
A sandbox MMORPG that has pushed the boundaries on what it means to be open world and stood the test of time. Dig, mine, shape the world around you and make your lasting mark!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About







Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grind is real. Chill is Real.
cool world
This game is for those like me who like a slow and steady improvement to skills which allows players to contribute to a real economy.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wurm, but not the one i like
best game ive ever played changed my life forever
great game love it
good time waste and nice nostalgic yes boys
MMORPG с полной свободой действий и упором на песочницу (дата выхода: 12.12.2012). Развивайте персонажа в средневековом фэнтезийном мире: стройте, добывайте ресурсы, занимайтесь ремеслом, торгуйте или сражайтесь. Мир почти целиком формируется игроками. Плюсы: огромная свобода: можно делать практически всё — от фермерства до строительства городов; мир постоянно меняется усилиями игроков (возводятся здания, прокладываются дороги и т. д.); глубокая система ремёсел и крафта (кузнечное дело, кулинария, земледелие и др.); нет жёстких классов — развитие персонажа зависит только от прокачиваемых навыков; кооператив и клановая система: создавайте сообщества, договаривайтесь или воюйте; реалистичная смена дня и ночи, погодные эффекты; упор на социальное взаимодействие и экономику, созданную игроками; низкие системные требования. Минусы: очень крутая кривая обучения — новичку сложно разобраться без помощи сообщества; медленный прогресс на начальных этапах (прокачка навыков занимает много времени); устаревшая графика по современным меркам; зависимость от других игроков: в одиночку добиться многого трудно; возможны проблемы с балансом между опытными и новыми игроками; интерфейс выглядит архаично и местами неудобен; требуется много времени для значимых достижений — не подходит для коротких сессий. Итог: идеальный выбор для любителей песочниц и MMO с упором на свободу, социальное взаимодействие и долгосрочное развитие. Подойдёт терпеливым игрокам, которые ценят ремесло, строительство и влияние на мир сильнее, чем быстрый экшен. Не подойдёт тем, кто ищет линейный сюжет, аркадный геймплей или мгновенные результаты.
I have not played long enough to give a deeply detailed review, but my first impression is not very positive. The biggest strength of this game, in my opinion, is the freedom it gives you. Being able to terraform almost anywhere and build impressive structures with very flexible building mechanics is genuinely cool. The skill system also seems quite elaborate, which adds to the appeal. That part definitely caught my interest. That said, the game feels very unattractive to actually play. The visuals are ugly and outdated, the UI is overly crowded and far too click-heavy, and the movement feels unnatural and robotic. The overall presentation, from the interface to the colors and movement dynamics, feels off-putting rather than immersive. I can see why some players might enjoy it, so it may still be worth trying for yourself and making your own judgment. But for me, the core idea feels much better than the actual experience of playing it. I genuinely wish there were a similar game built in a modern engine that kept this level of freedom in terraforming, building, items, and skills. That is what I was hoping to find here, and I was disappointed. In its current state, it does not feel worth investing more time into. It feels old, clunky, and fragile, as if the game might fall apart after just a few more hours.
This game just matches what I enjoy most in MMOs. The crafting and skills systems are well-balanced, and there is substantial rationale for cooperation/collaboration. I also appreciate how it works for both casual and intense play styles. Two thumbs up.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.