.
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Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An interesting short story. Worth half an hour.
A dark, short game (30 minutes first playthrough, 13 minutes for a fast one and getting the remaining achievements), which faces topics like isolation, depression and nihilism. I can recommend this game to anyone, who doesn't need to distract themselves always with light-hearted topics only.
definitely would and will play again in the future! hits home in the relatability in the mental health department, good soup!
It has been over a year since I played this game. I didn't leave a review then because it's such a short experience that I never received the prompt to do so. However, the game was potent enough to keep me thinking about it after all this time. So, here I am. There's something pervasive about You Will (Not) Remain, something that keeps it popping up like a bizarre memory of another life. It's short, yes, but it's effective. It stuck with me. It's the type of game that seems simple (and it is), but it has a complexity that is more introspective than it is technical. There's a lesson buried in there, and even if it takes a strange little dog, it can be dug out.
Eu confesso que após a recomenda da minha irmã, de ser um jogo curto, eu demorei um pouco para finalmente pegar e jogar, porque imaginei que fosse um curto de 2 a 3 horas e não apenas 40 minutos. Agora que finalmente joguei, posso dizer com todas as letras que me arrependo por não ter dado a merecida chance de antemão. O jogo mantém uma premissa simples, mas trás reflexões avassaladoras sobre a existência, a vida e a forma como enxergamos nossos problemas, ou pelo menos o que interpretamos como problema. De fato não estava preparada para a bomba sentimental que viria em cada uma das pequenas ações do dia-a-dia dos protagonistas, visto a tragédia que parece ocorrer no universo em questão. A história, os gráficos e a sonoplastia se encaixam perfeitamente dentro de um jogo curto, porque esse é o objetivo dele, logo de inicio vemos um aviso que foi feito para ser uma experiência de uma sentada. E não só entregaram uma história incrivelmente amarrada com todo o seu contexto, como suas pequenas escolhas afetam sua percepção do mundo ao longo do caminho. Esse jogo foi feito do inicio até seu fim como algo extremante bem feito e amarrado, resultando em uma perfeição difícil de alcançar no game design. è belo, te faz sentir e assim como lambshank, te conquista aos poucos. Super recomendo para contemplação da vida, e é de graça então aproveitem!
i played this game last night and i cannot for the life of me accurately remember things that happened more than 5 seconds ago. i might get something wrong here. oops. overall, it was an alright, short game, taking around 30 minutes to complete. i do enjoy the art and music (although the art was a bit hard to look at sometimes), it was mainly the story which threw me off, as well as some of the gameplay. honestly, i really did enjoy it up until the end. i wish more was explained in the story. i was excited to learn more, mainly why this creature is attacking the city and who "she" was. none of this was really explained. i also do not like the ending, it is... confusing, which is something i can usually enjoy in stories, but it does not sit well with me here, i think mainly because i do not have enough context for the situation to accurately form an opinion on it. i do understand that repetitive life, feeling like every day is the same. i would enjoy a game with that theming, but the way they went about it felt so... clunky? i am not sure exactly how to put it. ok end review goodbye i do not know what else to write here
还可以吧。主要是故事我不是很明确在探讨什么,广播说有人来救你们那里主角还很开心,后面拆门的木板的时候,狗狗怒了把主角拽回去了。然后主角回房间里突然开始感谢狗子了,说狗子的害怕是对的 emmmm,什么意思,所以门外的不是救援的吗? 门外明明是救援队的味道…… 唔,看了下制作背景(2021)和那年的事,,我感觉更像在影射疫情吧。
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| $0 | 0 | — | Free | |
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