
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Most likely between $2M and $5.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 56% | approximately $3.4M |
| PlayStation | $49.99 | 57% | — |
| Xbox | $39.99 | 68% | — |
| Epic | $29.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juegazo con la mejor esencia de los diablos clasicos, SOLO PARA JUGAR OFF LINE.
The campaign is nice. The endgame is interesting and complete. Gameplay is pretty fast, and very customizable. It is a finished game with no more updates, for me it is a good point but be advised that nothing new will be added. Be advised that the servers are closed, it is only playable offline and solo. As another good point, the character file can be updated manually in wordpad if you want to cheat a little.
Wolcen: Lords of Mayhem—a name so full of promise, you’d think it was forged in the fires of Mount Doom and polished with the tears of underpaid indie developers. But no! What we got was a glittering skeleton wrapped in tinfoil and duct tape, doomed to crumble before it ever stood tall. NYEHHH! The first few hours? Glorious! The graphics? Stunning! You stroll into battle wielding lightning, shadows, and the hopes of everyone who thought "Finally, a true Diablo killer!" But then… reality bites. And it bites hard. Let’s talk about the gameplay—because oh dear, sweet necrotic failure, it wants to be something. The combat is flashy, the skill system is cool in theory, and the classless freedom? Delightful… until you realize that balance was left in the developer’s sock drawer during early access and never retrieved. And the bugs, oh the bugs! This game launched like it was trying to speedrun its own obituary. Crashes, desyncs, invisible enemies, disappearing loot—it was like fighting both demons and the spaghetti code they rode in on. You didn’t die in Wolcen because you made mistakes—you died because the server sneezed. Ah yes, the servers. R.I.P. You will not be missed. Multiplayer was a catastrophe from day one. You had a better chance of summoning an actual demon than getting a stable co-op session. And now? Shut down. Gone. Vanished into the void. Like the developers’ long-term roadmap. All that’s left is offline mode and the echoes of what could have been. And let’s not forget: they pulled the plug quietly, like rats leaving a sinking ship. No big send-off. Just a whisper: “No sequel. No more updates. Good luck with your necromancer, loser.” Bravo. Truly, a masterclass in vanishing before the pitchforks arrive. Final Verdict: 💀💀⬛⬛⬛ (2 out of 5 Skulls) Wolcen had the looks of a god-tier ARPG and the heart of a wet napkin. Its ambition was commendable, its presentation was slick, but its execution? A tragic belly flop into the pit of squandered potential. A game that sprinted straight into its own grave and then politely shut the coffin lid. If you're curious, the offline version still works… sort of. But know this: you’re playing a digital tombstone, a relic of hype and hubris. [i]Now if you’ll excuse me, I’ll be over here—not playing Wolcen—and laughing maniacally at the ruins of what was supposed to be “the next big thing.” NYEHHH![/i]
Got it on deep sale recently. So while I get those that really invested in this game, I can say if you can get it cheap will be happy with single player and if you are ok doing some simple mods like camera, enemy HP (way too low), you can really hone this in to a fun ARPG. I would say it gets quite a bit better after the story, I do agree during the story the pacing is almost the same all the way through, quite a bit of change up in the after story though.
你停止开发了你吗了个比你不停止发售?
Perfect game for anyone who loves playing Path of Exile on bad internet.
Spiel kann man nicht mehr empfehlen, Support wurde eingestellt, serber abgeschaltet dadurch kein Co Cop mehr möglich. ACT 4 ist nur noch eine Wiederholung der vorhergehenden Level nur mit anderen Sprachfiles . Act 5 wurde nicht mehr veröffentlicht , also wird die Story nicht beendet. Es war mal echt gut, gerade die "Freiheit" Skill und Talente so zu kombinieren wie man will war "geil" . Irgendwann haben sie angefangen das Spiel "kaputt zu nerfen" ..... Schade...
Брошенный забагованный проект! Не рекомендую приобретать
Unfinished game with tons of irritating bugs, none of wich ever going to be fixed, becouse devs bailed out and abandoned the project. As a consequence of that multiplayer mode is now permanently removed from the game as well. 90% of game mechanics is copy/paste from other games like diablo, poe, etc. And the few original ideas thats left are pretty much useless - like aspects mechanics. Storyline is very generic and also unfinished - act IV story does not correspond with the rest of the game and looks like a last minute botch job forced on developers by angry community. Visuals are very nice though - one of the best looking games of the genre. Music is pretty good too. But thats not enough to make it a game worth investing your time in. It had its potential, but was totally wasted by the devs. Too bad.
No vuelvo a comprar un juego en desarrollo, pagué 30 euros hace años y prometía. Ahora lo abandonan y sacan el multijugador. Una estafa.