
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Most likely between $9.8M and $27.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 91% | approximately $16.3M |
| Epic | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.54 on Steam · Ukraine (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 1960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played on initial early access and it was super polished but kinda lacking in lore and, I guess, meaning, Came back after 6 months and gotta say, the upgrade system, class system, research are all super engaging. Game plays amazing on my pc, smooth and 180fps at max. Enemies are tough but I picked the Penitent class which is probably slightly worse than the Deprived. Starting 6 Levels below the others with nothing but a pistol. Game is a great break on the Roguelite genre, changing it up and not just pick upgrade and go till you die then restart formula. Really enjoying it so far, about 8hrs in. (Think playtime might've been reset but dunno.
Yes, this game is so punishing, note: increase gnosis when you feel boring!
Love this game!
I write few reviews, only managing to focus enough attention at a single thought when a developer does something that truly, for lack of better words, "cuts the Chut" in my personal gamer playbook. (Shoutout to all my Bruce Chutback fans out there.) Witchfire, to put it in criminally brief terms, indeed cuts said Chut. For my short and medium reviews of the game, I turn to actual texts I sent to a friend and fellow gamer when I was twenty hours into my Witchfire journey and determined to recruit him to the cause: "the short answer: I’m too busy playing Witfchfire (in game and irl) to give a justifiably long answer right now, but will provide it in time the medium answer: it's a lovingly crafted soulslike roguelite extraction looter-shooter developed independently and caringly. 'tis still in early access, but it’s at ~0.9 so on the cusp of full release I’d imagine. I have yet to hit the content wall and it seems well on the horizon, and the devs are passionate and ever-developing" as to the long answer - well, you're reading it. I'm over 90 hours in now, having started my second character and begun exploring different build paths. today, as I opened the client for yet another session of dropping into and pulling out of the frontlines of the witch-torn warzone, I felt it time to give this well-earned recommendation. I have sunk many hours into my main and still feel the development continuing, though it has slowed as I approach what appears to be the current mid-end game. There are still unlocks on my horizon, weapon upgrades to grind, Gnosis levels to strive for, and many secrets to uncover. The arc of my character's power level and the game's difficulty have unfolded in pleasant tandem, with my build becoming more potent and well-defined in near-perfect time with the scaling of global difficulties + the increasing perils of each individual map/zone. Is my steam running out a bit? Admittedly yes, but that's only because I hit this game so dang hard for the first few weeks. It's been a long while since game grabbed me like this -- since the release of Elden Ring, to be specific. While I'm not saying this is the next Elden Ring, Witchfire certainly finds inspiration in the Soulslike genre and has carved, in my purview, a notable entry into the halls of both Soulslikes, Roguelikes, and overall well-crafted video games. Well done and thank you, constant devs. May thy craft continue to unfold with the aptitude and attitude with which the project was begun and progressed to its current point.
A mix of so many genres that it shouldn't work, but it works perfectly for me. It's a dark-fantasy themed solid FPS with progression on many levels, and on top of that it's an extraction single-player roguelite with soulslike elements. The gunplay and movement are just so satisfying that it fell into the "One More Run" loop for way more time than I intended. Absolute hidden gem.
⭐⭐⭐⭐⭐ One of the Most Addictive Shooters I've Played in Years If you're looking at Witchfire and wondering whether it's worth buying, I'll make this simple: Yes. Absolutely. Witchfire is difficult to describe because it takes pieces from several different genres and makes them work together incredibly well. It's a fast-paced FPS, roguelite, extraction-style game, and RPG all rolled into one dark, atmospheric package. And somehow, it just works. 🔥 The Gunplay Is Incredible Let's start with what matters most in a shooter: the guns feel fantastic. Weapons have weight, enemies react to your attacks, movement feels responsive, and landing shots is incredibly satisfying. But this isn't a game where you can simply run into a room and hold down the trigger until everything dies. You have to think. You have to move. You have to manage your resources and pay attention to enemy types and abilities. When everything comes together and you're flying around the battlefield, dodging attacks, switching weapons, using abilities, and destroying enemies one after another, the game feels incredible. ☠️ The Risk vs. Reward Loop Is Addictive You go into an expedition knowing you can leave with valuable resources and progress, but you can also push your luck. Maybe you've already collected a bunch of valuable resources. You could extract and keep what you've earned. But then you think: "I could probably go a little farther." So you do. You fight another group, find something valuable, get stronger, and start feeling confident. Then the game reminds you that you are absolutely not invincible. Suddenly you're surrounded, your health is disappearing, and you're desperately trying to survive. When you finally make it out after a run where everything went wrong? It feels amazing. 🧙 The Progression Is Great Witchfire does a fantastic job of making you feel stronger over time. You're constantly unlocking new weapons, spells, perks, and upgrades that can change how you approach the game. And yes, you will die. But even failed runs can contribute toward your long-term progression. That creates the classic roguelite mentality: "Okay, I died... but now I know what I did wrong." Then you immediately want to go back in and try again. 👹 The Enemies Make You Think Different enemies require different approaches. Some rush you, others punish you from a distance, and some have abilities that can completely change the battlefield. You can't just stand in one place and shoot everything. Movement, positioning, and knowing which enemies to prioritize are extremely important. The better you become at recognizing attacks and understanding the mechanics, the more powerful you feel. And that's one of the best aspects of the game: You become better at the game while your character becomes stronger. 🌑 The Atmosphere Is Fantastic Witchfire is also absolutely gorgeous. The world has a dark, mysterious, gothic atmosphere that immediately pulls you in. Everything feels hostile, with strange locations, eerie landscapes, supernatural enemies, and unsettling details everywhere. It isn't traditional horror, but it constantly gives you that feeling that something is wrong. The world doesn't feel like another collection of generic shooter maps. It actually feels like a place. 🎯 There Is a High Skill Ceiling One of the things that kept me playing was realizing how much better I could become. When you first start, you're going to make stupid decisions. You'll take unnecessary damage, underestimate enemies, waste resources, push too far, and die. Then you start learning. You learn when to fight, when to run, which enemies to prioritize, and how your weapons and abilities work together. Eventually, areas that used to scare you become areas you confidently run through. That's a fantastic feeling. 🔫 The Builds Keep Things Interesting Experimenting with different weapons and builds is another huge part of the fun. Different combinations can completely change how you approach combat. You can play aggressively, focus on controlling enemies, play cautiously, or create combinations that let you destroy groups when everything lines up. Finding a build that clicks is incredibly satisfying. And once you find one? You don't want to stop playing. 💀 Don't Expect an Easy Game Witchfire will punish you. If you're looking for a shooter where you can sprint through everything without thinking, this probably isn't for you. Witchfire expects you to learn, make mistakes, and improve. But that's exactly what makes succeeding so satisfying. When you finally beat an enemy that's been giving you trouble or complete a run that would have killed you earlier, you genuinely feel like you earned it. 🏆 The Achievements I also want to mention that I spent over 30 hours playing Witchfire and eventually obtained every achievement. That says a lot about how much the game kept me engaged. I wasn't forcing myself to grind just to finish the achievement list—I genuinely enjoyed playing and wanted to experience everything the game had to offer. ❤️ Final Verdict If you're a fan of fast-paced FPS games, roguelites, challenging combat, dark fantasy, RPG progression, or addictive gameplay loops, I strongly recommend giving Witchfire a chance. The gunplay is satisfying. The progression is addictive. The atmosphere is incredible. The combat is challenging. The build variety is fun. And the gameplay loop is dangerously good. Witchfire is one of those games where you sit down thinking you'll play for 30 minutes and suddenly realize you've been playing for three hours. If you've been sitting on the fence about buying it, take the leap. You might die. Actually, you'll probably die. But you're going to have a hell of a time doing it. ★★★★★ — Highly Recommended
Goated - The reviews dont lie play this underrated game! For a short explanation: its like the child of Elden Ring Nightreign and ARC Raiders with a bit Roguelite-elements sprinkled all arround keep in mind its singleplayer only tho. Also don´t worry it can be definitely be challenging Also a warning: It can be really addicting (I think thats a good point tho) :D
Искусственно заторможенный прогресс, когда у тебя не прокачано оружие зашёл к боссу после зачистки карты босс тебя убил.. всё.. лут ты свой не увидишь. после каждой смерти и 0 прогресса. понимаешь что в пустую потратил 30 минут на этот забег из которого ты ничего не вынес.
C'est un immense OUI. Cela fait longtemps que je n'ai pas pris autant de plaisir sur un fps. Le feeling des combats est juste incroyable et la difficulté très bien équilibré, exigeant tout en restant fun. Merci au petit studio The Astronauts pour ce jeu clairement fait avec le coeur.
There is so much to do in this game and it's as if the system adapts to the way that you play sometimes you can get jumped by nearly 50 enemies at once which is extremely fun this game is clearly a hidden gem among First Person Shooters unlike Halo Campaign Evolved if I were to chose between the current Call of Duty, Halo or this I'll tell you Witchfire all day super great game. Also the game is beautiful without performance issues so that's a plus as well!!!