
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 88% | approximately $0 |
| App Store | Free | 93% | — |
| PlayStation | Free | 86% | #62 |
| Xbox | Free | 64% | — |
| Epic | Free | 92% |
Reviews
Themes across 3063 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
| #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
The game runs really badly on my PC because of the fact that it's still using UE4. Kuro has done very little to improve this despite saying otherwise, whereas ZZZ, a competitor, runs quite fine on my PC.
great details, a bit laggy though. defo not reccomended for low quality handling pc's.
Gathering Wives
1.0 Player Story at launch was pretty mid, got a lot better with Rinascita, and then Lahai-Roi 3.1 was ♥♥♥♥♥♥♥ peak. Amazing character animations & designs Stunning graphics and visuals One of the best collabs out there Can’t wait to see what WuWa cooks up next.
After playing Wuwa since ver 1.0, I can confidently say this game has come a long way. The difference between launch and the current version is huge. The developers have put in a tremendous amount of effort to improve the overall experience, and it really shows. One of the things I appreciate the most is that Kuro Games genuinely listens to player feedback. Many of the issues from the early days have been addressed through continuous updates, quality-of-life improvements, optimization, and meaningful adjustments based on community suggestions. It's refreshing to see a developer that actively communicates with its player base instead of ignoring them. The character models and animations are top-tier. Every resonator is beautifully designed with incredible attention to detail, from facial expressions to combat animations. The art direction is consistently impressive and makes every new character feel unique. The gacha system is also one of the fairest among modern gacha games. The pity system is generous, obtaining premium currency is reasonably achievable by simply playing the game, and the rewards from events are frequent and worthwhile. As a f2p player, I never felt completely left behind:)
非常好遊戲 非常好畫質 非常好劇情 使我顯示卡旋轉 玩這遊戲盡量先把Steam綁定金融卡功能解除 有天吃飯刷卡發現沒錢了 我問庫洛 庫洛說我的錢還在 不過都變成星聲了 想說好吧 精神糧食也是糧食 請賽博老婆吃飯 現實餓著又如何呢 能讓我活到隔天凌晨四點每日任務刷新就好
出了哪個新女角 就都要主角(不論男女主)來跟他曖昧一下 這主角的感情債還真是多啊 然後就是各種拯救梗 只能說 有夠爛
在朋友疯狂连续安利轰炸了将近一年后,玩了一下这个游戏。 朋友问我为什么喜欢这个游戏,是人物,剧情,动作? 我说我喜欢尤诺的玉足,朋友笑了。 其实我骗他的,我什么剧情没玩过,什么人物没见过,什么动作游戏没深耕过,什么玉足没有舔过? 我只是喜欢我朋友而已 菲比啾比~
I can't recommend it until the performance is fixed. Many mid-high end computers like mine still struggle due to poor optimization. I wish I could still play it but it has become impossible and unenjoyable.
I've been a player since Day 1, and I felt that I should put my own two cents in as I've been seeing a consistent complaint of "the game being greedy". That's hardly true? I'll admit that yes, it was a touch difficult to accumulate roll currency in the early chapters, but with additions such as Rinascita, the periodic limited events, and the open world exploration rewards: There are more than enough chances to accumulate currency. Hell, in just exploring the last update: I was able to accumulate approximately 4-5 full ten pulls, or 40-50 rolls from just exploring, doing side-missions, and opening treasure chests while beating up bosses here and there. It is a very much generous game, so long as one isn't constantly rolling on every single banner like Skinner's rat and its button. To say that the game is wholly dependent on visuals rather than its characterization is also something I find to be both unfounded, and sounding as if someone has only played Chapter 1 with the early clunky writing + stiff voice acting that was very soon corrected & updated rather than to watch the story develop. And yes, this is indeed a gacha game. You'll have to expect some level of having to roll for a character, that is sincerely just the norm, and if it's not for you: No one is holding a gun up to your head to play. Feel free to invest in a console game, I certainly play both. KuroGames offers ample chances for those who are F2P and P2P, but it never makes P2P an absolute requirement to actually survive and progress story. We receive free 5-stars during certain events, sometimes annis, and the pity system is far more forgiving than any other gacha game I've played or regularly played. Unless you're trying to pursue those incredibly high-ranked battles where you're fighting Lv. 120 enemies; You're not going to need the stats that come with maxing out a character. My bottom line is that I love this game, and the poor reviews are ones that I feel are unwanted and coming from people who feel the constant need to belittle it just for falling under the category of being a 'gacha'. Gacha is not synonymous with poor writing, and I am very tired of seeing WuWa's name being dragged through the mud because that aspect is becoming the main focus of complaints when the story has only continued to improve, the graphics to grow more beautiful, and while yes I admit there are occasional graphics issues: I've often found that a simple settings tweak tends to fix it right away.