
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Most likely between $62.7M and $177.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 57% | approximately $104.5M |
| PlayStation | $49.99 | 76% | — |
| Xbox | $49.99 | 72% | — |
| Epic | $49.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $33.33 on Steam · Ukraine (−33%). Compare 30 prices in 15 markets →
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
设定垃圾,技能描述模糊。地图完全是为了设计而设计。游戏只能看到制作人的傲慢还有整人的恶趣味,这是这么多年来唯一能让我从心理到生理都严重不适的玩意。
Amazing game! the combat once you learn it is amazing, it takes things from sekiro, bloodborne, and dark souls, but the combat system is a combination of the three. The story is amazing and the endings are as well. The only complaint I have is sometimes enemies are placed in certain areas in concentrations that are a touch ridiculous but it's not impossible. The boss fights are something else as well!
其他地方都很还好,唯有Boss设计让人不敢恭维,每一个都堪比疯狗,只考虑到了boss动作和招式的炫酷,从未考虑过给玩家带来的反馈,通关了之后只有一种解脱感,而不是成就感。考虑到快200的价格,这个质量更是一言难尽
Very fun game, definitely not the hardest soulslike but a stunning environment and a very nice build diversity where most of them work for most of the game if you understand what you're doing well enough (which is not hard since this is not the most complex game out there and very very generous in term of experimentation, resetting your build is free and unlimited.) Bosses range from the easiest patterns you'll ever see with a big health pool and reasonnable damage to 5 combos in a row with 0.5 frames where you're free to counterattack or heal, making some of the latter bosses feel bad when you're not running either range with magic or a clash build that can essentially ignore what the boss is doing, however most of them are fun encounters as even the hardest bosses (zhao yun and demon of obsession imo) are not complicated to learn and are very satisfying to fight once you've figured them out. The level design really is what got me in love with this. I'm not a giant fan of the last area of the game (except of course the breathtaking path to the final boss) however the first three zones are really great in how unlinear they feel while still being easy to navigate and how they managed to integrate the different sidequests with the exploration.
Awesome game. Did not expect it to be this good, thought a cheap souls-like, turned out one of the best souls-like games I played.
我不知道游戏作者经历了什么,可能是童年不幸,也可能是家P人W——父亲暴B,母亲染病,奶奶80岁接客,爷爷被人爆J!整个游戏充满着故意设置的深深的恶意——帐篷里面藏大炮,地刺中间放隐蔽陷阱,随随便便的地形杀,宝物周边突袭的怪物……一切一切都是为了恶心人而恶心人。游戏没有地图,非常错综复杂,复活点与复活点隔了八百里远,可能还会有厉害的怪物看守。越玩真的越恶心。装备体系稀烂,且不好看,连招系统没有,都是靠键位堆砌,好的不学,LYB的东西学了一箩筐,满足作者变态的快感。游戏的本质应该是给玩家带来快乐,不是满足你作者个人的阴暗心理。你们公司以后的游戏我不会再买了,我还会推荐给周围的人学习版,祝灵泽科技早日倒闭,夏思远和家人地下团聚!
This is a bad souls-like game. There is a big difference between a challenging game and a game that has difficulty as the main focus. I almost want to say that this is difficulty due to disdain for the target audience. WuChang has some good ideas on paper, but the game is too sluggish, the player character is slow to do just about everything from going down ladders to picking up items, inputs are a bit unresponsive especially on the former, there is a severe lack of feedback for damage dealt and damage taken, and the way difficulty is achieved is a bit ridiculous. Bosses are either too easy or are hyper over-tuned with the same annoying tracking we have come to expect out of these games. They also have the Elden Ring style long windups with blitzing releases that you just have to feel out. I got to the snowy area after the annoying commander, player filter out, boss. Then I entered a corridor with roughly 8+ enemies, most of which are made up of infinitely respawning kamikaze exploding enemies. I attempted to fight through them, dodging, attacking, occasionally getting frame trapped when dodging one thing and getting hit by something else, and then a coffin enemy thing dropped from above, landed on me, and shot poison at me. In that moment I decided I will probably stop soon. Another souls-like game that just wants to point at you and go "haha look at how we killed you this time!" Edit: Now I have beaten the next two bosses since Commander Honglan. They do not get better and holy crap this game has ambushes or traps like every other second.
游戏性方面:以现在在的版本作为类魂游戏基本合格,还是想吐槽新手村结尾boos红岚跨度太大,前面几个就像闹着玩似的,就像,前面几个boss在学爬,到了红岚要求你跑一样。前面几个boss了解游戏机制就可以过到了红岚,必须要对天赋树有深入了解,跨度太大大。 作为一款历史题材游戏,扭曲历史颠倒黑白。抹黑大西军四将军,本该是入侵者的清军美美隐身,具体可以查《明史》或者《南明史》。不谈这点,明末深虚之羽,架空历史克苏鲁游戏?有历史吗?除了大西军四将军有一点点描写其他历史人物都过露个脸,直接领盒饭。给所有boss换个名字甚至,我甚至都不知到我原来在明末,真的是架架又空空,阿对你在国外都不是明末,你是无常堕落之羽:克苏鲁元素?原来长点肿瘤和鱿鱼须就克苏鲁元素?可真是架空历史克苏鲁游戏。
艾尔登严父
怎么说呢,即便是170块钱买的,还是没有办法达到预期体验。 除了武器技能、战技设计,其他真的是乏善可陈。 但就算是很有巧思的武器设计,也完完全全被反复洗点、加点的繁琐流程给破坏掉了。 要玩某个武器就要特化加点,形成build,换一把武器就要重新加点,一开始还有新鲜感,后来就是完完全全的浪费时间。 如果能加一个保存加点配置的选项就好了,可惜换不得。 如果所有的捷径开的都不是脱裤子放屁的话就好了,可惜换不得。 如果最终boss能换一个逼格高一点的就好了,可惜换不得。 5GN最终评分为:5 【游戏不好玩,但也没那么坏。】