
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
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After playing Wuwa since ver 1.0, I can confidently say this game has come a long way. The difference between launch and the current version is huge. The developers have put in a tremendous amount of effort to improve the overall experience, and it really shows. One of the things I appreciate the most is that Kuro Games genuinely listens to player feedback. Many of the issues from the early days have been addressed through continuous updates, quality-of-life improvements, optimization, and meaningful adjustments based on community suggestions. It's refreshing to see a developer that actively communicates with its player base instead of ignoring them. The character models and animations are top-tier. Every resonator is beautifully designed with incredible attention to detail, from facial expressions to combat animations. The art direction is consistently impressive and makes every new character feel unique. The gacha system is also one of the fairest among modern gacha games. The pity system is generous, obtaining premium currency is reasonably achievable by simply playing the game, and the rewards from events are frequent and worthwhile. As a f2p player, I never felt completely left behind:)
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Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Welcome aboard, roving voyager.
Upon the shores lay the silent embers of a world during the Ebb Tide.
Desolated by the Lament, the erstwhile creations and earthly beings are left static.
But they strike back, strong enough to penetrate the silence.
Humanity has risen anew from the ashes of the apocalypse.
And you, Rover, are poised for an adventure of Awakening.
Companions to meet, enemies to conquer, new powers to gain, hidden truths to unveil, and unseen spectacles to behold... A vast world of endless possibilities awaits. The choice rests in your hands. Be the answer, be the leader, and follow the sounds to arrive at a new future.
As Wuthering Waves echo endlessly, mankind set sail on a new journey.
Rise and embark on your odyssey, Rover.
Embrace high degrees of freedom in immersive overworld explorations. Free yourself from stamina limits, dash and parkour on walls, take Flight, and ride a high-mobility expedition motorbike to enjoy open-world exploration. As the world of Solaris-3 unfolds, your lost memory begins to see its recovery through this ceaseless quest.
Avail against enemy attacks in smooth and fast-paced combat. Apply easy controls of Extreme Evasion, Dodge Counter, Echo Skill, and unique QTE mechanisms that allow the fullest possibility of battle experience.
With cinematic narratives, rich music, and stunning animation, Solaris delivers a high-quality sensory journey that brings every story to life.
Compose a harmonious battle concerto with Resonators of different abilities. Their unique Fortes revealing distinctive personalities will be your strong assets for the journey ahead.
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Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese*, Traditional Chinese, Korean*, Thai, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 289 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jiggle physics 🤤🤤🤤
6 and 7
Zwar ein Gatcha-Game aber ein verdammt gutes
Laggy as ♥♥♥♥ to the point that it's borderline unplayable. Also, the game doesn't download all of its files through Steam. I spent most of my playtime downloading another 30 GB for no reason... but hey, at least it's free.
Patching complete. Please restart the game.
I have too many hours on the game LIKE I HAD WAY MORE FUN PLAYING THIS THAN GENSHIN
一个充满倒计时的游戏。战斗要求你短时间内尽可能高输出,正确解法就是极度熟悉boss之后无脑排轴狂按按键输出就行,角色和boss基本上无交互。游戏内的各种挑战以及限时活动就是无尽的重复,怪物永远就是那么几批,轮番上阵,越来越不知道这些活动的意义。赚取星声是为了抽角色,抽角色需要消耗大量资源去变强,然后更容易通过各种和剧情无关的挑战,拿到更多的星声,然后再去抽角色?制作组通过背后操控数值、怪物的机制、各种限定buff使水温不断上涨。以前能轻松通过的角色逐渐被像一条狗一样丢弃,不论是剧情上还是当期活动怪物的机制上。你不得不一直抽角色、强化,以适应不断推出的粪怪和不断上涨的水温。简言之,充钱充到怪身上。 不论是无处不在的倒计时,还是官方逼迫玩家不断氪金抽高链新角色才能在游戏中获得良好体验的阳谋,都极大诱发了玩家群体的焦虑感。角色因为战斗体系越来越强绑定配对。我在游戏中感到焦虑,在社区中也被焦虑灼烧——玩家因为如何凑配对、抽卡要抽谁、抽几链、相差百分之几的输出、差距仅仅几秒钟的排轴而争吵不休,甚至党同伐异、互相嘲讽、谩骂、攻击、侮辱。社区中有一大批卫兵给官方各种操作洗地,把玩家表现出的不适或者提出的批评打为愚蠢、不够努力、不愿氪金、活该。够了。这就是剧情中所谓“学院暗面”的现实翻版?好的游戏不应该引爆玩家人性中的阴暗面。 再说回故事。本来是奔着故事来的,但两个多月从第一章玩到结束星矩学院剧情,总体主线乏善可陈。主角类似于一个造世主的角色,却因为意外选择了遗弃所有的记忆、重新投入这个世界生活,遇到了形形色色新的和以前的朋友,一同解决这个世界所面临的鸣式危机。但危机本身是怎么来的,主角为什么选择放弃记忆,这一次的旅行与前世又有何不同,仍然是一大批谜语构成的一团浆糊。当制作人也没想到如何完整构筑主线,却又想显得高深、拉时长、哄骗玩家的时候,塞满谜语人真是性价比最高的策略。 游戏确实塑造了一大批可爱的角色,这也是吸引我玩三百多小时的主要原因,但这些角色(除了极少数人)往往只对当下章节起作用,越来越像把伴星任务融入主线剧情的处理方式,所谓的主线就是主角遇到了当期主打角色,陪那个角色解决她遇到的问题(这个问题也被包装成和主线有关),在合作中逐渐展现档期角色的心路历程和能力,最后成功解决问题,然后主角又去往下一个关卡。没了。不同的角色能力设定不可谓不逆天——比如优诺可以抹除所有人的记忆而不影响现实世界,千咲可以切断、重构空间裂缝,爱弥斯虚能黑入泰提斯系统、实能融合机甲硬刚大boss,绯雪能预取未来转化为自己的力量。先不说这些设定在世界观下是否合理,当主角没有和她们有交集的时候,这些人完全没发生作用,对世界没有任何影响,主角只是个设定触发器;当主角离开,这些人和能力又被打入尘埃仿佛不曾存在一样,顶多只是友情客串一下,并不会再起到关键作用。这些角色在主推期大杀四方、跟主角“颠鸾倒凤”结下深情厚谊,不可谓不刻骨铭心(当然这感情的来源你也别问,问就是主角的人格魅力),结果完了以后就又成了路人待遇,妥妥的“公路片”无疑。这让我觉得玩家投入的情感被糟蹋,而制作方对于作品的精神内核不够严肃,只是像个渣男渣女一样打造光鲜亮丽的外表去玩弄大家的情感、最好能逼你们氪金而已。总之,人设上结合美术、演出、音乐,能做到“三个小时让你爱上她”,却不能在整个故事主线的尺度进行深刻的塑造、与主角的经历和成长进行深刻的交互。但戳人XP、骗人抽卡就足够了。 剧情问题,不上秤没有四两重,上了秤,仔细复盘,简直灾难。主要问题有三: 1.不合理的战力系统让部分剧情失去合理性。最经典的表现为“虚诞虫骑士”,最新梦州剧情雷主也有相关问题。之前细想了一下发现本质问题在于共鸣力的底层设定就很不完善,共鸣力如何获取,如何提升,怎么影响战斗,不同共鸣之间是否有本质区别,等等问题(举个例子,一个隶属于煌陇军队的高级共鸣者士兵不可能比小土豆,莫宁这些角色弱。唯一的解释是共鸣力无法通过训练提升,那呼之欲出的问题是索拉里斯的政体要怎么面对自然刷新出来的类克苟共鸣者?)依然有待解释。在学院第一次看见拉贝尔学部的时候我还心头一喜,觉得编剧终于要补全这方面设定了,结果也是又一次擅自期待。 2.喜欢丢出来设定然后不管不问。这个是最变态的,彻底毁灭了我对鸣潮剧情的认真态度,因为无论我多细心的观察最后的答案都是制作组的一时兴起。例子已经数不胜数了,只能说这个问题很严重,根本上影响了玩家对剧情的看法。如果一个设定不能服务于剧情就不要抛出来。伴星加单元剧的本质很难让前后的设定经得住推敲。另外吐槽一下,深空联合看着高大上,多年来一顿操作,弄出来的战斗机器全成了反派;阿列夫一的威胁来得全在意料之外,而最终解决阿列夫一的还是靠主角以及偶然被主角发现并执意救出的爱弥斯,深空联合最有用的就帮个忙发送了个坐标。。。而学院的作用更是查无此人,校长是有什么脸面继续要funding的?答辩上一顿慷慨陈词全是诉诸情绪。制作组可能觉得依靠情绪让玩家“共鸣”就OK了,就可以掩盖剧情和设定上的诸多漏洞、美美进军下一个章节了。毕竟大部分玩家仅有的精力也投入到赚取抽卡资源、打磨队伍强度、海墟矩阵凹分上了。 3.节奏稀烂,原因不明的阿布。阿布的出现从一开始就意义不明,我敢打赌等库洛把重心放在阿布这条暗线上时,玩家回头一看绝对会发现这是节奏最烂的一条暗线。更恐怖的一件事是现在阿布已经不是暗线了,阿布知道自己不对劲,漂知道阿布不对劲,玩家也知道阿布不对劲,这意味着库洛已经启动阿布叙事线了。现在所有角色都像伪人一样装看不见阿布的问题,而编剧自己也快要看不见了,这样下去下一个秧秧是指日可待了。而且虽然鸣潮剧情有严重战力问题,但总的来说剧情战力是在以一个不慢的速度膨胀的,而阿布的战力是在被一次次新剧情固定的。这就是个附生在剧情上的肿瘤,只能寄希望于鸣潮编剧真的已经把相关故事线安排明白了,不然最后会炸个大烟花出来。 总体而言,这个游戏最大的成功就是让人猛然看上去很精致并且迅速沉迷。而当你冷静下来审视,发现它完全配不上你的时间、情绪、思考,以及金钱。 所以我决定不再打开游戏。对于想要通过游戏来获得些许放松、领略一段好故事、对于艺术作品的人文内核严肃认真(至少意识到自己的情绪和时间也是有价值的)的群体来说,不推荐。
Pros; Visually good game KURO seems to be putting steps into the right direction with things that should've been in the game on release and not 2 years later... Open world with ok exploration Neutral; Combat is lackluster and boring, sure it gets better/more complex with newer characters but the first like 20 characters you see/get basically don't have kits + the combat is very hit or miss Cyberpunk collab (I think it's extremely predatory but people like it so it goes here) Cons; Runs terrible, frequent crashes and low performance on lowest settings with greater than recommended specs (Found out the game is also locked to 60 FPS/DX10 without config, wtf?) Forgettable story and characters, nothing really exciting/interesting happens and most of the characters just appear and disappear Wikipedia the game, have fun figuring out very important features without clicking through every single button in-game Extremely predatory, finished 33% of the game and only have ~20 limited pulls + the discounted free banner is weighted towards the free 6 star (verina) + your favorite characters will be unobtainable for 20+ banners at a time despite only being at v3.x Extremely buggy, constant glitching into objects/walls, softlocks, prompts not working, invisible walls, "death" walls, ect If you want a good story with mostly memorable characters play ZZZ If you want a game with similar but better combat and more distinct characters/gameplay, play arknights endfield Might edit/change if I bother playing through the rest of this slog fest
Best story ever experinced
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