
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Most likely between $4M and $11.3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $15.99 | 91% | approximately $6.7M |
| PlayStation | $15.99 | 88% | — |
| Xbox | $15.99 | 82% | — |
| GOG | $15.99 | 82% | — |
| Nintendo | $15.99 | — |
Cheapest copy: ≈ $0.85 on Xbox · Türkiye (−95%). Compare 44 prices in 15 markets →
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $15.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I think Wizard of Legend is pretty cool. I like the whole elemental magic wizards theme and the gorgeous pixel art, the hacking-and-slashing is very fluid and allows for a lot of experimentation. During my playtime, which was enough to finish a run once and play a bit more, I didn't experience the game as a "get-broken-items roguelite", but more as a rather consistent test of skill (I'm pretty sure there must be broken combos, there always are, but they didn't seem obvious). I only played it co-op and I really enjoyed it. I think the main value in Wizard of Legend, for me, were the really cool attack designs paired with the fast gameplay.
Хоть я играл в многие рогалики, но этот мне не зашел. 21 час наигран только из за ачивок. Плюсы: 1) Визуал Минусы: 1) 3 единственных саунда, которые к тому же нудные 2) 70% заклинаний максимальное говно 3) У боссов есть атака, от которой с шансом 99% не увернуться 4) Скучные и унылые дизайны уровней, так еще и почти все уровни с долбаными ямами 5) Дэш здесь полное говно 6) Ну и если ты попал в толпу, то ты труп, потому что здесь нету никакой уязвимости. Тебе твои 500 хп эта толпа снесет за пару секунд Моя оценка 5 из 10
It looks cool in the trailer, but I found it very frustrating. [list] [*] Healing is almost nonexistent, so every time you take damage it feels terrible because it shortens your run (roguelite). [*] Your defensive capabilities suck. You can dash, or you can hitstun enemies with your spells. Bad timing or bad aim will likely get you hit. [*] The ability restrictions feel terrible. You're primarily spamming your short-range basic ability because your other two abilities have a cooldown. [*] You're primarily fighting in small rooms or hallways, no room to breathe. [/list]
too hard, spells and stuff are cool but dont really scale with how hard everything gets
它可能当年是一款好游戏,但是至少对于现在的我来说,方向和视角绑死让手柄右摇杆完全无用,玩家没有韧性保护被小怪直接连死,以及超高的开局难度,小怪性能和玩家一个级别,增益极小的局外养成,都不符合现在的肉鸽地牢游戏了,都让现在的玩家,至少是我感觉毫无游戏体验,慕名而来,败兴而去
Clumsy gameplay, tight arenas, awful music.
Probably a great game. The grind isn't worth it, especially at early level. There was also no indication that you can't have more than one relic equipped at a time (so I wasted a ton of money thinking I was making a great build) and in some instances, cards have no description (so you go in blind when buying or trading). Great game. Devil's in the details.
小怪超雄,完全没有喘息机会,技能用完很容易被对面combo打残;部分技能手感较差,后摇比命长;部分地图阴间(说你呢天空地图),加上超雄小怪更是阴的没边;莫名其妙的战损和死亡导致负反馈多于正反馈,多人玩还能分担压力,不建议单人找罪受。
dashing thought enemies to avoid attacks dose not work because they lock on to you and just slap you after trying. the maps don't have much room to move so this happens a lot and just reminds me of games that don't do this, then i wounder why I'm not playing those games instead
loved it but dam its painful