
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Most likely between $4M and $11.3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $15.99 | 91% | approximately $6.7M |
| PlayStation | $15.99 | 88% | — |
| Xbox | $15.99 | 82% | — |
| GOG | $15.99 | 82% | — |
| Nintendo | $15.99 | — |
Cheapest copy: ≈ $0.85 on Xbox · Türkiye (−95%). Compare 44 prices in 15 markets →
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $15.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
loved it but dam its painful
dashing thought enemies to avoid attacks dose not work because they lock on to you and just slap you after trying. the maps don't have much room to move so this happens a lot and just reminds me of games that don't do this, then i wounder why I'm not playing those games instead
Excellent game, high difficulty, really nervous, lots of combo of arcana available, with a very fluid system that allow any arcana to be upgraded in an unique way and all standart arcana to be also wielded as Signature arcana (unlike the sequel....) There's also a lot of starting reliques and arcana to unlock, different outfit for different playstyle, cursed relics, Combo/assembling relics, and overall a lot to do during the trials themself .
acquired 2 for like 1 euro and checked this again, I like it better still, excellent little game to pass the time
Probably a great game. The grind isn't worth it, especially at early level. There was also no indication that you can't have more than one relic equipped at a time (so I wasted a ton of money thinking I was making a great build) and in some instances, cards have no description (so you go in blind when buying or trading). Great game. Devil's in the details.
The presentation of using combos to get through the dungeon is somewhat misleading, as spamming your abilities works, and combos against bosses in particular usually end up putting you in a bad position more times than not. Yes, there's many different relics and combinations of items, but most of the spells presented in the game feel underwhelming and unsatisfying to land simply due to either the lack of impact or lackluster damage they present. The items and curses are either hit or miss, either they buff your run a tad bit, or they nerf badly. Beating the bosses doesn't feel rewarding either, as the "final bosses" of an area feel like a pushover even at the higher stages of the dungeon. Beating them has no weight because they simply teleport and disappear once you beat them. Overall, I wouldn't recommend this game, each run played is either a hit or miss, Every combat encounter ends up with you easily clearing the enemies or getting stunlocked until death. But for it's price it's an okay way to pass the time. The game isn't for everyone, it isn't my taste after some reflection, so I'd still recommend trying it if you desire too. It was an okay game, forgettable, but okay for its price.
Lo amo y lo odio
Wizard of Legend is a fast-paced, dungeon-crawling action roguelike that thrives on its fluid combat mechanics and a deep spell-crafting system. Developed by Contingent99, the game throws players into the role of a powerful wizard-in-training, competing in a magical tournament called the Chaos Trials. What sets Wizard of Legend apart from other games in the genre is not only its smooth, arcade-like gameplay but also its creative approach to magic, allowing players to build personalized spell loadouts that feel both strategic and dynamic. It's an experience that balances challenging combat, replayability, and customization in a compact but compelling package. The core of the game lies in its spell system, referred to in-game as “arcana.” Spells are divided into different elemental types—fire, water, air, earth, lightning, and chaos—and each has its own unique flavor, offering projectiles, traps, dashes, summons, and more. Players can equip a set of spells, including a basic attack, a dash, a standard spell, and a signature spell (a super-charged version of another arcana). With hundreds of arcana to unlock and experiment with, the game encourages creative synergies and experimentation. Building a loadout that chains lightning bolts into fire tornadoes or combines ice traps with wind blasts is not just possible—it’s essential for survival. Combat is fluid and lightning-fast, with a strong emphasis on movement, timing, and area control. The enemies in the Chaos Trials come in varied forms, from elemental golems to teleporting rogues and shield-bearing spellcasters. Each dungeon is procedurally generated, and each biome is themed after one of the elemental schools, offering unique environmental hazards and minibosses. At the end of every biome, players face one of three elemental council members—powerful bosses with their own elaborate spell sets that feel like chaotic duels of magical reflexes. The controls are responsive and intuitive, rewarding players who master positioning, cooldown management, and combo execution. Despite its pixelated retro aesthetic, Wizard of Legend shines with detail and personality. Spell effects are vibrant and impactful without overwhelming the screen, character animations are crisp, and the dungeon environments, though somewhat repetitive over time, are serviceable and atmospheric. The musical score by Dale North complements the pace of the game well, blending ambient tones with energetic tracks during boss fights, adding a sense of urgency and rhythm to combat. The art style may appear modest at first glance, but it supports the fast action beautifully, ensuring clarity during even the most intense spell-slinging exchanges. Where the game truly excels is in its replayability. Each run is different, thanks to randomized dungeon layouts, arcana drops, and relics—passive modifiers that can enhance or dramatically alter playstyle. Over time, players earn Chaos Gems to purchase new arcana and relics between runs, gradually expanding their arsenal and opening up new strategies. This persistent progression keeps the game fresh, even after dozens of hours. There's also a co-op mode, which, while a bit chaotic with two players on screen, adds another layer of fun for those who want to tackle the Chaos Trials with a friend. However, Wizard of Legend is not without its shortcomings. The learning curve can be steep for new players, particularly given the minimal in-game guidance about arcana synergies or effective builds. Some enemies have frustratingly erratic patterns, and without an option to adjust difficulty, the game can feel punishing in early runs. The roguelike structure also means that some playthroughs will simply feel unlucky—poor spell selection or tough early enemy spawns can end a run prematurely through no major fault of the player. While this randomness is a staple of the genre, it occasionally clashes with the skill-based nature of the combat. Despite these minor drawbacks, Wizard of Legend remains one of the most satisfying and skill-driven indie roguelikes available. Its quick matches, fast restarts, and deep spell system make it an ideal game for short bursts of action or longer sessions of experimentation. Whether you’re trying to complete a perfect build or just enjoy dashing through rooms while hurling spells in every direction, the game consistently delivers a high-energy experience that rewards precision, planning, and creativity. For fans of action roguelikes or anyone intrigued by the idea of being a spell-slinging powerhouse in a tightly designed combat arena, Wizard of Legend casts a spell that's hard to resist. Rating: 9/10
Fun roguelike with many builds, relics and arcana to master!
(8/10) 手感一流的一款肉鸽,法术众多且流派丰富,内容深度都不赖。 但是难度曲线非常不平衡,[b] boss比小兵好打 [/b]。摸清楚boss流程之后真的很好打。 个人还是十分推荐