
Walking simulation and survival game as player worm and mission to find stars and avoid traps in this third person gothic themed walking game
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About
Player character is worm who can walk and jump. Game is third person adventure and walking simulation where worm mission is to find 8 stars to get steam achievements and enjoy beautiful enviroment. Small area is gothic horror based land with trees, gravestones etc. Beware traps like moving spikes and other deathly traps. There is also checkpoints when player dies he respawn to last checkpoint. So enjoy views and try to find all 8 hidden stars
Open world with gothic and horror based land
Avoid traps like spikes and moving spike traps
Collect 8 stars to get steam achievements
Checkpoints
3rd person short platformer and walking simulation game
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h3]Червячок залез в страшное (как бы) место[/h3] Видать грустный вирус испугался, раз мы теперь играем за другого персонажа, но не суть. Нужно найти 8 звездочек (на все бутылки уже видать рассадили), за каждую по достижению. В целом все линейно и заблудиться сложно, я прошел за 13 минут. Легкая игра для статистики, но оптимизация вышла из чата. [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
Rest in peace sad virus, long live to the worm! I will miss gathering beer bottels for sure. Anyway, as its predecessor, this game is all about collecting and exploration with the caveat being traps that can kill you along the way. A little heads up for the achievement hunters out there, the game takes about 15 minutes to get 100% completion.
Worm in horror place is a 3D platformer type game. The game has a few minor hazards to help find your way and mostly they can be avoided easy enough. The player is tasked to find stars (8 in total) found throughout the game world for achievements. The stars can be a challenge to find them all. I played this on my Dell Precision 3480 with Intel Xe Arc graphics and RTX A500 graphics.
[h2] 🚮 Asset Flip [/h2] [quote] [h3] ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url][/h3] 🗑️ Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão, com o objetivo de inflar bundles e enganar jogadores. [/quote] O de sempre de [b]Valkeala Software[/b]. Passeie por um mapa com assets aleatórios jogados de qualquer jeito. Um asset flip que mal tenta fingir ser um jogo. [list] [*] 💩 jogos de baixíssima qualidade, [*] 🕓 10-15 minutos de 'conteúdo'. [*] 💰 Suspeito de [b]pagar por reviews positivas[/b]. Não é possivel que as outras análises jogaram o mesmo jogo que eu! Parecem muito feitas por IA. [*] ⿻ lançar o mesmo jogo dezenas de vezes, mudando apenas alguns JPGs/assets. Só em Abril foram 9 jogos lançados. [*] 🥷 roubar jogos-tutoriais e assets da Unity (Asset flip). [*] 🏆 Encher de conquistas para atrair os 'achievement hunters', que às vezes compram jogo lixo para aumentar estatística. Não se anime com o número ou facilidade das conquistas que o jogo desbloqueia. [b]Conquistas de shovelware não contam no seu perfil.[/b] [/list] Tão ruim, mas tão ruim, que removi o jogo permanentemente da minha biblioteca.
I don't know what this was attempting to be other than a dumpster fire, and if it was that well you may just have succeeded. Full review here: https://youtu.be/wDoSxLJgOCI
never put your worm in a horror place
Find the targets, avoid obstacles. Easy Achievements, 100% / ~15min.
Worm in horror place, developed by Kendall Studios and Tero Lunkka and published by Valkeala Software, is one of those distinctly unusual indie titles that immediately stands out because of its premise alone. Instead of casting players as a hardened survivor, paranormal investigator, or armed protagonist braving a haunted landscape, the game places you in control of a worm navigating a gothic horror environment. That simple twist defines the entire experience. It blends a lightly eerie setting with minimalist mechanics, creating a small-scale adventure that feels experimental, quirky, and intentionally modest in scope. The setting leans heavily into classic horror imagery. Dark skies, graveyards, skeletal trees, and shadowy terrain shape the world you explore. There is an unmistakable gothic aesthetic at play, though it avoids hyper-realistic horror in favor of a slightly surreal tone. The world does not overwhelm you with elaborate detail, but it establishes enough atmosphere to make wandering through it feel strange and occasionally tense. The horror elements function more as a backdrop than a direct threat generator. Rather than relying on jump scares or narrative-driven terror, the game uses isolation and environmental hazards to maintain its mood. It feels less like a survival horror experience and more like a moody exploration through a stylized haunted playground. Gameplay revolves around simple third-person movement and light platforming. As a worm, your abilities are intentionally limited to basic locomotion and jumping. This stripped-down control scheme gives the game a straightforward learning curve, making it immediately accessible. There are no complicated combat systems, no inventory micromanagement, and no branching dialogue trees. The challenge instead comes from navigation and timing. The environment includes traps and hazards that can abruptly end your progress if you misjudge a jump or fail to anticipate danger. Checkpoints are placed strategically, ensuring that failure feels like a temporary setback rather than a punishing reset. The primary objective centers on exploration and collecting eight scattered stars hidden throughout the map. This simple goal structure gives direction to your wandering without cluttering the experience with excessive instructions or objectives. Each star becomes a small triumph, often requiring careful traversal of obstacles or a bit of environmental awareness to locate. The act of searching for these collectibles encourages players to explore every corner of the map, turning what could have been a linear walk into a mild scavenger hunt. Achievements tied to these stars add an additional incentive for completionists, reinforcing the exploratory nature of the game. Despite its horror-themed backdrop, Worm in horror place is not particularly frightening. The tension is subtle and environmental rather than psychological. There are no deep narrative revelations or layered storytelling elements driving the player forward. Instead, the appeal lies in its unusual perspective and mood. Playing as a worm in a world that seems oversized and foreboding creates a sense of vulnerability that is more conceptual than mechanical. You are small in a place designed to feel ominous, and that contrast gives the experience a certain charm. The game’s overall scale is limited, and its runtime reflects that. It feels designed as a short, contained experience rather than a lengthy campaign. For players who appreciate compact indie experiments or are drawn to unconventional protagonists and surreal settings, it offers a focused and easily digestible adventure. On the other hand, those seeking complex gameplay systems, layered horror storytelling, or substantial replay value may find the scope too narrow. The mechanics remain consistent throughout, and once you understand the structure, there are few surprises beyond locating the remaining stars. As part of Tero Lunkka’s line of smaller indie projects, Worm in horror place fits into a niche of straightforward, achievement-driven exploration titles. It does not attempt to compete with large-budget horror games or expansive platformers. Instead, it embraces its simplicity and unusual premise. The result is a quirky, atmospheric journey that feels more like a conceptual piece than a traditional horror adventure. While it may not leave a lasting impact in terms of innovation or narrative depth, it succeeds in delivering a cohesive, mood-driven experience that stays true to its odd but memorable identity. Rating: 6/10
A walking simulator and survival game as a worm player on a mission to find stars and avoid traps in this gothic third-person walking game with parkour elements. You play as a mysterious worm traveler who jumps, climbs, and dives through narrow corridors, dark logics, and ancient ruins in search of sparkling stars. In each location, you'll encounter deadly traps, sinister mechanisms, and unpredictable obstacles that require not only bravery but also precise timing, careful trajectory calculations, and skillful parkour. The gameplay combines exploration, survival, and dynamic parkour: survive under environmental pressure, maneuver in tight spaces, and use walls, ledges, and the environment as footholds for spectacular obstacle-crossing. The goal of the level is to collect a given number of stars while maintaining speed and smoothness of movement to minimize the risk of being hit by traps. Interaction with the environment and a well-thought-out trajectory 8/10
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Concurrent players on Steam, sampled daily since tracking started.
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