
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Most likely between $62.7M and $177.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 57% | approximately $104.5M |
| PlayStation | $49.99 | 76% | — |
| Xbox | $49.99 | 72% | — |
| Epic | $49.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muito Bom
挺好的,除了开始的节奏觉得游戏比较ex外,游戏玩起来确实沉浸感挺强的,部分boss喜欢复读招式,但是明末特制版背刺玩起来很爽
战斗系统还可以 但这地图设计真的时人能玩的吗 从中期开始 地图没有指引 疯狂绕路 建议喜欢探索解迷宫的人再来玩 ,感受到游戏狠狠的恶意
前期还可以,后期数值离谱,还有这个羽毛必须是单手剑才能自动回是何意味,导致后面玩啥好像不挂个单手剑还得自己刷羽毛才能启动,特别是玩斧头,后期BOSS人人疯狗,你空一波羽毛没了原地爆炸,还有长刀的弹反只能弹武器,太幽默了,打BOSS不用特定武器配装,一回归基本功感觉自己在玩5周目血源,连续闪避不用青霜技能手感像魂二,不知道是我手柄延迟还是你这闪避性能就是自带延迟,但是我玩别的游戏也没遇到这种明显顿感的闪避
最棒的类魂!期待无常后续的故事
挺好玩的,没有存档一些任务关键点容易断掉
好玩
好
好玩
Good game.