
Kazuma Kiryu has earned his retirement on the sandy beaches of Okinawa. But when a deadly power struggle arrives on his doorstep, he’ll have to walk the streets of Kamurocho to escape his past for good. Complete The Dragon of Dojima’s journey.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, Japanese*, Traditional Chinese, Korean*languages with full audio support
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
확실히 극1이나 제로에 비해 아쉬운 작품. 극3이 똥망으로 나와서 어쩔수없이 이거랑 비교를 하게 되는데 초반엔 내가 용과같이를 하는건지 아니면 육아게임을 하는건지 헷갈릴정도로 나팔꽃 비중이 크고 지루함. 그리고 극1이나 제로에 비해 악역들의 포스가 너무 떨어지고 명색이 동성회 최상급 간부들인데 이게 맞나 싶을정도로 어이없게 죽어나감. 시리즈 인플레라면 어쩔수없긴 하지만... 극1이나 제로가 너무 잘만들어져서 그런가? 실망이 큰 작품
Nani
basically unplayable
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Trends
Modeled estimate over time.
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it good
No lo entiendo. Se suponía que este juego necesitaba el remake urgente porque era muy antiguo... Amigo, no está muy lejos del gameplay de Yakuza 0 y usa los mismos tecnicismos y estilo. Por lo que se decía esperaba algo MUCHO peor. Sí, a día de hoy es anticuado pero si ya vienes de jugar a los anteriores no es ningún drama, te lo pones en fácil y disfrutas la historia. Quizás soy yo que me estoy haciendo viejo.
比极3好,另外fly听哭了
rikiya
big fan. Best one when compared to kiwami 1 and 2.
按键延迟严重,按三下才能闪避一次,导致派生连击经常断连。手感奇烂,当初主机版这个逼玩意我是怎么通关的。
画面最老的一部如龙了,要是受不了画面,还是去玩极3吧
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.