
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Most likely between $28.8M and $81.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 58% | approximately $48M |
| PlayStation | $49.99 | 76% | — |
| Xbox | $49.99 | 72% | — |
| Epic | $49.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $33.33 on Steam · Ukraine (−33%). Compare 18 prices in 15 markets →
Reviews
Themes across 3040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩了之后才知道网友多爱带节奏,整体水平非常高,美术和箱庭设计挺不错,就是Boss血有点少,加上轮椅太多,总之是一款好游戏,值得一玩
Apesar do seu lançamento bem conturbado é um jogão tá? Uma história muito daora, a jogabilidade e a possibilidade de builds são insanas. Hoje tá valendo muito a pena jogar ele.
拉完了,从画风和材质来看像小作坊游戏
真好玩真好玩,就是不要有那么多内裤就好了
好玩爱玩
意料之外,挺好玩的其实
不咋样 就拿一堆b站up主吹得地图设计来说,搞了一堆没毛用的捷径,不如直接篝火传送; 设计人纯粹为了秀这点醋而设计的饺子游戏,捡了芝麻丢了西瓜,芝麻还是烂芝麻 玩不下去,骗了我国单的情怀
喜欢我断一个支线直接强制坏结局吗?
我真挺喜欢玩的。果然还是自己亲自尝试了才知道好不好玩。美术很好看,主角战斗系统也不错。缺点也很明显,感觉怪物的招式太单调了,出招又跟发了疯一样,体验时好时坏,几个boss打完一点都不想再去挑战一遍了。为了难而难绝不是好的设计
一条迟来的好评:当时首发购入,被垃圾优化和恶臭粪怪以及豪华版错发等问题所折磨的心态爆炸,开篇打到第二个boss就匆匆卸载并在朋友圈对其发表了一番激烈言论。一年过后,重新拿起明末,跟着攻略打通全成就,现在来看,它烂吗,或许很多地方依旧让人想要吐槽,但罪不至死。纵使任务引导不清晰、地图设计有缺陷、操作手感也不尽如人意,但对于我来说,封印之地的那首BGM响起的瞬间,被心魔杀死的无数个无常的尸体、被玄阳子装进罐子里的主观视角、三人乘舟离去的真假结局,都足够惊艳,那些鸡皮疙瘩和竖立的汗毛就是最好的证明。我一直都在追求所谓游戏性、交互、画质、剧情,但其实哪怕只要它能给玩家带来一瞬间的触动,就足够让我推荐给其他人一同品鉴了。