
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Most likely between $3.3M and $9.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $15.99 | 91% | approximately $5.5M |
| PlayStation | $15.99 | 88% | — |
| Xbox | $15.99 | 82% | — |
| GOG | $15.99 | 82% | — |
| Nintendo | $15.99 | — |
Cheapest copy: ≈ $0.85 on Xbox · Türkiye (−95%). Compare 44 prices in 15 markets →
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $15.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Great game. Wish there was a sequel.
Doesn't explain enough, you shouldn't need outside resources to understand your game.
The game is great i love how many options you have for spells bosses are fun (wind guy is the worst)
点数:6/10 日本語完備 魔術師が戦う見下ろし画面アクション。 いわゆるローグライト系のゲームであり、 拾った魔法やレリックを駆使して戦う事になる。 とにかく難易度が高い割に救済要素が乏しい。 繰り返し遊ぶと有利になるのがこの手のジャンルのお約束だが、 このゲームでは持ち込めるアイテムの種類が増えていくだけで 基礎能力が変化したり持ち込めるアイテム数が増えるといった事は無いので いくら進めようとプレイヤーは大して有利にはならない。 ダンジョンでの敵はやたらと手強く、 苛烈な攻撃を加えてくる上に 相当な回数殴らないと倒せないぐらいタフ。 そして体力の回復手段は少なく、 戦闘で大ダメージを受けた時のリカバリーは困難。 そんなゲームシステムとシリアスそうな見た目に反してストーリーは非常に緩い。 スクショからは魔術師の間で命懸けの抗争が起きているかのような印象を受けるが、 実際は魔術師が実技試験に挑むだけの平和で地味なお話である。
This game holds a special place in my heart. I've 100% it on multiple different accounts.
This one took a while to click but I'm glad I stuck with it. The difficulty put me off at first but once you get some good synergies going and understand boss patters, it's a very enjoyable roguelite. Vast amount of spells to play with, many builds, many passives. Bosses are randomised to an extent, they get stronger if you encounter them later in the game. So the runs feels fresh for quite a long time. The levels however feel a kinda same layout wise but with everthing else the game offers, it can be easily overlooked. The spells actually feel different and are fun to use, makes you feel powerful. Like you're an avatar character. Definitely a cut above the regular rogulites, you actaully need to get good to progress rather than rely on metaprogression.
There were better action roguelikes when this came out and there are better action roguelites right now.
Llevo años jugandolo y es uno de mis juegos favoritos tiene todo perfecto, el modo de juego el soundtrack es todo increible lo recomiendo al 100
Developers should dish out some DLC's and I'd be back for another 1000 hours. -bump- cmon just one DLC?
This is a solid rogue lite, I haven't played a ton of games in the genre (mainly hollow knight and children of morta) but for me this is just like those games in that it's snappy, well crafted, full of enough variation to keep me interested while not overwhelming me, it's got a great look, good music, and lots of fun tidbits that just feel like icing on a well made cake. I haven't poured tons of hours in yet, but so far I can't find any fault with the game, it does what it sets out to do.