
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Most likely between $3.3M and $9.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $15.99 | 91% | approximately $5.5M |
| PlayStation | $15.99 | 88% | — |
| Xbox | $15.99 | 82% | — |
| GOG | $15.99 | 82% | — |
| Nintendo | $15.99 | — |
Cheapest copy: ≈ $0.85 on Xbox · Türkiye (−95%). Compare 44 prices in 15 markets →
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $15.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
this game is nice but the sequel is way better
Super late to the party but going back and playing older rouge-likes I never gave a shot. Wizard of Legend does so many things right, My favorite is that feeling where it feels like you become the avatar where you can use all of the elements and find which ones suit your playstyle. Super punishing and difficult when you first start just how the game should be, and very rewarding when you master it. 8/10
Still haven't beat the final boss, but am close. Lots of fun with friends or alone. Love the bright visuals and the many spell options.
The game is great i love how many options you have for spells bosses are fun (wind guy is the worst)
best wizard game
I LOVE THIS GAME (shadow wizard money gang)
After spending 40 hours with this game, I must admit it has been a truly pleasant ride. Even though I did not get every single chaos arcana (I have other games to finish from my backlog lol), I had a big blast through and through. That being said, I must point out that the difficulty curve is quite a weird one, as for every chaos arcana you get, the game becomes way easier. In my case, my best build was the following: *All chaos arcana I unlocked (including for basic and dash). *Insignia of Legend. *Awe outfit (additional crit. chance and crit. damage). Compared to other Roguelites, this one feels on the easier side. Good one if you are looking to being in this genre or look for a more casual experience. Final score: 7.5/10
本人重度魂游肉鸽玩家 这玩意真不是一般的难....怪物前摇太短,闪避手感稀烂,还得想着怎么搓招配合...地图到处有坑... 难度远高于市面上同类型游戏,个人感觉和挺近地牢难度相似,非操作怪或重度魂系选手勿入
Great game. Wish there was a sequel.
一款制作优秀的中上之作 游戏本身流程不算很长,随机事件比较少,因为主角本身就具有超高性能(冲刺无cd),所以游戏除了最后的苏拉其他战斗并不难,但是通关还是有难度的:最终boss苏拉,高机动高伤害高韧性带硬控,基本上是主角的究极加强版,可以说是非常棘手的对手。 游戏本身构筑一半交给了局外,开局的四个法术可以说奠定了本局游戏的基调,对于我来说如果中途把开局用了好久的法术突然换成新的法术,可能会因为原先的肌肉记忆被打破导致出现更多的失误,导数血量暴跌,这是得不偿失的。 游戏里道具有上限,又有合成,不禁让我想起了吸血鬼幸存者里的超武(。・ω・。)。但事实上这款游戏比吸血鬼幸存者早了4年,可惜道具大部分只是数值的单纯堆叠,这让我觉得有些遗憾。 游戏中各种法术的效果和搭配是我觉得最耀眼的闪光点,让每一把游戏着都有不同的乐趣,而且法术是真的多ヾ(≧▽≦*) 游戏的战斗手感也十分值得称赞,在敌人身旁闪转腾挪,不断释放花里胡哨的法术,丝滑无比的手感给了我极大的满足感。 然而本作除此之外的其余各个方面做的都很普通,本身构筑的深度比较浅,敌人的种类不算多,流程也相对短小,剧情敷衍而且文本巨少,但不会真的有人玩这游戏是冲着剧情来的吧ㄟ( ▔, ▔ )ㄏ。 个人评价⭐⭐⭐⭐⭐⭐⭐【7/10】