
A minimalist idle cultivation RPG. Train through nine realms, explore wilds and forbidden lands, defeat bosses for breakthrough pills, master eight disciplines, collect gear, and reincarnate to improve your aptitudes. Features auto-battles, offline progress, and local saves.
Modeled estimate, not a reported figure. How we estimate →
About
Cultivate through stillness, and let the Dao take shape.
Wuwei Immortal Cultivation is a minimalist idle progression game inspired by Eastern cultivation fantasy. Name your cultivator and begin at the first layer of Qi Refining. Across a long lifetime, you will cultivate, battle, practice supporting disciplines, gather equipment, and seek the opportunities required to transcend each major realm.
Nine Realms of Cultivation
Progress through Qi Refining, Foundation Establishment, Golden Core, Nascent Soul, Spirit Transformation, Void Refinement, Body Integration, Mahayana, and Tribulation Transcendence. Every realm contains twelve layers. Experience and spiritual energy alone are not enough: each major breakthrough requires a special pill guarded by a powerful forbidden-zone boss.
Explore Three Types of Regions
Wilderness: Reliable idle combat for experience, spirit stones, materials, and equipment.
Dangerous Lands: Stronger enemies with greater rewards and opportunities to earn causality.
Forbidden Zones: Deadly areas ruled by bosses who guard the pills required for advancement.
Eight Supporting Disciplines
Fishing, herb gathering, and mining provide essential resources. Brewing, forging, alchemy, talismans, and formations turn those materials into useful items and lasting benefits. Each discipline develops independently through experience and mastery.
Equipment, Techniques, and the Market
Collect equipment of different rarities and outfit your cultivator with weapons, robes, headwear, boots, bracers, amulets, and rings. Improve cultivation techniques to strengthen offense, defense, and spiritual absorption, or spend spirit stones at the market to obtain useful equipment and manuals.
Lifespan and Reincarnation
Your cultivator grows older as time passes. When their lifespan ends—or when you choose to reincarnate—the current lifetime is settled. Causality earned through breakthroughs, dangerous battles, bosses, and discipline advancement can permanently improve your Spiritual Root, Constitution, Insight, and Fortune for future lives.
A Relaxed Journey with Long-Term Growth
Automatic combat, offline progression, local save files, manual saving, and timed autosaves allow your cultivation journey to continue at a comfortable pace. Return when you wish, make new plans, and take another step toward immortality.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
整体框架不错 后面有些重复 怎么自动打怪?被怪打死了 就要重新点一下战斗了
一款很优秀的挂机修仙游戏。系统设置目前来看是很合理的,作者几乎每天都在更新完善游戏系统,期待后续更多的内容!
还有很大进步空间,出现问题修复快,出现问题建议加群找制作者直接反馈
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese
Hours played at review time, across 109 reviews with recorded playtime.
小巧好玩。 但我有几点看法:1、大量出售仍然需要逐个操作,可以改进;2、流云身法等几个功法,练到200层之前效果就满了,但是还能练到200层,浪费经验;3、后期进度太慢了;4、境界划分我不敢苟同,“渡劫期”真是扯淡的设定,《凡人修仙》害人不浅。修仙乃是炼精化气、练气化神、炼神返虚,精气神三花聚顶,合而为道,即为合体,合体期修炼圆满渡过天劫即为大乘,大乘期感应上界即可飞升。合体渡劫是修炼最难的一关,并不能称作“渡劫期”,而且渡过天劫才是大乘。
很不错的放置修仙。作者更新频率很高,能看到内容在稳步扩充,静待后续更多玩法。
作者对于玩家的建议十分听劝,更新速度简直一绝。本身游戏题材框架就是修仙类,内容拓展方向充足,我相信随着后续的完善补充,这个游戏会越来越好玩,希望作者继续加油!!!
很不错的修仙挂机游戏,更新频繁,玩家提的意见基本都能很快完善,希望可以越做越好
非常好玩的挂机游戏,作者也很勤快听劝,更新速度很快
很久以前玩过一个论坛插件游戏“无心宠物“。看到这个游戏的时候有种似曾相识的感觉。 作为萌新提一个小小的意见:刚进游戏的时候新手任务本质是引导玩家了解游戏基本操作及玩法,但是刚开始没2分钟需要激活阵法,作为这个阵法的前置条件弄下来都要1个多小时。这个着实是和新手指引任务有点冲突,作者可以稍微把第一个阵法的前置条件降低一下,让玩家更快的了解到游戏的基础内容, 重点:强烈推荐。好玩的休闲游戏
修仙模拟器,水墨画风挺好看的, 可以无聊的时候挂机,然后去挖坑 炼丹, 修仙爱好者可以试试
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.9K | 1.7K | 90% | $1.33 | |
| $421 | 2 | 0% | $5.99 | |
| $103K | 412 | 59% | $9.99 | |
| $6K | 115 | 52% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 83 | 31% | $1.99 | |
| $5K | 150 | 86% | $1.99 | |
| $5K | 60 | 100% | $3.99 | |
| $5K | 53 | 100% | $2.99 | |
| $5K | 237 | 48% | $0.99 | |
| $5K | 59 | 71% | $4.99 |