
Immerse yourself in thrilling naval battles and assemble an armada of over 800 ships from the first half of the 20th century — from stealthy destroyers to gigantic battleships. Change the look of your ship, choose upgrades to suit your play style, and go into battle with other players!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 76% | approximately $0 |
| Xbox | Free | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1349 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩的本朕七窍生烟,气的本朕从梁家河扛着200斤麦子跑到了中南海亲自指挥,亲自部署把张某侠抓起来
playing with plane carriers is like trying to eat something you don't like but convince yourself is good.
At first, World of Warships is genuinely fun. The early tiers do a great job of introducing the mechanics and making you feel like the game only gets better from there. You unlock new ships, progress at a satisfying pace, and every match leaves you wanting to play one more. Then you reach the higher tiers, and that's when reality sets in. The game gradually transforms into something that, at times, is incredibly difficult to enjoy. Even PvE doesn't escape this problem. Instead of feeling like large-scale naval battles, many matches become long sessions of waiting, hiding behind islands, and hoping someone else makes the first mistake. The pace stops feeling tactical and starts feeling painfully slow. I understand that the game aims for realism. Battleships are supposed to be heavy, slow, and deliberate. The problem is that realism shouldn't come at the expense of fun. Once you cross a certain point, you're spending more time waiting than actually playing. Waiting for your ship to get into position. Waiting for your guns to reload. Waiting for an opportunity to shoot. And if you're playing a battleship? Missing a salvo feels like being punished with another 30 seconds of doing absolutely nothing. Meanwhile, smaller ships dictate the pace of the battle with superior mobility, faster reloads, and constant torpedo pressure. You'd think switching to cruisers or destroyers would solve the problem, but those come with their own frustrations. They often feel incredibly fragile, catching fire constantly or disappearing after only a couple of well-placed enemy salvos. The foundation of the game is honestly excellent. Naval combat has a lot of potential, and the atmosphere, ship models, and sound design are fantastic. That's what makes it so disappointing. It feels less like a game that's evolving and more like one that's been left on autopilot. Whether the developers have simply accepted the current state of the game or no longer see a reason to improve it, it's difficult not to feel that player enjoyment is no longer the priority. Server stability only makes things worse. My normal latency sits around 80–100 ms, which is perfectly playable, but it's surprisingly common for it to spike to 700–800 ms at the worst possible moment. In a game where every shot matters and reloads are measured in tens of seconds, those lag spikes are enough to ruin an entire match. Progression is another area where the game loses its appeal. For the first few hours everything moves quickly thanks to beginner bonuses and XP multipliers. Once those disappear, you finally see the real progression system, and it's painfully slow. Even with a Premium account, unlocking enough XP to research the next ship or upgrade your current one feels like an unnecessary grind rather than meaningful progression. Instead of motivating you to keep playing, it often feels like the game is testing your patience. I didn't even reach the point where coal, steel, and other endgame resource systems become relevant, but judging by the progression up to that point, I can't say I was excited to continue. Overall, I don't think World of Warships is a bad game. In fact, I think it's a game with an excellent core idea. The problem is that its pacing, progression, and overall design slowly work against that idea the longer you play. If you're looking for a few casual matches in the lower tiers, you'll probably have a great time. But if you're planning to invest serious time—or worse, serious money—I'd think twice. The further you progress, the more the game starts asking for your patience instead of rewarding your time, and eventually the mechanics themselves become the biggest obstacle to enjoying what should have been a fantastic naval combat experience. Peace.
Super fun, it is like sniper training.. You have to account for sail wind and distance when aiming.
Fix your servers, server lag is ridiculous, makes the game unplayable... Then I must sit around like a jack*** for a whole game experiencing rubber banding. Can’t even quite the match and some of these matches take a while. Online games should not lag this much especially when you are severely penalized or banned for not participating. I would also like to caution any new commers. It is pay to win. Its free for a reason. Progress is pulling teeth, Tech tree ships are impossible to earn. Rewards are deliberately low as an elaborate tactic to turn your focus to store purchases. Sore costs are steep and return is low. Premium ships are ruining the game. Wargames are getting more and more greedy. They’ve turned their game into a casino.
I hope the devs go kill themselves this game is ♥♥♥♥♥♥♥ retarded, ♥♥♥♥ you
Forced to link multiple accounts i do not remember, cant even play on steam now, tickets wont work, and am uninstalling this game, Worse Update ever GG, and goodbye.
垃圾游戏,福利一天比一天少,肝度一天比一天大,司马wg不学好的,尽学些国内页游厂商做的事,干脆你以后直接学习三国杀的充值返利算了
i
I have been playing World of Warships for many a year. It has been enjoyable and the updates have made the game resilient thru time. Good controls, community and graphics.