
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Most likely between $28.8M and $81.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 58% | approximately $48M |
| PlayStation | $49.99 | 76% | — |
| Xbox | $49.99 | 72% | — |
| Epic | $49.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $33.33 on Steam · Ukraine (−33%). Compare 18 prices in 15 markets →
Reviews
Themes across 3040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]A mixed bag of good ideas and slow pacing[/h1] [b]Pros:[/b] - Beautiful graphics and great level exploration. - Solid boss designs. - High enemy density and plenty of loot [b]Cons:[/b] - Input responsiveness is poor, making combat feel detached. - The lock-on system is way too generous, often auto-targeting enemies from extreme distances. - Dragged out menu/resting animations kill the game's momentum. - Music is repetitive and fails to set the mood. - Status effects feel overtuned and frustrating. - Too many NPC's has too much (of nothing) to say. [hr] [h2]Verdict[/h2] It’s a decent title if you love exploration, but the lack of "snappiness" and poor quality-of-life choices make it hard to recommend for a full playthrough. [hr] [b]5/10[/b]
一个让我从此不再预购的教训,从游戏命名的心机,到游戏售价的双标定价和预购奖励“错误”,再到疯狂炒作的“村里第一个女大学生”噱头,毁灭游戏预购你功不可没呀,我都不用提游戏bug,优化质量,无端恶意等等问题,怪别人用放大镜看你却只字不提自己做了什么,一件是巧合一堆只能是恶意,这游戏留在我库的唯一价值就是提醒我别再预购游戏了。
游戏真算是好游戏,本人玩过黑猴 法环 只狼 等等也算是个魂游爱好者,100分能打80分的佳作,游戏特有的闪避奖励以及绕后处决是很有想法和减轻玩家的难度,现在还优化了boss战不用跑图死了就可以直接选择重新挑战是很不错的,但缺点也有 后面几张的小怪和陷阱确实多但对我个人魂游爱好者来说是可以接受的,但确实这种设计该减少可以有但不能多,剧情也还好其实就是架空的题材和虚拟的真没必要跟风和去抹黑,一定要自己去尝试不要相信舆论。
好玩,值得抛开场外因素静下心玩,魂5不得不品的一环(bushi)
拉完了
千言万语汇成一句话:等待明末续作!加油老夏!
大家不要买,这游戏优化特别烂,帧率太低了 游戏里到处都是恶意,各种阴间小怪偷人 地图很大但是没有任何引导,也没有地图,弯弯绕绕找不到路 还有各种小问题,比如不能挂到后台运行,一返回桌面游戏直接卡死
玩过最好玩的魂游之一
Unbalanced confused rip off of everything what we had in dark souls with addition something insanely stupid. Bosses either mostly just running away or dancing abusing AI frame while spaming magic like Bo Magus or they are constantly on you without even giving chance to get up like Hoghlan. Levels are way too big and too confusing with lack of clarity where to go. Weapons and builds are either insanely broken or insanely underpowered, life steal trivialize everything while magic is garbage for most of time. Game is braindead easy when it comes to fighting with enemies and in same time ridicolous impossible when it comes to navigating. I don't even wanna mention existance of ng+ makes absolutly no sense since nothing scaling, it feels more like cheat mode than actual ng+.
我是更新版本后的新玩家,非常满意的类魂游戏,我眼中的所谓魂游并非只是难度高,单纯的堆叠难度每一个游戏,每一家厂家都可以做到,我一直都认为碎片化叙事才是魂游的重点和核心,明末在物品道具上还是下了很多功夫,美中不足可能是剧情上玩家实际游玩流程剧情太过通畅以至于无需了解道具上的文字叙述,但从另一个角度,也大大降低了游戏剧情理解门槛,能更好的把游戏想说的东西传递给玩家。游戏操作上我觉得并不能说是魂游了,但是复杂的战斗系统还是让我眼前一亮,尤其是每次和朋友讨论的时候都能让我知道一种新玩法,让我了解到明末还有很多的玩法等待我体验,缺点是boss强度偏低,可能有照顾苦手玩家的考虑,但是确实缩短了一些游戏寿命。地图设计上也让我非常满意,设计巧妙,我知道会有人说魂也是这样,但是魂的优秀不代表明末就不优秀。