
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $289.7K — a different platform, not this one.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Epic · Most Played · Worldwide has just 0 day-to-day chart moves that followed a price cut, against 2,855 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $393.6M | 281.6K | 89% | $59.99 | |
| $227.4M | 98.2K | 82% | $69.99 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $33M | 37.3K | 94% | $34.99 | |
| $31.1M | 29.9K | 87% | $49.99 | |
| $26.7M | 21.3K | 59% | $31.99 |