
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 88% | approximately $0 |
| App Store | Free | 93% | — |
| PlayStation | Free | 86% | #62 |
| Xbox | Free | 64% | — |
| Epic | Free | 92% |
Reviews
Themes across 3063 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
| #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
dialogue simulator
optimization isnt a thing for this game at all. would be neat if it ran at more than 5 frames a minute
原转鸣的开服玩家,见证了鸣潮的起起伏伏,它有缺点但也在肉眼可见的进步。大家都调侃库洛是个陀螺,要随时抽打才能转起来,但作为曾经的小厂,开服两年的游戏,也希望大家能给鸣潮改变进步的时间,一起共勉。 鸣潮往复,文明不屈! (不建议不混社区,二游不混社区如同吃面不吃蒜,香味少一半。你知道的,我是为战争而来)
不错 好玩 好看
Anybody hoping to join this game late, don't. Any characters that are more than a few months old are unobtainable. This has been an ongoing issue for a long time with no sign of changes. Shorekeeper, the best general support, has only been available behind a $150+ spending event since her last rerun. Great game all around, but the gacha greed has slowly ruined this game. Watch the story on Youtube and save yourself the hassle, unless you want to be permanently crippled due to incomplete teams.
[h1]How Is This Game Free?[/h1] I genuinely don't understand how this game is free. I've played plenty of free-to-play games over the years, but Wuthering Waves is one of the very few that actually feels like a premium AAA experience. Between its cinematic storytelling, incredible combat, beautiful world, amazing soundtrack, gorgeous visuals, and constant updates, it honestly feels like a game that should have had a price tag. The best part is that you don't need to spend money to enjoy it. [hr][/hr] [h2]My Experience:[/h2] When I first started playing, I thought the story was good, but nothing extraordinary. The beginning follows Rover, the protagonist who wakes up with no memories and gradually uncovers who they are while helping the people of Huanglong. It was enjoyable, but I wasn't completely sold on the game yet. Then I reached the Mt. Firmament (Jinhsi) storyline. That was the moment I realized this game had something special. Then I played through Black Shores. From that point on, the writing just kept getting better with every update. Every new chapter somehow managed to surpass the last, and by the time I finished the Version 3.3 story, I honestly just sat there wondering how this was still a free game. The story doesn't just improve. It grows into something far greater than the opening chapters ever suggest. If you're planning to try this game, I'd genuinely recommend playing until Black Shores (Version 1.3) before deciding whether it's for you. That's where Wuthering Waves truly finds its identity. [hr][/hr] [h2]Story:[/h2] The story is easily my favorite part of the game. It's emotional, cinematic, well-paced, and filled with memorable moments that actually stay with you after you finish them. Unlike many games where the protagonist feels like they're just watching everything happen around them, Rover feels like a true central character whose past, choices, and future are deeply connected to the world's story. You never feel like you're simply watching other characters be important. You're an important part of the narrative too. By the latest chapters, I honestly consider Wuthering Waves one of the strongest story-driven games I've played, not just among free-to-play titles. [hr][/hr] [h2]Combat & Gameplay:[/h2] The combat is phenomenal. It's fast, responsive, stylish, and incredibly satisfying. Every character has a unique playstyle, boss fights are genuinely fun, movement feels smooth, and the game rewards learning mechanics instead of simply increasing your stats. It's easily my favorite combat system in any game of this style. [hr][/hr] [h2]Free-to-Play Done Right:[/h2] One of the biggest reasons I respect Wuthering Waves is that it never made me feel forced to spend money. Yes, it uses a gacha system, but the game constantly rewards players through exploration, events, quests, achievements, and regular updates with enough premium currency that even free-to-play players can build excellent teams over time. At no point did I feel like paying was necessary just to enjoy the game or keep up with new content. It's also available on PC, mobile, and PlayStation 5, with Xbox support coming soon, and your progress carries across every platform. [hr][/hr] [h2]The Developers:[/h2] Kuro Games deserves a lot of credit. They actively listen to player feedback and continue improving the game with almost every update. Instead of feeling like the game peaked at launch, it genuinely feels like it keeps getting better every few months. That's something I wish more live-service games managed to do. [hr][/hr] [h2]A Common Misconception:[/h2] Because Wuthering Waves is a gacha game, a lot of people form an opinion about it before ever trying it. Part of that comes from the way some members of the community represent the game online. Like any large gaming community, there are players who focus almost exclusively on certain characters in ways that can overshadow everything else the game has to offer. Unfortunately, that's often the side people see first, creating the impression that the game revolves around that kind of content. I think that's a shame, because Wuthering Waves deserves to be recognized for its storytelling, world-building, music, combat, and overall production quality. Those are the reasons I keep coming back, and I hope more people experience the game for those strengths instead of judging it based on the loudest parts of its community. [hr][/hr] [h2]Final Thoughts:[/h2] When I first installed Wuthering Waves, I wasn't expecting it to become one of my favorite games. I simply saw a beautiful game with impressive graphics and thought, "This looks interesting. I'll give it a try." I came for the visuals and stayed for the story. What started as simple curiosity slowly became something I looked forward to with every update. Every new chapter pulled me in even more, and now it's one of those rare games that I know I'll remember for years to come. If we're talking about free-to-play games, I genuinely believe this is one of the best story-driven experiences available today. Even when compared to many paid titles, I think it stands alongside some of the strongest narrative experiences I've played. If you've never tried it, I'd recommend giving it a fair chance and playing at least until Black Shores before making your judgment. [b]"How is this game free?"[/b]
I can see why some people may like this game, but for me there are a couple of major flaws: the characters all look like a combination of child and bug-eyed monster and they are too similar, and secondly they spend too much time talking pseudo scientific gobbledegook. The combat seemed to be ok.
great details, a bit laggy though. defo not reccomended for low quality handling pc's.
经典膨胀神游,卡池是要学米的优化是一点不做的,司马玩意儿天天歪连着礼包一条龙氪完还是歪歪歪 傻逼库洛老子不会再氪一分钱进去了
出了哪個新女角 就都要主角(不論男女主)來跟他曖昧一下 這主角的感情債還真是多啊 然後就是各種拯救梗 只能說 有夠爛