
WIZARD PUNKS!!! is a fast-paced, spell-slinging local party game for up to 4 players. Create spells by combining the four elements of Air, Earth, Fire and Water, and defeat your fellow wizards with a variety of bombastic magics.
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About
WIZARD PUNKS!!! is a fast-paced, spell-slinging local party game for up to 4 players, inspired by the classic couch party games of the early 2010s. With a unique system of combining elements to craft spells, the powers of Air, Earth, Fire and Water are yours to control and mix.
With its rapid-fire, hilarity-inducing, tense gameplay WIZARD PUNKS!!! is a quirky and competitive game that is fun to play and to spectate.
Air - A flowing Wind Helix, or a powerful homing pull
Earth - A jagged Giant Rock, or chaotic ricocheting bounces
Fire - A burning Sun Laser, or a bombastic exploding blast
Water - A chilling Frost Bubble, or a ground-piercing phasing bolt
Each spell you create uses up to three elements. One for the base, and two for the modification powers. Create a bouncing, homing laser by creating a spell with Fire/Air/Earth or use the same elements to create an exploding, homing boulder with Earth/Fire/Air - the order of your elements changes the spell.
Choose a new element each round you play, and find new and exciting combinations to make with the three you have available. Craft new spells on the fly, and use your knowledge of each of the unique effects to find the deadliest magics.
Create a shield to counterspell an opposing Wizard's attack.
With precise timing and good reactions speeds, not even a pebble or a gust of wind will be able to hit you!
Local Multiplayer For Up To 4 Players
2 Punktastic Spell Modes
20+ Unlockable Themes
4 Unique Elements - With 50+ Unique Spell Combinations
CPU Opponents With 3 Different Difficulties
Original Wizarding Soundtrack
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Very easy, simple, and fun game! I hope more elements or workshop comparability gets added at some point
[h1] Absolutely fantastic game! [h3] Great art, great music great vibes!! Perfect to chuck on with a group of friends, easy to pick up but with enough variety and interesting mechanics for substantial replayability
This is a delightful game, the style is so funky and i've been having a lot of fun figuring out the different combos of spells, i'm very keen to play more and find even more fun little features! would recommend, good vibes both alone against the CPUs and when playing with friends! very much recommend this game!
A very charming local coop game reminiscent of silky goofy ones like Stickfight or Human Fall Flat. Will enjoy popping this game on for a sesh woth friends in VC often! Would recc 100%
I like this game, but my problem with it is that there's not a lot of content so it gets boring quick i think this game needs more stuff to do. maybe a team mode and some sort of sports mode (i ask for a sports mode because the basket ball in the test chamber is fun to mess with) the core gameplay is good and fun though just dont binge it or you'll get burnt out
I saw this game when a friend of mine who works on the music for it (bsharp) posted about it, this is SO GOOD!!! it's really fun! I think the different themes are a really nice touch and the credits being a playable thing is such a fun idea :D OST release when???? :O
Awesome game! Very cute art style and fun bouncy animations, and with the elemental spell casting system there are so many different combinations of attacks and playstyles to test out. Good replayability, and there are more themes that you can uncover the more you play as well! Can't wait to show this to my room mates and have a games night finding new ways to blow each other up lol
gem
good but i got a crash in the first two hours Error element_fire.lua:86: attempt to compare number with nil Traceback [love "callbacks.lua"]:228: in function 'handler' element_fire.lua:86: in function 'calculateHitPoints' heldspell.lua:243: in function 'update' player.lua:456: in function 'update' level.lua:476: in function 'update' main.lua:200: in function 'update' [love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144> [C]: in function 'xpcall'
this was not worth it. horrible game.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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