
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $10.3K — a different platform, not this one.
A lone pilot, far from home, must navigate an abstract universe of uncharted planets and space stations guarded by mysterious, hostile aliens in Gravitar: Recharged. You must complete missions in each solar system, navigating a variety of challenging environments, each with varying levels of gravity that will test your skills as a pilot. Complete each mission within a solar system and you will be transported to the next through a massive black hole. Will you ever make it home? With Gravitar: Recharged Atari revisits an incredibly ambitious arcade title. The 1982 original took the rotate, thrust and fire mechanics of Asteroids and Space Duel, combined them with the gravity of Lunar Lander, and added exploration and elements of cave flying. The result was an extremely challenging arcade game that was eventually ported to the Atari 2600. The game, which did not achieve broad commercial success, has become a cult classic among Atari enthusiasts. The visual aesthetic of Gravitar: Recharged takes the Recharged series in a new direction, with expansive environments rendered in painterly style and pastel tones. In the capable hands of industry-veteran composer Megan McDuffee, the original soundtrack complements the art style with soothing, atmospheric tracks that evoke a sense of wonder. Key Features: Arcade mode: fly from planet to planet and progress through ever-more-challenging solar systems in a quest to get home. Missions: 24 taxing challenges with global leaderboards. Power-Ups: Pick-up power-ups with your tractor beam, including homing missiles and EMP disruptors Co-op: Play with a partner in each game mode, which connects two players on a tether, requiring a significant level of coordination. Get in the Groove: Megan McDuffee continues to deliver with an ambient score that transports you into the depths of the unknown.
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.99 | 7ratings | 98% | — | not modelled |
| $9.99 | 59reviews | 83% | — | $10.3K | |
| $9.99 | 39ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 20 | 88% | $7.99 | |
| — | 12 | 72% | $9.99 | |
| — | 9 | 92% | $7.99 | |
| — | 3 | 94% | $9.99 | |
| — | 1 | 100% | $7.99 | |
| — | 35 | 58% | $5.69 |