
Play the first game of many! Wittle Mistakes is a mechanics-based third-person 3D adventure where players navigate the trials of infancy within the Mother Corporation. Unveil the dark secrets that Mother has been hiding. The playpen awaits! Built by an insane two-man team.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was a good run, hopefully we still get to see this with the multiplayer game being created 🔥
That was fun. Sucks that it took me only 20 minutes to finish it.
Wittle Mistakes – Prologue is a short little story-game where you learn a powerful lesson: > Tiny decisions + suspiciously cute presentation = **catastrophic life outcomes.** It’s like a playable reminder that pressing “sure, why not” is how horror movies start. You walk around, poke at things, pick dialogue options, and watch the universe respond with: “Interesting. Let’s make you regret that.” --- ### What It *Feels* Like * You: “I’ll just explore, what’s the harm?” * Game: subtly moves one thing, changes the mood, and turns the vibe from “wholesome” to “this house has opinions.” It’s less about combat and more about: * Making choices * Reading consequences * Realizing the title wasn’t kidding about the **mistakes** part --- ### Pros * **Perfect bite-sized length.** You can finish it in one sitting, then sit there for another 10 minutes thinking about the last 5 lines of text. * Writing has that nice combo of: * “Aww, that’s kind of sweet” * “Wait… that’s kind of messed up” * Choices actually *feel* like they matter, even when it’s something tiny like whether you snoop, stay quiet, or say the dumb thing you know you shouldn’t. * Great “prologue energy”: * Just enough hints, weirdness, and tone-setting to make you go “Yeah okay, I’m here for the full thing when it drops.” * Amazing little game if you like overanalyzing dialogue like: * “If I pick this, I’m a good person.” * “If I pick that, I’m the protagonist.” --- ### Cons * It **is** a prologue, so just when you’re properly invested, the game hits you with “to be continued” and gently shoves you out the narrative door. * If you came here for action, guns, or jump-scare spam, you’re instead getting: * Feelings * Awkward silences * Consequences * You will absolutely replay to see “what if I didn’t mess up there,” and discover that yes, there are *other* ways to screw your life up. * Hard to explain to friends: > “What’s it about?” > “Making small bad choices.” > “So like real life?” > “Yeah but with better writing.” --- ### Peak *Wittle Mistakes* Moments * Picking the obviously wrong dialogue option “just to see what happens” and instantly wishing there was an “I’m sorry, I was kidding” button. * Realizing a tiny decision you made 10 minutes earlier just boomeranged back around to slap you narratively across the face. * Finishing one route, replaying to “do it right,” and discovering that doing it “right” just breaks you in a different emotional flavor. * Staring at three seemingly harmless choices like you’re defusing a bomb because you *know* the devs are up to something. --- ### Should You Play It? * Enjoy narrative games, visual novels, or walking sims where the real horror is **social interaction** and **choices with consequences**? ✅ * Like short, free-ish/low-commitment experiences that still leave a mark? ✅ * Need explosions and 400 weapon skins? ❌ Probably not your lane. --- **9/10** A compact, charmingly sinister little prologue that proves it only takes one “wittle” mistake to ruin your whole evening—and you’ll immediately boot it again to see how else you can mess things up. Would once again tell myself “I’ll pick the sensible option this time,” panic, click the worst one, and sit there nodding like “yeah… that tracks.”
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vile and unsettling. I love it!
Wow, what a hot mess. I fell through the floor like 10 minutes in. Too buggy!
гавно
sexy game
Doesn't feel promising whatsoever
It doesn't feel that good to play, I've found a few soft locks and there are no news regarding something after the prologue. I know this kind of game is supposed to not feel that responsive, but I've found myself dying randomly many times without having any control of my destiny, which feels REALLY bad. The only novel thing about this game is that it is themes with toddlers, it gets brutal and it just feels weird in a bad way. There are many better platformers, even buggy funny ones, so I cannot recommend this atrocity.
This is the type of games people play in movies
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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