
3D Dungeon RPG The portal of despair opens again. The labyrinth calls you to destruction. Revel in the endless dangers, relish the risk, devour the rewards. Savor the risk.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #30, worst JP #54 · 2 markets collected
About
Wizardry Variants Daphne carries on the lineage of the classic RPG series, Wizardry. The portal to the labyrinth of despair, where even destruction is pleasure, has opened once again.
Once every 100 years, the Abyss opens.
It is a curse of death that consumes the continent. A Warlock who coveted Death, devoured people and animals and enveloped the world in despair.
Inheriting the power to seal the Abyss over generations, kings have continued to protect the kingdom from its curse.
But now, the king has vanished, and the world is being consumed by death, moment by moment.
Resistance itself is meaningless.
There is naught but to perish.
Experience an adventure of your very own with unique allies based on combinations of classes and races.
Perilous traps and mighty foes await in the dungeon. Take on a high difficulty that only Wizardry can offer.
Main Character Design: Yusuke Kozaki
Manga artist and illustrator; in addition to writing manga, he also does design work for anime and games, and is well known for the fine touches in his character designs.
Boss Monster Design: Katsuya Terada
His work, centered on manga and illustration, includes character designs video games and movies, as well as poster for theater productions.
Sound: Hitoshi Sakimoto
Has composed for more than 130 game titles of all genres. With their rich sound and epic scale, his scores have received tremendous support not only in Japan, but also from overseas.
[English Voice Actors]
Lulunarde: Morgan Cambs
Pulgritte: Dev Joshi
Dylanhardt: Doug Cockle
Elmon: Laurence Bouvard
Vernant: Christopher Ragland
Pickerel: Alex Capon
Leaufonde: Garrick Hagon
Shagtis of Sorrow: Jay Rincon
- Other Voice Actors, etc. -
Beth Robb Adams, Mike Bodie, Sarah Borges, Davis Brooks, Shin-Fei Chen, Doug Cockle, Clare Corbett, Arlene Decker, Sarah Galbraith, Garrick Hagon, Arina Ii, Jules de Jongh, Dev Joshi, Samantha Kamras, Rae Lim,Elsie Lovelock, Meaghan Martin, Gianni Matragrano, Joseph May, Alexander McMorran, Eric Meyers, Sarah Pitard, Christopher Ragland, Matt Reeves, Jay Rincon, Cecily Bednar Schmidt, Kerry Shale, Martin T Sherman, Adam Sims, Ina Marie Smith, Colin Stinton, Alex Vincent, Alexandra Vincent, Glenn Wrage -- Other appearances (in alphabetical order)
[Japanese Voice Actors]
Lulunarde: Inori Minase
Pulgritte: Yui Ishikawa
Dylanhardt: Chikahiro Kobayashi
Elmon: Satomi Korogi
Vernant: Yoshimasa Hosoya
Pickerel: Junya Enoki
Leaufonde: Takaya Hashi
Shagtis of Sorrow: Takehito Koyasu
- Other Voice Actors, etc. -
Yutaka Aoyama, Masumi Asano, Koji Ishii, Maaya Uchida, Yu Kobayashi, Tetsuo Komura, Jiro Saito, Yu Shimamura, Yoko Soumi, Shinya Takahashi, Hiroki Takahashi, Yumi Toma, Yuichi Nakamura, Romi Park, Fairouz Ai, Shinshu Fuji, Takanori Hoshino, Anna Yamaki, Aoi Yuki -- Other appearances (in Japanese alphabetical order)
Wizardry is a computer role-playing game released in the United States in 1981 with elements such as party organizing, labyrinth exploration, monster fighting, and character development having such a tremendous impact on the various RPGs that followed, that it is often referred to as the origin of RPGs. Numerous sequels have been released, and nearly 40 years after its release, it remains a timeless masterpiece that enjoys strong popularity around the world.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.9Kreviews | 57% | — | $0 |
| Free | 9.2Kratings | 95% | — | not modelled |
Engagement
Reviews
Themes across 265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
can we just get rid of the ghost girl? she is so annoying
手机电脑互通,除了策划抠B嘬手指头和各种掉线以外,没别的毛病。手机版已经玩了几百个小时了,强力推荐。
It's just plain boring, honestly. There's very little customization and depth that comes with making a character. Something that's been a staple since its inception. It was all stripped away to make room for the gacha system, something I'm sure the gambling addicts are more than happy to throw money at. It has the same issues any game with a gacha system has in that there's characters that are far more powerful than others, meaning there's no reason to even bother with party composition since you should just always bring your rarest, latest pull. This makes the game way too easy to breeze through if you do decide to put even an ounce of thought into strategy, of which there really isn't much. Eventually this game will suffer the same fate as all other gachas in that power creep will set in, the paywall will become insurmountable, and the devs will shut the doors on the servers, ensuring whatever money you spent on it went down the drain and you'll never be able to play it again. It's not an awful game but anyone saying this feels like just another Wizardry game has absolutely no idea what made the series so special.
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Genres
Stats
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*, Korean, German*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 265 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
나만의 귀여운 앨리스 키우기
Played it for the FFXI Event, got Prishe first try, no regretti.
好玩但不推薦,老式rpg的硬核情懷跟頗有意思的世界觀與系統設計,加上現代的手遊要素確實有點新鮮感,但就算撇去只有pve要素不談,沒有什麼是需要追逐趕路,營運始終可能是我看過最糟糕的營運 此外,遊戲充滿各種劇情殺機制,你的角色會因為劇情殺而死亡,而復活需要一定資源與時間,這點官方是完全不會做任何補償,遊戲當中雖然存在時間回溯的機制也不會把角色的死亡回溯,如果真的想玩建議按照灰機wiki的內容去研究,會少走很多很多彎路
很吃電波 課金內容並不友善 但是劇情相當不錯 養成能有很大的成就感
とにかく情報収集が大事。 ネタバレが嫌だとかスリルを味わいたいとか考えていると容赦なく死んで萎える。 おまけにキャラロストが存在するので最悪の場合、やり直しが効かない。 (一応、事前のストッパー的なシステムや絶対に蘇生させる方法もあるがガチャ石を使う) キャラの素晴らしさとハクスラ要素は素晴らしいので気長にデイリーと派遣(艦これの遠征)で盆栽しつつ、休日にがっつりダンジョン徘徊してキャラ育成と装備厳選をしながら情報収集、というゲーム 大切なことなのでもう一度。 情報収集は必須。 攻略サイト、ツイッター、youtube、note、なんでも見て読んで勉強しましょう。 雰囲気でやってると引退間違いなしです。
if it clicks, it clicks
Este juego es el mejor gacha que he jugado. Es el único que logró hacer que me quede jugándolo más de tres meses, casi siempre termino dejándolos. Los personajes todos pueden ser fuertes si los equipas bien, eso incluye a legendarios (5 estrellas) y aventureros con nombre (4 estrellas), hay gente que estos últimos los usa mucho. En el año que llevo jugándolo no he sentido el power creep, aunque no voy a negar que hay algunos que si destacan más que otros, pero entre estos incluso hay personajes antiguos. Creo que mientras puedas hacer el contenido del juego por tu cuenta, eso realmente no importa. Pese a los gráficos un tanto humildes, la jugabilidad y dificultad son excelentes, la verdad que aburre cuando los mobs o jefes se terminan transformando en piñatas. Si haces alguna jugada equivocada realmente te castiga aquel error, incluso para algunos jefes usas diferentes personajes especializados para que lea batalla sea más sencilla... a menos que tengas equipamiento subido al máximo con stats perfectos, ahí puedes ir un poco a fuerza bruta si te da la gana, pero para los que farmeamos equipo durante menos tiempo, es mejor usar bien la cabeza para las batallas con jefes/bounties. Respecto al farmeo de equipo, hay muchas horas de contenido, hay piezas muy muy raras que cuestan que caigan, pero tienen efectos especiales, eso sumado a que los sub-stats son aleatorios y te puede caer algo malo o bueno, lo hace muy entretenido y satisfactorio de conseguir. La perfección toma tiempo, tiempo que tu dispongas al día, no hay limitantes de energía que te impidan progresar indefinidamente, lo único es si te matan el personaje y usaste ya las tres resurrecciones. En ese caso toca espera dos horas y puedes volver a revivir. La única crítica que tengo es para la versión de dispositivos móviles, es casi imposible jugarlo ahí, que manera de tener bugs que te terminan expulsando al menú principal o simplemente se congela el juego. A lo mucho entras ahí para cuando no estás en casa, entras a hacer las diarias y recibir recompensas de login.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $68.9K | 646 | 78% | $4.99 | |
| $48K | 176 | 89% | $9.99 |