
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Most likely between $3.3M and $9.3M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $15.99 | 91% | approximately $5.5M |
| PlayStation | $15.99 | 88% | — |
| Xbox | $15.99 | 82% | — |
| GOG | $15.99 | 82% | — |
| Epic | $15.99 | 92% |
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Nintendo | $15.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
好玩,上头
for a dev's first game: exceptional topdown roguelike God Hand with wizard spells is cruise control for cool level variety leaves a lot to be desired. Not much in the way of unique environmental systems or shapes based on biome. Not a huge fan of the rock-paper-scissors aspect, though it does encourage forethought when picking spells
I've never prayed to Netanyahu more than when I'm fighting Sura 10/10
10/10 zero context
best rogue-lite ever
Muy buen juego, bastante entretenido, capacidad de crear builds magicas bastante variadas, ademas de que al comienzo te lo explican todo mediante una 'cinematica' que es interactiva, muy buen juego y hace mucho no juego algo del genero roguelike pero esta bastante bueno que te obliga a aprender para avanzar muy bueno la verdad 8/10
只玩boss rush 是个好游戏 下地牢不带喜剧或者权变完全不会玩 至今没有过苏拉三阶段
I wanna be the very best -Ash
Extremely painful onboarding experience. The idea is nice with all the elements and spells, the pixel graphics are also kind of neat. But the actual experience is a mess: - the persistent resource is for unlocking one of hundreds of items of which you apparently can only use one at each run's start - or to unlock a blue spell instead of a green spell, which is not really a help when dying against the first boss because that is some kind of jumping-around-aoe-hulk with his friends of jumping-around-aoe-hulks - no i-frames on dodging, so one most probably eats damage at every encounter with more than two enemies, because it's just a frantic dodging-in-and-out against aoes and projectiles or masses of enemies - no sense of progress at all, since there's no persistent upgrade on a fail, just side-grades at most
Bon je suis nul sur ce jeu mais il est quand même sympa, son style graphique est cool, pas mal de build différents a tester.