
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Most likely between $62.7M and $177.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 57% | approximately $104.5M |
| PlayStation | $49.99 | 76% | — |
| Xbox | $49.99 | 72% | — |
| Epic | $49.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $33.33 on Steam · Ukraine (−33%). Compare 30 prices in 15 markets →
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
全成就通关了,说一下感受,不管是从剧情饱满程度,[b]人物塑造,画面精细程度,玩法丰富程度,地图细节,地图设计,剧情逻辑[/b]这些方面来看,都是一部非常不错的作品,至少刚刚提到的方面我觉得都可以[b]爆了黑猴[/b]。 那为什么我去年预购时候骂街呢?这就不得不提这游戏最大的硬伤了,优化奇差无比( [strike]而且豪华版发错奖励 [/strike]),哪怕是今年已经更新到1.7版本了,优化依然是不好的那一批,只是跟之前比,能玩了。 至于去年那些节奏,我只能说:[h3] [b]民粹蝗汉都是死全家的狗杂碎,不接受任何反驳。 [/b][/h3] 总之是一款非常优秀的魂like,推荐喜欢相关类型游戏的任何人游玩,不说跟其他魂like比,哪怕跟魂2比也是要超过很多的。
其他地方都很还好,唯有Boss设计让人不敢恭维,每一个都堪比疯狗,只考虑到了boss动作和招式的炫酷,从未考虑过给玩家带来的反馈,通关了之后只有一种解脱感,而不是成就感。考虑到快200的价格,这个质量更是一言难尽
Honestly just not for me, I am certain for some people this is an awesome game and fun to play but I have not been able to find anything positive to say about the game, the only challenging things i was running into was areas that wrap around on themselves and bosses that move quicker than the game allows for the player to react to. the weapons and skill tree are awesome and major positives but they nuke you with information immediately upon launching and never circle back on it, the storylines are dope and the teleport telling you where npcs are moving to is awesome! I hope this was helpful, I just was not super into the combat and for a soulslike that is where I place my value pretty high.
Awesome game. Did not expect it to be this good, thought a cheap souls-like, turned out one of the best souls-like games I played.
进游戏先让我看一份什么狗币协议,不同意根本进不去,游戏超过263款单机游戏,从未受过如此屈辱我不管这游戏好不好玩,做的怎么样,我直接给一个狗屎
我不知道游戏作者经历了什么,可能是童年不幸,也可能是家P人W——父亲暴B,母亲染病,奶奶80岁接客,爷爷被人爆J!整个游戏充满着故意设置的深深的恶意——帐篷里面藏大炮,地刺中间放隐蔽陷阱,随随便便的地形杀,宝物周边突袭的怪物……一切一切都是为了恶心人而恶心人。游戏没有地图,非常错综复杂,复活点与复活点隔了八百里远,可能还会有厉害的怪物看守。越玩真的越恶心。装备体系稀烂,且不好看,连招系统没有,都是靠键位堆砌,好的不学,LYB的东西学了一箩筐,满足作者变态的快感。游戏的本质应该是给玩家带来快乐,不是满足你作者个人的阴暗心理。你们公司以后的游戏我不会再买了,我还会推荐给周围的人学习版,祝灵泽科技早日倒闭,夏思远和家人地下团聚!
艾尔登严父
活该被骂,地图迷路 ,支线容易断,游戏性很一般,弹刀手感极差。加上前面首发问题和内容节奏,别人不骂你骂谁?就这居然还这么多孝子洗,真是没吃过细糠。
Rigoberto Patapocha se parte la pierna y se le quea toa pocha, recomienda este juego
This is a bad souls-like game. There is a big difference between a challenging game and a game that has difficulty as the main focus. I almost want to say that this is difficulty due to disdain for the target audience. WuChang has some good ideas on paper, but the game is too sluggish, the player character is slow to do just about everything from going down ladders to picking up items, inputs are a bit unresponsive especially on the former, there is a severe lack of feedback for damage dealt and damage taken, and the way difficulty is achieved is a bit ridiculous. Bosses are either too easy or are hyper over-tuned with the same annoying tracking we have come to expect out of these games. They also have the Elden Ring style long windups with blitzing releases that you just have to feel out. I got to the snowy area after the annoying commander, player filter out, boss. Then I entered a corridor with roughly 8+ enemies, most of which are made up of infinitely respawning kamikaze exploding enemies. I attempted to fight through them, dodging, attacking, occasionally getting frame trapped when dodging one thing and getting hit by something else, and then a coffin enemy thing dropped from above, landed on me, and shot poison at me. In that moment I decided I will probably stop soon. Another souls-like game that just wants to point at you and go "haha look at how we killed you this time!" Edit: Now I have beaten the next two bosses since Commander Honglan. They do not get better and holy crap this game has ambushes or traps like every other second.