
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Most likely between $62.7M and $177.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 57% | approximately $104.5M |
| PlayStation | $49.99 | 76% | — |
| Xbox | $49.99 | 72% | — |
| Epic | $49.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $33.33 on Steam · Ukraine (−33%). Compare 18 prices in 15 markets →
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我不知道游戏作者经历了什么,可能是童年不幸,也可能是家P人W——父亲暴B,母亲染病,奶奶80岁接客,爷爷被人爆J!整个游戏充满着故意设置的深深的恶意——帐篷里面藏大炮,地刺中间放隐蔽陷阱,随随便便的地形杀,宝物周边突袭的怪物……一切一切都是为了恶心人而恶心人。游戏没有地图,非常错综复杂,复活点与复活点隔了八百里远,可能还会有厉害的怪物看守。越玩真的越恶心。装备体系稀烂,且不好看,连招系统没有,都是靠键位堆砌,好的不学,LYB的东西学了一箩筐,满足作者变态的快感。游戏的本质应该是给玩家带来快乐,不是满足你作者个人的阴暗心理。你们公司以后的游戏我不会再买了,我还会推荐给周围的人学习版,祝灵泽科技早日倒闭,夏思远和家人地下团聚!
设定垃圾,技能描述模糊。地图完全是为了设计而设计。游戏只能看到制作人的傲慢还有整人的恶趣味,这是这么多年来唯一能让我从心理到生理都严重不适的玩意。
Awesome game. Did not expect it to be this good, thought a cheap souls-like, turned out one of the best souls-like games I played.
活该被骂,地图迷路 ,支线容易断,游戏性很一般,弹刀手感极差。加上前面首发问题和内容节奏,别人不骂你骂谁?就这居然还这么多孝子洗,真是没吃过细糠。
Very fun game, definitely not the hardest soulslike but a stunning environment and a very nice build diversity where most of them work for most of the game if you understand what you're doing well enough (which is not hard since this is not the most complex game out there and very very generous in term of experimentation, resetting your build is free and unlimited.) Bosses range from the easiest patterns you'll ever see with a big health pool and reasonnable damage to 5 combos in a row with 0.5 frames where you're free to counterattack or heal, making some of the latter bosses feel bad when you're not running either range with magic or a clash build that can essentially ignore what the boss is doing, however most of them are fun encounters as even the hardest bosses (zhao yun and demon of obsession imo) are not complicated to learn and are very satisfying to fight once you've figured them out. The level design really is what got me in love with this. I'm not a giant fan of the last area of the game (except of course the breathtaking path to the final boss) however the first three zones are really great in how unlinear they feel while still being easy to navigate and how they managed to integrate the different sidequests with the exploration.
游戏性方面:以现在在的版本作为类魂游戏基本合格,还是想吐槽新手村结尾boos红岚跨度太大,前面几个就像闹着玩似的,就像,前面几个boss在学爬,到了红岚要求你跑一样。前面几个boss了解游戏机制就可以过到了红岚,必须要对天赋树有深入了解,跨度太大大。 作为一款历史题材游戏,扭曲历史颠倒黑白。抹黑大西军四将军,本该是入侵者的清军美美隐身,具体可以查《明史》或者《南明史》。不谈这点,明末深虚之羽,架空历史克苏鲁游戏?有历史吗?除了大西军四将军有一点点描写其他历史人物都过露个脸,直接领盒饭。给所有boss换个名字甚至,我甚至都不知到我原来在明末,真的是架架又空空,阿对你在国外都不是明末,你是无常堕落之羽:克苏鲁元素?原来长点肿瘤和鱿鱼须就克苏鲁元素?可真是架空历史克苏鲁游戏。
制作人小巧思太多了,这个时代背景下满清居然只字不提。你说那时候清军已经全面退出四川了,但是游戏里没有一个人讨论清军以及天下大势这就太扯了,就像游戏剧情发生在1937年陕西人不讨论日寇一样扯蛋。而且也无法解释为什么外网叫wuchang,国内叫明末,就是为了蹭这个历史背景。 游戏我是开修改器也难以玩下去了,如果我不是第开始就知道明末这游戏,不是预购的豪华版,那么过了几个月一年多的我是不会买明末的,买游戏我都会看小黑盒steam的评论区,再去B站搜索相关视频,看到这个B游戏各种破问题和褒贬不一的评价我是不会入手,毕竟好评如潮的单机游戏不一定适合我,但是低于好评的单机那绝对是很难玩下去的,库存里只有红沙和星空在褒贬不一时候还能玩。
艾尔登严父
One of the best Soulslike games. Highly recommended. 10/10
角色脆的跟张纸一样 120级被任何怪摸两下就死 伤害又低,不玩逃课武器就一直坐牢