
Immerse yourself in thrilling naval battles and assemble an armada of over 800 ships from the first half of the 20th century — from stealthy destroyers to gigantic battleships. Change the look of your ship, choose upgrades to suit your play style, and go into battle with other players!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 76% | approximately $0 |
| Xbox | Free | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
El juego está diseñado como una máquina tragaperras, solo sirve para que el juego absorba el tiempo o el dinero de sus jugadores como una aspiradora. Bombardea siempre al jugador con ofertas y eventos además de pases de batalla por tiempo limitado, y tiene una mecánica que no me gusta nada de consumibles por partida para conseguir más recompensa si ganas, es decir, como apostar en un casino vamos. Y por supuesto también recurre a los "Gatcha" y las lootboxes para exprimir más al jugador. Es ''fácil'' desbloquear barcos, y poder al menos jugar con cada tipo de buque sin mucho esfuerzo. El problema es que necesitas mejorar cada barco y comandante para que sea medianamente usable, y esto requiere mucho tiempo o dinero. Las partidas que he jugado se resumen en lo siguiente: el 40% de ellas el equipo rival arrasa a mi equipo en pocos minutos, otro 40% de las rondas donde es mi equipo el que arrasa al contrincante y un 20% de partidas donde la cosa está muy igualada y son verdaderamente disfrutables, porque en realidad el sistema de combate naval es excelente, pero hay demasiadas batallas que no son divertidas en definitiva, ya sea por el desigual emparejamiento de jugadores o porque existe "paytowin". Yo sinceramente, lo estuve disfrutando un tiempo, ya que los modelos de los barcos son muy detallados, y si te centras en manejar los mismos 3-4 barcos puedes mejorarlos lo suficiente como para ser medianamente competente en las batallas. Pero ya me he cansado, y el bombardeo de ofertas y de "regalos" con caducidad agota mucho.
sb游戏,开了6把拉蒂格赢了一把
玩的本朕七窍生烟,气的本朕从梁家河扛着200斤麦子跑到了中南海亲自指挥,亲自部署把张某侠抓起来
Forced to link multiple accounts i do not remember, cant even play on steam now, tickets wont work, and am uninstalling this game, Worse Update ever GG, and goodbye.
early game is full of ♥♥♥♥♥♥♥ ships that control bad and the combat is cool at first but a joke. the UI is atrocious. chat spam pop ups from groups and clans. R&D window for making new ships can seemingly wig out and make you unlock the wrong ship wasting Cringe Xp you have to grind for the exact ship in the chain of its class which is a ♥♥♥♥♥♥♥ STUPID idea clearly trying to make me spend real money to skip since its just that ♥♥♥♥♥♥♥ annoying/
ok
高级战舰出港亏钱,诗人能想出来的?
At first, World of Warships is genuinely fun. The early tiers do a great job of introducing the mechanics and making you feel like the game only gets better from there. You unlock new ships, progress at a satisfying pace, and every match leaves you wanting to play one more. Then you reach the higher tiers, and that's when reality sets in. The game gradually transforms into something that, at times, is incredibly difficult to enjoy. Even PvE doesn't escape this problem. Instead of feeling like large-scale naval battles, many matches become long sessions of waiting, hiding behind islands, and hoping someone else makes the first mistake. The pace stops feeling tactical and starts feeling painfully slow. I understand that the game aims for realism. Battleships are supposed to be heavy, slow, and deliberate. The problem is that realism shouldn't come at the expense of fun. Once you cross a certain point, you're spending more time waiting than actually playing. Waiting for your ship to get into position. Waiting for your guns to reload. Waiting for an opportunity to shoot. And if you're playing a battleship? Missing a salvo feels like being punished with another 30 seconds of doing absolutely nothing. Meanwhile, smaller ships dictate the pace of the battle with superior mobility, faster reloads, and constant torpedo pressure. You'd think switching to cruisers or destroyers would solve the problem, but those come with their own frustrations. They often feel incredibly fragile, catching fire constantly or disappearing after only a couple of well-placed enemy salvos. The foundation of the game is honestly excellent. Naval combat has a lot of potential, and the atmosphere, ship models, and sound design are fantastic. That's what makes it so disappointing. It feels less like a game that's evolving and more like one that's been left on autopilot. Whether the developers have simply accepted the current state of the game or no longer see a reason to improve it, it's difficult not to feel that player enjoyment is no longer the priority. Server stability only makes things worse. My normal latency sits around 80–100 ms, which is perfectly playable, but it's surprisingly common for it to spike to 700–800 ms at the worst possible moment. In a game where every shot matters and reloads are measured in tens of seconds, those lag spikes are enough to ruin an entire match. Progression is another area where the game loses its appeal. For the first few hours everything moves quickly thanks to beginner bonuses and XP multipliers. Once those disappear, you finally see the real progression system, and it's painfully slow. Even with a Premium account, unlocking enough XP to research the next ship or upgrade your current one feels like an unnecessary grind rather than meaningful progression. Instead of motivating you to keep playing, it often feels like the game is testing your patience. I didn't even reach the point where coal, steel, and other endgame resource systems become relevant, but judging by the progression up to that point, I can't say I was excited to continue. Overall, I don't think World of Warships is a bad game. In fact, I think it's a game with an excellent core idea. The problem is that its pacing, progression, and overall design slowly work against that idea the longer you play. If you're looking for a few casual matches in the lower tiers, you'll probably have a great time. But if you're planning to invest serious time—or worse, serious money—I'd think twice. The further you progress, the more the game starts asking for your patience instead of rewarding your time, and eventually the mechanics themselves become the biggest obstacle to enjoying what should have been a fantastic naval combat experience. Peace.
治疗低血压的良药
Just not as fun as it used to be and wouldn't recommend nowadays. The few game modes that are there are stale and the ones we actually like are rotated out of selection every couple of months despite what the community wants. Map selection is somewhat scarce and bland once you've cycled through them. The monetization is also getting out of control with $110+ Admiral packs, they are greedier than Gajin and that says something. There are also too many funny buttons for high tier ships which cause only a handful (or two) of ships to be feasible at that tier making high tier even more cut throat than it needs to be; and that's still not taking into account you can easily get sneezed on from 25km-30km out and die instantly to begin with. To avoid this many players sit behind an island and never move leaving the caps wide open to the enemy since they are not in a position that can look over the cap area. Teamwork at the level is hit or miss (mostly misses) but you can definitely count on teammates cussing each other out for the smallest things or even for nothing. Overall the good days of WoWs are behind it and now it's the devs trying to keep this game from dying even though they are the reason it's in terrible shape.