
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 88% | approximately $0 |
| App Store | Free | 93% | — |
| PlayStation | Free | 86% | #62 |
| Xbox | Free | 64% | — |
| Epic | Free | 92% |
Reviews
Themes across 3063 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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| #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Optimization is... kinda awful Animation during freeroam feels kinda stiff Also, if there's an update for the game, you won't notice it until you actually open it This is annoying because you're not always on an unmetered network. Like me, I want to be able to play without any surprises. It doesn't tell you at all if there's a pending update inside the game until you open it up. If this game used Steam's built-in update system, it would be a lot better.
good shi, me like
had a real blast with it and really enjoyed the combat and most other aspects of the game, but the haremslop is a dealbreaker for me
Buenos días, tardes y noches. Positivo: Lo que más me gustó del juego fue la mecánica de poder esquivar y me pude derrotar a unos jefes con los personajes al mínimo y a punta de esquivar; también he notado que es un poquito más pasivo con los gachas. Negativo: Los gachas. Sé que no estás obligado a meter plata ni nada, pero no me gusta en este o ningún otro juego no poder comprar al personaje directamente por un precio razonable (solo consideraría, si pudiera comprar los personajes directamente a un precio razonable, meterle plata a este juego). Otro punto negativo es la enorme cantidad de texto, pero existe el botón de skip, entonces no pasa nada. Otro problema es la optimización del juego, ya que a mí se me crasheó el primer día teniendo una PC relativamente buena, tambien que no pueda quitar la musica del menu principal. Bueno, gracias por leer. Sé que en la parte de los gachas no me van a hacer caso los creadores, pero bueno.
$5,000+ spent/10
If you like RPG games and you want one that has a ton of missions to do this is for you. I've been playing for about 2 weeks and I've barely scratched the surface on game play or percentages of completion. It has everything from multiple puzzle styles to fighting strong monsters. Its a great FTP game there are plenty of ways to obtain your orbs for gaining new characters without having to spend money if you dont want to.
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The performance has become inexcusably poor a few updates back & has only become worse since. About half the time spent completing the simple dailies is spent in boot-up time and loading screens.
I can't recommend it until the performance is fixed. Many mid-high end computers like mine still struggle due to poor optimization. I wish I could still play it but it has become impossible and unenjoyable.
I've been a player since Day 1, and I felt that I should put my own two cents in as I've been seeing a consistent complaint of "the game being greedy". That's hardly true? I'll admit that yes, it was a touch difficult to accumulate roll currency in the early chapters, but with additions such as Rinascita, the periodic limited events, and the open world exploration rewards: There are more than enough chances to accumulate currency. Hell, in just exploring the last update: I was able to accumulate approximately 4-5 full ten pulls, or 40-50 rolls from just exploring, doing side-missions, and opening treasure chests while beating up bosses here and there. It is a very much generous game, so long as one isn't constantly rolling on every single banner like Skinner's rat and its button. To say that the game is wholly dependent on visuals rather than its characterization is also something I find to be both unfounded, and sounding as if someone has only played Chapter 1 with the early clunky writing + stiff voice acting that was very soon corrected & updated rather than to watch the story develop. And yes, this is indeed a gacha game. You'll have to expect some level of having to roll for a character, that is sincerely just the norm, and if it's not for you: No one is holding a gun up to your head to play. Feel free to invest in a console game, I certainly play both. KuroGames offers ample chances for those who are F2P and P2P, but it never makes P2P an absolute requirement to actually survive and progress story. We receive free 5-stars during certain events, sometimes annis, and the pity system is far more forgiving than any other gacha game I've played or regularly played. Unless you're trying to pursue those incredibly high-ranked battles where you're fighting Lv. 120 enemies; You're not going to need the stats that come with maxing out a character. My bottom line is that I love this game, and the poor reviews are ones that I feel are unwanted and coming from people who feel the constant need to belittle it just for falling under the category of being a 'gacha'. Gacha is not synonymous with poor writing, and I am very tired of seeing WuWa's name being dragged through the mud because that aspect is becoming the main focus of complaints when the story has only continued to improve, the graphics to grow more beautiful, and while yes I admit there are occasional graphics issues: I've often found that a simple settings tweak tends to fix it right away.