
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Most likely between $9.8M and $27.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 91% | approximately $16.3M |
| Epic | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.54 on Steam · Ukraine (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 1960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Incredible visuals, sound design and gameplay mechanics, what a sweet find this game was.
Super jeu ! Très nerveux avec d'excellente mécanique (j'aime beaucoup celle permettant de choisir si on veut "greed" et continuer l'exploration de la zone au risque de perdre tout le butin accumulé). Le système de progression permet réellement de voir évoluer son perso (les points attribués, les prophéties, les perles du rosaire ...) Quelques micros bugs observés pour ma part (je ne sais pas si le système des encens marchent vraiment et parfois la commande du viseur se bloque). Mais rien de catastrophique pour une version anticipée. Je souligne également que le jeu à une bonne durée de vie du fait qu'on recommence les zones encore et encore sans se lasser avec différents objectifs (les vaults, les quêtes de prélateurs déchus, les orbes). Bref un vrai bon jeu (et magnifique en plus)
as much as i enjoy this game i cannot in good faith recommend it to anyone until they fix the god awful stuttering that makes the game borderline unplayable
An extremely well polished hidden gem of a shooter with some of the most unique guns I have seen in a game(Hypnosis being one of my favorites in any game now.) This game deserves more recognition and a huge success when it hits 1.0
Witchfire is one of those rare games that feels genuinely original, especially in the way it builds its dark fantasy world. The combination of witch hunters, occult mythology, strange creatures, and an almost surreal interpretation of European folklore gives the setting a very distinct identity. What I appreciate most is how coherent everything feels, with the visual design, enemies, locations, weapons, and lore all contributing to the same world. The narrative is not simply thrown at you through endless cutscenes, but gradually emerges through exploration, environmental details, dialogue, and fragments of lore, making the world feel like something you are actually discovering. The recent Revelations update has also expanded this aspect considerably, adding new areas, NPC interactions, story quests, and a stronger narrative foundation for the eventual 1.0 release. The shooting itself is excellent, with responsive movement and weapons that make every encounter feel satisfying. The roguelite progression adds another layer of strategy, encouraging experimentation with different builds and making every expedition feel meaningful. I also have to give a lot of credit to The Astronauts, the Polish studio behind the game, for how consistently they have been developing and expanding their vision rather than rushing it out the door. They are a small independent team from Warsaw, yet Witchfire has already grown substantially through major updates, with the studio continuing to refine balance, performance, content, and the game's narrative. Witchfire still has some Early Access rough edges, but the foundation is incredibly strong and the direction is clear. It is a game with a genuinely distinctive identity, and I'm very curious to see where The Astronauts take it by the time it reaches 1.0.
Witchfire is one of those games that immediately grabs you with its atmosphere and keeps you coming back. The difficulty is definitely on the higher end, but it never feels cheap or unfair. Deaths feels like the result of my own mistakes rather than questionable game design, learning enemy patterns, attack timings, boss mechanics, and etc. genuinely feels rewarding. The gunplay is easily one of the game's biggest strengths. Every weapon feels responsive, impactful, and smooth to use. Performance has also been excellent. I haven't experienced any frame rate issues. Visually, the game is gorgeous. The environments are detailed, the lighting is impressive, and the overall dark fantasy aesthetic really stands out. Despite the creepy atmosphere, I haven't run into any jump scares (at least none that I'm aware of), so it's more unsettling than outright horror. There's a solid amount of content already, and the roguelike/extraction gameplay loop gives it plenty of replay value. Even after multiple runs, I still find myself wanting to jump back in to experiment with different builds and weapons. As of writing this review, I'd give Witchfire an 8.5/10. If you're looking for a challenging but fair FPS with excellent gunplay, beautiful visuals, strong performance, and a gameplay loop that's easy to sink hours into, this is definitely worth checking out.
Innovativ, complex. Work of Love.
Can't wait to be able to face the Witch when 1.0 releases. This game has been the best surprise for me this year, bought it on a whim because it looked cool and was not disappointed. Witchfire is an incredible blend of mutiple genres that the devs have managed to mesh perfectly. Doomesque FPS, Souls Like atmosphere and difficulty coupled with extraction shooters and rogue-like elements. It is unique and challenging, even frustrating at times, but if you persevere it gets extremely satisfying when you understand how to properly set-up your loadouts and how the four elements synergize with each other. Seriously, if you like high action packed FPS with a Souls like direction, give Witchfire a try, I don't think you'll find anything like this game out there.
I don’t know why I don’t see this game everywhere on YouTube or Twitch – perhaps because it’s not for everyone, but not in a bad way. This game is tough but fair, although there could be a few tweaks, particularly the spawn points at the start of a run, which sometimes plunge you straight into a relentless wave of enemies. Apart from that, I really enjoy the fast-paced gameplay, which still demands precision and quick reflexes; the world is beautiful and the lore holds up very well. There’s no shortage of challenges, and I’m always happy to start a new run.
that witch do be fire