
Rougelite + Russian Roulette, but using a more powerful cannon. Survive and take all the prizes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Use a more powerful cannon instead of a shotgun for roulette.
Win and gain various skill upgrades to strengthen yourself.
Earn rewards and permanently enhance your skills after victory.
Genres
Reviews
又一款鸡哥的抽象游戏,作为鸡哥的真爱粉,哪有不买的道理,厉不厉害你鸡哥的真爱粉
国产4M大作
依旧熟悉的坤坤作品,还有牢大的帮助,让游戏看起来趣味横生
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil*, Portuguese - Portugal*, Spanish - Latin America*, Korean**languages with full audio support
一款充满欢乐和沙刁的轮盘赌游戏,大炮里装的可能是真实炮弹,也可能是篮球,合理利用局外天赋可以大大降低对局难度。
Wukong Survivors: Begin is an action-driven roguelite developed and published by Seal233 that centers on fast-paced survival combat and incremental character growth. Built around the familiar “survive the waves” formula popularized by modern arena survival titles, the game places players in compact combat arenas where enemies spawn continuously and grow increasingly dangerous over time. Rather than leaning on elaborate storytelling or cinematic presentation, it focuses squarely on mechanical progression, quick reflexes, and the satisfaction of gradually overpowering the battlefield. At the heart of the experience is a straightforward objective: stay alive for as long as possible while eliminating waves of enemies that steadily intensify in number and strength. Combat emphasizes ranged firepower and explosive weaponry, with abilities and attacks automatically triggering or activating based on cooldowns and upgrades. The game’s arsenal includes powerful cannons and area-of-effect attacks that can quickly shift the tide of battle when properly enhanced. Positioning is critical, as being surrounded can rapidly lead to defeat. Success requires balancing offensive output with evasive movement, especially during late-stage waves where the screen fills with hostile units. Progression follows a classic roguelite structure. During each run, players collect experience or resources that allow them to select new abilities, strengthen existing skills, or enhance base attributes. These upgrades create build variety, encouraging experimentation with different combinations of offensive and defensive bonuses. Even when a run ends in failure, certain permanent upgrades carry over, gradually improving survivability in future attempts. This layered progression ensures that repeated runs feel purposeful rather than punishing, reinforcing a loop of steady improvement. Visually, Wukong Survivors: Begin adopts a modest 3D presentation that prioritizes clarity over visual spectacle. Character models and environments are simple, allowing players to easily track enemies and projectiles during chaotic moments. While the graphics lack the polish of higher-budget indie titles, the straightforward design helps maintain performance and readability. Visual effects accompanying weapon fire and special abilities add bursts of energy to the battlefield without overwhelming the screen. The pacing remains consistent and intense throughout each run. Early moments allow players to build momentum and accumulate upgrades, but difficulty scales quickly, forcing strategic adaptation. Enemy density increases, and larger foes introduce additional pressure, testing the strength of your build. The game does not interrupt this flow with narrative exposition or cutscenes, maintaining a pure action focus that makes it well-suited for short, repeatable sessions. However, the simplicity that makes Wukong Survivors: Begin accessible can also limit its long-term appeal. The core structure does not evolve dramatically across runs, and environmental variety remains relatively limited. While different upgrade paths add some diversity, the overall gameplay loop remains consistent. Players seeking deep strategic layers or elaborate stage progression may find the experience somewhat repetitive over extended play. Despite these limitations, the game succeeds as a lightweight survival roguelite. Its accessible mechanics, quick matches, and satisfying progression curve make it easy to jump into and enjoy in short bursts. The sense of empowerment that comes from stacking upgrades and watching your character dominate waves of enemies provides consistent, immediate gratification. Ultimately, Wukong Survivors: Begin delivers a focused and compact arena survival experience built around incremental growth and relentless combat. It may not redefine the genre, but it offers an engaging loop for players who enjoy refining builds, surviving escalating chaos, and chasing incremental improvements with each attempt. For fans of straightforward roguelite survival games, it provides a serviceable and occasionally addictive action experience that thrives on simplicity and repetition rather than narrative ambition. Rating: 6/10
大只因只因,一条大只因只因,只因只因真的感觉很奇妙,那个男人又回来了,带着非常熟悉的配乐,Ikun们一定不要错过。
成就不能挂展柜,太可惜了。
有联机模式和单机模式,使用各种技能和道具互相攻击,有场外援助基本可以压着人机打,小黑子,开庭带上你的游戏。
恶搞元素太多了,玩一会笑的受不了,音乐太魔性了,心情不好,玩着都好受了很多。
游戏玩起来还是很爽的,坤坤大战牢大,很放松解压
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 21 | 95% | $2.99 | |
| $25.3K | 296 | 95% | $4.99 | |
| $14.3K | 97 | 70% | $5.99 | |
| $477 | 15 | 73% | $0.99 | |
| — | 0 | — | — | |
| $4.2M | 5.7K | 66% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 92 | 66% | $0.74 | |
| $1.3K | 56 | 38% | $0.79 | |
| $1.3K | 88 | 94% | $1.24 | |
| $1.3K | 59 | 54% | $0.99 | |
| $1.3K | 90 | 77% | $0.73 | |
| $1.3K | 61 | 74% | $0.99 |