
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Most likely between $2M and $5.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 56% | approximately $3.4M |
| PlayStation | $49.99 | 57% | — |
| Xbox | $39.99 | 68% | — |
| Epic | $29.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, you sold an unfinished game and now announce a sequel? ridiculous.
Кинули с доработкой проекта.
I had hopes but now this game is a prime example of why I rarely buy early access games now. Game is basically abandonware.
I came, I saw, I held down one button, and everything stopped existing. Look, this game is gorgeous. Like, “pause mid-combat just to admire the explosions” gorgeous. Combat feels smooth, weighty, flashy in all the right ways. Builds? Surprisingly flexible. You can experiment, respec, try different playstyles, it feels like an ARPG playground. I didn’t hit any bugs or jank. None. Which almost feels like I unlocked a rare achievement given the game’s reputation. That said… The systems and UI can feel a bit… “who designed this at 3am and said ‘yeah, ship it’?” Not terrible, just weird enough to make you squint. But here’s the real issue: This game is basically a beautifully preserved fossil. No ongoing updates. No new content. No balance changes. What you see is what you get—forever. Which leads to the other problem: At some point, your build just… wins. Hard. My character turned into a laser-powered delete button, and the game didn’t really push back. Ascended form? Cool in theory, but completely unnecessary when you’re already erasing reality by holding down one skill. If things get too easy, you might actually have to nerf yourself just to keep it interesting. Which is… a choice. Verdict: 👍 Looks amazing 👍 Feels great to play 👍 Fun to experiment with builds 👎 Weird UI decisions 👎 No future, no updates 👎 Balance goes out the window eventually Do I recommend it? Only if: you’re an ARPG collector you want a flashy, short-term power fantasy you’re okay knowing this game isn’t going anywhere you get it a DEEP discount Otherwise… there are better long-term homes for your time. Final rating: “Press button, delete enemies, uninstall peacefully” / 10
Após 12 horas de gameplay o jogo crashou e meu personagem desapareceu.
Got it on deep sale recently. So while I get those that really invested in this game, I can say if you can get it cheap will be happy with single player and if you are ok doing some simple mods like camera, enemy HP (way too low), you can really hone this in to a fun ARPG. I would say it gets quite a bit better after the story, I do agree during the story the pacing is almost the same all the way through, quite a bit of change up in the after story though.
你停止开发了你吗了个比你不停止发售?
Wolcen: Lords of Mayhem—a name so full of promise, you’d think it was forged in the fires of Mount Doom and polished with the tears of underpaid indie developers. But no! What we got was a glittering skeleton wrapped in tinfoil and duct tape, doomed to crumble before it ever stood tall. NYEHHH! The first few hours? Glorious! The graphics? Stunning! You stroll into battle wielding lightning, shadows, and the hopes of everyone who thought "Finally, a true Diablo killer!" But then… reality bites. And it bites hard. Let’s talk about the gameplay—because oh dear, sweet necrotic failure, it wants to be something. The combat is flashy, the skill system is cool in theory, and the classless freedom? Delightful… until you realize that balance was left in the developer’s sock drawer during early access and never retrieved. And the bugs, oh the bugs! This game launched like it was trying to speedrun its own obituary. Crashes, desyncs, invisible enemies, disappearing loot—it was like fighting both demons and the spaghetti code they rode in on. You didn’t die in Wolcen because you made mistakes—you died because the server sneezed. Ah yes, the servers. R.I.P. You will not be missed. Multiplayer was a catastrophe from day one. You had a better chance of summoning an actual demon than getting a stable co-op session. And now? Shut down. Gone. Vanished into the void. Like the developers’ long-term roadmap. All that’s left is offline mode and the echoes of what could have been. And let’s not forget: they pulled the plug quietly, like rats leaving a sinking ship. No big send-off. Just a whisper: “No sequel. No more updates. Good luck with your necromancer, loser.” Bravo. Truly, a masterclass in vanishing before the pitchforks arrive. Final Verdict: 💀💀⬛⬛⬛ (2 out of 5 Skulls) Wolcen had the looks of a god-tier ARPG and the heart of a wet napkin. Its ambition was commendable, its presentation was slick, but its execution? A tragic belly flop into the pit of squandered potential. A game that sprinted straight into its own grave and then politely shut the coffin lid. If you're curious, the offline version still works… sort of. But know this: you’re playing a digital tombstone, a relic of hype and hubris. [i]Now if you’ll excuse me, I’ll be over here—not playing Wolcen—and laughing maniacally at the ruins of what was supposed to be “the next big thing.” NYEHHH![/i]
While fun at the time Wolcen does not have servers to play online anymore. Do. Not. Buy. The game is a barebones at best singleplayer experience and is not worth the $30 US that they're asking for when Last Epoch exists.
Spiel kann man nicht mehr empfehlen, Support wurde eingestellt, serber abgeschaltet dadurch kein Co Cop mehr möglich. ACT 4 ist nur noch eine Wiederholung der vorhergehenden Level nur mit anderen Sprachfiles . Act 5 wurde nicht mehr veröffentlicht , also wird die Story nicht beendet. Es war mal echt gut, gerade die "Freiheit" Skill und Talente so zu kombinieren wie man will war "geil" . Irgendwann haben sie angefangen das Spiel "kaputt zu nerfen" ..... Schade...