
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Most likely between $27.3M and $77.5M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $0.73 on Xbox · Türkiye (−96%). Compare 42 prices in 15 markets →
Reviews
Themes across 1748 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game!
好玩爱玩,不建议玩铁人模式
Gross. Just play the first one.
very good played this for almost my whole childhood
Имба
Tawapo
不愧是战棋始祖,各种方面都难以超越,很多后来作品连模仿都模仿不到位。只是难度真的太高了,不Save&Load的话,容错率实在太低,还有神梗99%命中率也Miss确实让人一下子就感到压力了。我是完全没有打Mod,所以各种信息的获取和判断完全要考经验累积,不过原汁原味的玩也挺好。Mod实在太多了,如果都上一遍我估计已经烦了。个人建议新手第一次接触这种类型的,可以用最简单难度,熟悉了机制和玩法再调高会比较有游戏体验。防止前期因为太难被虐而放弃就很可惜。机制上就是你能看到怪的时候,如果不是潜伏状态,怪也能看到你,会触发激活状态。用专家机械师扫描一下怪,然后直接拿中期可以获得的重型装甲携带飞弹直接轰炸掉,作为先手开会安全不少,没了掩体也方便所有站位的士兵获得射击角度和视线。或者死神潜伏状态逛全图,获得所有怪的持续视野,但是死神自己不输出保留潜伏状态。死神除了连续放逐配合+4弹夹和+4换弹无消耗和+20%命中率,否则输出其实很低远比不上安全开图有用,只适合在最难的一波怪开放逐杀掉青蛙腿或者看门眼后才暴露。小队规模前期可以变成5人,后期6人,所以死神开图,其他5人打团才是最合理的。被怪先手开基本上来就死一个士兵,永远打信息差。
Christopher Odd got me into this and its as great as Skyrim? Let me know your thoughts...
Once again, it's XCOM, what is there not to like?
no mms banda me volvi a envisiar 10/10