
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Most likely between $28.8M and $81.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 58% | approximately $48M |
| PlayStation | $49.99 | 76% | — |
| Xbox | $49.99 | 72% | — |
| Epic | $49.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $33.33 on Steam · Ukraine (−33%). Compare 18 prices in 15 markets →
Reviews
Themes across 3040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥ Performance, ♥♥♥♥ Items, ♥♥♥♥ Boss Design, Confusing Map Design. The game repeats all mistakes that were done by previous Souls like. But what do i expect from a "Chinese" studio. Shame really. Nine Sols is a game from a Chinese Studio that shows how its done. But this feels just like a cheap cashgrab. Stay away from it. buy Darksouls 3 instead
I really wanted to make my way to the end of this, but it's just not going to happen. The thing is, I [i] really like [/i] the combat here. I'm not a diehard Souls-like fan as I find the combat typically too punishing. I'm not sure I feel that way here. At least most of the time. Enemies are fun to fight, learning their attack patterns legitimately made me feel like I was doing pretty dang well. But the bosses? Yeah, man.. no. Just.. no. I can sort of force myself to accept that they can kill you within a few hits. I get it. They're bosses. But it's worse than that with multiple combo moves you can't interrupt, far too much of a focus on dodges, and even with grinding a few more upgrades it doesn't feel like I've improved much at all. And that's [i] weird [/i] for a souls-like. Part of the process is almost always grinding areas to gain whatever stuff you need to upgrade, and doing so. Yes, you do that here. But it feels so incredibly unrewarding. And as I'm stumbling my way around the snowy castle environment with every intention on disrupting the upcoming wedding, I'm faced with a dilemma. Do I spend more time running around in circles trying to figure out where to go next, or what I'm supposed to do next? Or do I cut my losses and move onto something else. I think games are meant to be played for as long as you're enjoying them. For me that was about 4 hours, and the last hour was like spending some time trying to convince myself the fun could be had again. Unfortunately it just served as a continuous reminder of the things that really bugged me about the game. Boss fights being incredibly difficult due to a "everything must be perfect," requirement. The lack of direction towards whatever it is you're doing. A story that takes the last seat in a row of the game's attributes. It's a story that sounds great on the surface level, but the game doesn't really dig into it. You get some conversations about key elements, but those characters are so boring. Oh, we're boring too. Personality of a doorknob and all that. Anyway, I'm going to recommend this with the world's smallest thumb's up.
如果你是一名硬核玩家,能耐下心来琢磨玩法,那么这个我很推荐这款游戏。 如果你是一名休闲玩家,只习惯爽游和快餐玩法,那这个游戏并不适合。
非常不错的游戏,就是任务引导有点弱支线有些混乱。期待DLC。
muy weno
作为黑魂和法环的老玩家,我觉得明末地图设计很有魂味,更新过后boss战可以直接复活在boss前,这确实学到了法环的优点,而且整个游戏的完成度很高,至少比黑猴最后两章的完成度高多了,但确实不适合没怎么玩过魂游的新手。
Overall, I would say that this is still a very great game (despite after the controversy patch and storyline change). My favourite thing in the game would be the combat variation from the 5 types of weapons, and also the free respec (respec for different types of weapons according to the enemies coming ahead). As for boss fight, you will be really need to get-good, or else this game will be very hard for you (especially the infamous act 1 final boss hong lan). Gameplay - Many places to farm for level up and elite enemies before meeting bosses. But also lots of walking and waiting for elevator. Ambush from enemies can sometimes be annoying too. However, after the patch the enemies are now far less aggressive (and less?), so it will be much easier even for souls game newbie. Map wise, most of the part is beautiful not gonna lie. However, you will also lost quite often cause of the many split ways in between the main-story route. And also the very very annoying locations filled with corruption proc at beginning and end part of the game. Visual //// Gameplay ///// Replayability ///
Pretty good. I can't wait for the sequel.
这个地图跑得想吐
值得一玩,没有那么糟糕