
BRINGING THE ARCADE BACK TO RALLY
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
WORLD RALLY ARCADE is my first ever game that I've released, and was a summer project for 2024 to see if I could be able to make and release a game on Steam.
The game is a simple single-player, race to the line game. Attack four different courses as you try to set the fastest time you can!
You versus the clock... who will come out on top?
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
bon mais loin d'être excellent les graphimes sont moyens une seule voiture et 4 courses seulement les vitesses sont assez imprécises et pareil pour les indications de virages seulement "easy, medium, hard" cependant le jeu reste un bon passe temps mais pour plus de challenge en rally mieux vaut se tourner vers un dirt rallye 2.0 ou la licence wrc
amazing game.
"World Rally Arcade" is certainly tempting fate with the licensed World Rally Championship franchise, which this is not a properly licensed extension of. On the box it says pretty much what you think, a rally racing game, but what you get is WRC from Temu... a poor quality Unreal engine kitbash with only three maps, incredibly clunky and unpolished controls, and absolutely zero reason to want to play it. What do you do in the game? "Race" around [strike]three[/strike] four maps with a laughably terrible car asset. What were they thinking? Struggle with the janky controls, give up all hope in life. Since the controls can't be customized, this makes the game inaccessible for a wide range of gamers, including those who are left-handed, have physical impairments, or use international keyboard layouts. Developers have a responsibility to ensure gamers can customise their experience with the game. The "game" here is of a pretty low technical standard. The implementation is basic minimum effort stuff, more like a weekend project rather than a serious, professionally made product... and it's bad even compared to most amateur made games. An experimental piece... and the experiment is "Can I spend $100 on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. It isn't. This game looks a lot better visually than the actual gameplay. It could be the developer purchased high-end assets (no proof of that), or somehow managed to create great-looking assets while delivering a mediocre game, in this case it could be either... but there's no hard proof this is an asset flip. But as always, ethics of asset flipping aside (whether this is one or not), what matters is the quality of the game, and this has all the same low qualities that we expect from asset flip shovelware. (Edit: Most of them probably are plagiarized based on the developers breach of Valve guidelines below, where he indicates he is a first time developer who had no idea what he is doing, so it's highly unlikely he created all of the assets alone... plagiarism is morally bankrupt). Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Let's look at the price and what kind of value this actually offers gamers. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even as a free game, this couldn't find an audience. With a peak of [b]only 4 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This one scores a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher quality alternatives on Steam. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The first thing the developer wants everyone to know is that they are "The Main Character". You, as a gamer, don't matter. They breach Valve guidelines for developers just to complain about a fully accurate and informative review (with facts their ego doesn't like). It's evident from their attitude that they never created this product with gamers in mind. They did so to stroke their own ego. When developers, especially failed ones who would never be able to get a professional job in the industry, put themselves before gamers, we end up with garbage products like this. That explains how this trash ended up on Steam, but it doesn't excuse it. At least we finally got to meet The Main Character, and nobody else matters. On the matter of the additional map, the developer advertised this game with only three, but I have corrected my review. However, let's remember the developer's own words: "Race across the varied scenery of the European forest, a huge stadium, and the African savannah as you try to set the fastest time you can!". I can count, I guess the developer can't. Now here's why this garbage should never have been put on Steam at all. The developer claims this is their first time trying to make a game. If I went to a restaurant, got sick from eating bad food, and got told "The chef is new and has never cooked food before", would that make it okay? No, it wouldn't. The developer supplied a very valid reason why this should never have been put up for sale on Steam in the first place. The developer admits they didn't hire a team of talented staff to produce the game and tried to do the whole thing on their own, instead. This is a lot like boarding an airplane, and halfway through the flight, having the pilot come out and serve peanuts. It's going to end in disaster. It requires a team of competent people to do a complex job properly, and that's not what has happened here... another explanation for the poor quality of this game. This is not a game for gamers, it's a monument to the ego of "the main character", whose ability to push crap onto Steam Direct is far more important than the harm it does to the gaming industry for this deluge of crap games nobody wants. But you know, we don't matter, gamers, just this guy and his ego. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this asset flip to anyone.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
Very good drive experience ,even better than Dirt!
Gra wyścigowa, która sprawia odczucia jakbyście prowadzili łódkę lub też jakiegoś rodzaju poduszkowiec... Prowadzenia nie czuć w żadnym stopniu, a sama gra nie oferuje zbyt wiele poza treningami... Optymalizacja też pozostawia trochę do życzenia
god game. mabye mor game modes. mabye a race?
Aúdio de Baixa Qualidade , Graficos Péssimos e Gameplay Repetitiva
免费的拉力模拟游戏,手感确实很街机。车没有重量感,悬挂跟没有行程一样,碰到土堆雪堆就起飞。栅栏 树木 广告牌 都是振金做的,纹丝不动。路书报的太晚了,连弯只能凭反应或背图。内容少,四张地图,车只有一辆,除了刷圈没有别的。甚至还能放氮气加速,不加速除非开挂才能在规定时间跑完三圈。支持手柄,但是没有存档,退出游戏圈速就没了。 作者停更了,还是玩玩几块钱的WRC吧。
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World Rally Arcade é puro DNA de fliperama. Nada de ajustes finos, opções de aerodinâmica ou tunagem de suspensão — aqui é pegar o carro, pisar fundo e tentar não bater até cruzar a linha de chegada. E sinceramente? Isso é exatamente o que o jogo se propõe a ser. Simples, rápido, desafiador e, acima de tudo, divertido. Os gráficos, claro, são datados — preciso considerar que esse jogo é bem antigo, e pra época ele entregava o essencial. Mas mesmo com essa margem de tolerância, os cenários acabaram ficando simples demais. As pistas pareciam meio “peladas”, com pouca vida e repetitivas. Dava pra sentir que existiam limitações técnicas, mas mesmo dentro disso, o visual podia ter um pouco mais de capricho. Faltou personalidade nos ambientes. A jogabilidade, por outro lado, salva o conjunto. Não tem tutorial, não tem segundas chances: errou a curva, rodou na terra e perdeu segundos preciosos. A resposta do carro é seca, direta, sem "ajudinha". É você, o volante (ou teclado), e o tempo. E isso faz cada vitória ser suada e gratificante. Claro que tem seus perrengues. O sistema de colisão às vezes parece meio injusto, e algumas curvas fechadas vêm com tanta vontade que até o copiloto digital desiste de avisar. E se você entra esperando física realista... esquece. Isso aqui é mais sobre reflexo do que simulação. Mas a beleza de World Rally Arcade está aí: é um jogo que não tenta ser o que não é. Ele abraça a essência arcade com força, entrega corridas rápidas, trilhas variadas e aquele sentimento de “só mais uma tentativa” que te prende por horas. Recomendo pra quem curte jogos retrô, ama rally e quer reviver ou descobrir como era correr contra o tempo quando tudo o que você precisava era um volante, um cronômetro e coragem. É drift na raça e nostalgia pura — com uns gráficos pobrinhos, mas muito coração.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.