
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
A daring attack against the enemy homeworld, guarded by mechanical hives that pulse deadly cannons and emit flurries of swirling missiles. Shoot from range as you find pockets of safety amongst the hail of incoming fire, and then dart forward in daring forays to nibble away at the enemies defenses. Gather enough energy by destroying the enemy’s shields and you can power up your massively destructive Zorlon cannon, which sends searing blasts of golden energy into the enemy hive. Yars: Recharged is the latest title from Adamvision Studios and SneakyBox, the team behind the Atari Recharged series, infusing elements of arcade, shoot-em up, and bullet hell into the classic's formula. Yars: Recharged requires players to remain acutely aware of visual and audio cues that hint of impending danger, and to master rhythm of each boss as they navigate increasingly complex enemy defenses, all to epic soundtrack by Megan McDuffee. The new game marks Atari’s return to the Yars universe, which is based on Howard Scott Warshaw’s classic Yars’ Revenge. Released in 1982. Key Features: Arcade mode: Boss rush of 30 enemies. It’s not endless, but it’s VERY difficult to get to the end of this mode. Three hits and you die, but don’t worry, that hit-count resets when moving to the next fight. Missions: 30 unique, challenging bosses and only one life to beat each. Like Gravitar: Recharged, there’s one global leaderboard for mission mode, so you need to be on your game. Bosses pose a challenge, so you will need to take them head on with a barrage of bullets or start with the smaller, Minor Cores first and work your way to the boss. Power-Ups: Minor Cores will drop power-ups when attached. Shoot in all directions at once, rapid fire, explosive shots, or fire a railgun – the nature of the power up is tied to the nature of the core that dropped it. Co-op: Yars: Recharged is a local co-op game in both arcade and mission mode, a big change from the original and a ton of fun for you and a friend.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 20 | 88% | $7.99 | |
| — | 1 | 100% | $7.99 | |
| — | 3 | 94% | $9.99 | |
| — | 7 | 98% | $9.99 | |
| — | 9 | 92% | $7.99 | |
| — | 12 | 72% | $9.99 |