
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Most likely between $3.3M and $9.3M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $15.99 | 91% | approximately $5.5M |
| PlayStation | $15.99 | 88% | — |
| Xbox | $15.99 | 82% | — |
| GOG | $15.99 | 82% | — |
| Epic | $15.99 | 92% |
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Nintendo | $15.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
不好玩,无聊,重复刷刷刷没有什么正反馈提供动力,而且游戏初期玩的很累
Absolute Peak. Very good combat and movement, the spellcasting is very fluid and makes you feel like a Wizard of Legend.
Buen combate, objetos interesantes con efectos comunes y algunos diferentes y divertidos, en general un muy buen juego rogue like.
Locura lo que le hicieron al Maestro Sura. Entrada de 10 y Jefe de la san puta.
看了二代的宣传片完全没有想玩的冲动, 感觉就是在抄袭哈迪斯,换了开发者、做成3D的感觉就变了味儿了,非常庆幸我能玩到一代,超爽的法术衔接,有些法术基本无后摇的释放,超爽,自由搭配的法术组合能玩出超多花样,密集的技能轰炸、99%闪避、超高伤害的核爆、乐趣十足啊,虽然刚开始难度会有点高,但是只要稍微玩久一些后期得到混沌法术之后慢慢组合各种技能乐趣真的会越来越多,爽感无穷,可惜了二代换了开发,一代神作就此陨落
Esse jogo jogado no cooperativo local, lembra a boa época dos jogos cooperativos do ps2 e ps3, recomendo muito. pra quem quiser o jogo em português, existe um auto tradutor da unity, recomendo pesquisar sobre.
다시 해봐도 별로네. 슈아 떡칠에 낙뎀은 그저 불쾌할 뿐이고 마법 난사도 불가. 그냥 순수 노잼임
so fun
Parece un juego bueno, pero la verdad es caos puro. Las animaciones de los enemigos son extremadamente rápidas e injustas, y un error es un stunlock gigante. No vale la pena
Customisation options are varied and feel unique however the game is really bad at explaining and planing itself. It defies common action roguelike traits. You don't have dash i frames. Each level is randomly generated. Enemies can easily overwhelm you because of that you need to play extra safe this in return make things boring. For some reason amount of relics you can equip is capped so some of your resources go waste. Since there aren't any shop rerolls you could easily end up with sub optimal or counter intuitive builds. The only thing you get good at overtime is playing safer. Encounters are designed in a way that force you to play safer and it feels like waste of time. Average build don't cut it. You either need to have tons of damage or huge amounts of sustain and resistance. This game needs lots of quality of life changes. I didn't check it out but modding seems like the only plausible option.