
World of Guns: VR lets you delve into the inner workings of guns from the largest gears to the smallest screws now in VR
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil +6 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Спасибо, с огнестрельным ранением увезли. Слишком реалистично
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
I love the base game, but the VR mode is just not in an acceptable state: -Camera controls are tedious and don't offer customization (speed, ability to grab, not use the same button for everything...) -You can't hold the gun/parts in your hand like you'd imagine a proper VR mode should allow. -If you change the pointer mode to hand, you're basically stuck in menus as the laser pointer disappears so you can't re-enable it. That aside it could have potential, being able to manipulate guns and parts in your offhand could allow to inspect them in a more intuitive, natural way, as you'd expect in VR.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вообще не рекомендую, вместо того чтобы подержать оружие руками, и разбирать его тоже руками. Ты просто тыкаешь указкой по плоскому монитору
World of Guns: VR, artık VR'de en büyük dişlilerden en küçük vidalara kadar silahların iç işleyişini derinlemesine incelemenizi sağlıyor
I understand that making a true VR setup can be very labour intensive, and I really appreciate all the work the standard game has done so far. However, this VR version is just very underwhelming for what people expected it to be. I, for one, expect this to be a truly VR environment, where you can at least walk around a giant model and operate it, and hopefully able to pick up some of the models and try it out in the virtual ranges. But no, as stated in many other reviews, this is simply the desktop version projected in your VR headset as if the standard version is streamed via links, with the addition of a VR laser pointer replacing your mouse pointer. Navigating around the model is like turning planes in real life -- you have to roll and pull/push, with the addition of you only have one hand to do it. [b]Or simply put it, you might expect this to be like Tony Stark's hologram workbench, but this is in fact a projector in VR headset, not even having the commonly used touch screen gestures.[/b] For a free game. I probably shouldnt complain about this, but maybe make a true VR version and I will gladly pay for it.
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "World of Guns: VR" is TWO HUNDRED AND SEVENTY FIVE UNITED STATES DOLLARS. That's how much the "Developer" is trying to scam PC gamers out of if they want to buy this "free" game. Whenever developers abuse the "free" part of Steam with deliberately misleading, utterly toxic prices, to harm gamers for the sake of their own greed, that really harshes my mellow. What do you do in the game? Not much. This is more of a showcase/tech demo for Americans to play with virtual representations of their big boy toys. There's some shooting range minigames, very badly done, with wonky controls, but mostly this is just a barebones attempt to scam gamers by paygating everything possible. Disgusting. The graphics aren't great, the gun models are passable but everything else, the shooting range minigames etc are just placeholder/minimum viable product stuff, you'd expect more from a game that costs TWO HUNDRED AND SEVENTY FIVE UNITED STATES DOLLARS. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On pricing and value for gamers, this isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Even after that, the developer has their hand out for the aforementioned $275 USD worth of DLC for this as you're expected to buy some extra DLC packages from Steam to fully unlock everything. This is deliberately deceptive pricing when a single up front free would be more honest. The game should not be considered free due to this shady pricing structure. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 9 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Good to see Steam gamers can smell a scam a mile away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off. TWO HUNDRED AND SEVENTY FIVE UNITED STATES DOLLARS.
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Não é tão ruim quanto a maioria das avaliações faria você acreditar, mas talvez isso tenha passado por algumas atualizações? No momento, não estou sentindo nada que possa causar enjoo por VR. No entanto, este jogo não está aproveitando a realidade virtual. A única coisa que ele fez foi colocar o jogo original em um cinema IMAX. Não é ruim, mas sinto que o que a maioria das pessoas quer é trabalhar com armas de fogo em uma mesa virtual que seja ajustada com precisão usando ambos os controles de VR como mãos. Talvez eles só precisem lançar um jogo completamente novo, com um nome novo e novos controles? Não culpo o desenvolvedor, já que o mercado de VR ainda é relativamente pequeno por enquanto. Mas agora está crescendo rápido. A única razão pela qual recomendo é que, até onde sei, ainda não existe nada parecido e os desenvolvedores deixam você experimentar antes de comprar. É melhor usar a versão em tela plana desse jogo. É mais fácil de aprender comparado à versão VR.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.