
Set sail in World of Sea Battle, an action-packed open-world MMO in the Golden Age of Sail! Command historic ships, battle in PvP & PvE, shape the economy, and engage in territorial guild wars in your quest for glory across the high seas!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Welcome aboard! You are but one of many captains on the high seas. Trade, loot, explore, and wage war as you fight for control, glory, and riches! Will you fade as a nameless wreck or rise as a legend feared by foes and honored by allies?
From a modest schooner to a gigantic man o’ war and beyond, you’re at the helm of your fine journey, Captain. Featuring over 50 upgradable and customizable historical ships from the Golden Age of Sail - schooners, galleons, brigantines, frigates, and so much more - the Archipelago rarely sees the same ships wandering the deep.
Sail ho! Enemy ship on the horizon! Man your ship and show off the menacing captain that you are by engaging in epic PvE or PvP Naval Battles! Use round shots, heated shots, chain shots, and many more to beat the odds and become a feared ruler of the seas!
Set sail into the unknown as you push past the edges of the map into the Endless Sea - uncharted, untamed, and full of mystery. Amass enough gold, and you can claim your own private island - an outpost of power where fleets are mended and riches flow in from distant mines and workshops.
Gold fuels everything - and how you earn it is up to you. Raid merchant ships for loot, build trade empires through production chains, transport rare goods between regions, or fish the seas for profit. Whether through battle or business, fortune favors the bold.
While sailing solo has its pros, it can be incredibly risky. Team up with friends or form a crew and rule the seas. For larger battles and deeper strategy, join a guild and dive into port wars, politics, and the race for dominance across the Archipelago!
Genres
Stats
Languages: English*, German, Russian*, French, Spanish - Latin America, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played world of warships for 5 years and really wanted to like this game. the grind to ships is insane long, and PvP action is frustrating. people sit outside ports and pick off new players. the map is repitious.
Only if enjoy the older players non stop bashing on you, cos have to enter zones where they just cant wait to keep harrassing you non stop. Avoid game unless want to spend lots or enjoy daily harrasment.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
啥比毛子,出的什么野狗活动,有些人卡bug个把小时动动手指刷出来的资源,正常玩的人几万块买不下来、几万小时刷不出来的资源,修复完了跟没事人一样撂挑子不管了,真想把你狗头剁下来塞你滚木的比里。
Oyunun yapımcıları, oyunu oynayan yabancı dostlarına imtiyaz geçmekte. Oyunun kurallarına uygun bir şekilde oyununuzu oynasanız dahi developer'ların yakın arkadaşları ile farklı düşünürseniz, onların istemediği şekilde kararlar alırsanız cezalandırılırsınız. Oyunun yapımcıları, topluluk ile ilgili hiçbir kararında dürüstçe davranmıyor. Yakın arkadaşlarını dinliyorlar. Oyunun içinde ırkçı saldırılara maruz kalabilirsiniz fakat bununla alakalı ses çıkardığınız taktirde SİZ cezalandırılabilirsiniz.
nice on the surface but its way to grindy pay to win and some of the most toxic players i have ever seen
Until they clean up the game chat, I can't recommend the game. The puffery, even for a PvP game, is excessive. The constant dropping of slurs is ridiculous. Reporting someone and seeing them still playing days later tells me the devs don't care.
Oyunun yapımcıları, oyunu oynayan yabancı dostlarına imtiyaz geçmekte. Oyunun kurallarına uygun bir şekilde oyununuzu oynasanız dahi developer'ların yakın arkadaşları ile farklı düşünürseniz, onların istemediği şekilde kararlar alırsanız cezalandırılırsınız. Oyunun yapımcıları, topluluk ile ilgili hiçbir kararında dürüstçe davranmıyor. Yakın arkadaşlarını dinliyorlar. Oyunun içinde ırkçı saldırılara maruz kalabilirsiniz fakat bununla alakalı ses çıkardığınız taktirde SİZ cezalandırılabilirsiniz.
1- If there's a bug in the current faction system, why wasn't it fixed with a hotfix and announced to all players? 2- You can't fix existing bugs manually, to the detriment of players and guilds. 3- People are spending money on this game, and the result is that their hard work is wiped out by just one intervention? 4- How can we know if there's a bug? There's no explanation regarding the calculations. 5- If the system you're showing works, one guild could remove 90% of all guilds from their faction. 6- This system is very open to abuse, and what will be the reaction of the guilds and players, and how will they feel about the game, if an active guild that joins next season removes all the guilds? 7- Also, this system threatens other smaller guilds with expulsion, causing them to vote against it. If 10 guilds on Spain faction have only collect 2300/11450 votes by bullied small guild to vote and opening ticket to their "Friend Admins and Developers" for get kicked TURKS this also show that WOSB allowing Racism and Toxicty and supporting these people. There is no fair, transparent, or professional management.
Underrated honestly it also has a huge potential for improvements
Успел полностью разочароваться в игре с начала ивента. За последний месяц наиграл 384 часа, поэтому мнение основано не на паре каток, а на большом количестве времени, проведённом в игре. С самого старта стало понятно, насколько разработчикам безразлично мнение сообщества. Ивент, который предварительно тестировался на закрытом бета-тесте, вышел с грубыми просчётами в балансе. Разработчики неверно рассчитали шанс получения ивентовой валюты. Уже спустя три часа после запуска они полностью убрали её выпадение в Алтаре, из-за чего мои 600 эскудо оказались потрачены впустую. Позже произошедшее назвали «багом». Вместо того чтобы признать ошибку и компенсировать игроков, через несколько дней разработчики решили вручную «исправить экономику». Причём это делалось не автоматически и не по понятным правилам, а индивидуально для каждого аккаунта. Забирали не только ресурсы, полученные через Алтарь, но и те, что были заработаны честным путём. В результате на моём аккаунте более 5000 боевых марок, которые были накоплены ещё до начала ивента, превратились в 0. Аналогичная ситуация произошла и у моих согильдейцев. Последней каплей стал фарм Имперских флагманов. Поздно вечером, устав после долгой игры, я решил не открывать три ивентовых клада, а сохранить 21 праздничную карту. На следующее утро обнаружил, что механика игры позволяет накопить уже 42 карты, и начал открывать клады. Однако как только на балансе снова осталось 21 карта, все они просто исчезли с моего аккаунта. Без предупреждений, без объяснений и без какой-либо компенсации. В итоге десятки часов фарма, потраченные силы и нервы были буквально обнулены. Самое неприятное — после всех своих «правок экономики» разработчики так и не компенсировали игрокам изъятые ресурсы. Нас просто поставили перед фактом. Единственное, что не стали забирать, — уже полученную ивентовую валюту. Спасибо хотя бы за это. Иначе после такого отношения игру я бы удалил без малейших сомнений. После этого ивента доверие к разработчикам у меня полностью исчезло. Ошибки могут случиться в любой игре, но отношение к игрокам после этих ошибок показывает гораздо больше, чем сами ошибки.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $14.6K | 49 | 76% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $37.8M | 52.8K | 87% | $29.99 |