
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Most likely between $9.8M and $27.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 91% | approximately $16.3M |
| Epic | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.54 on Steam · Ukraine (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 1960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
>the main antagonist is a witch >there is a lot of fire 10/10
Jedna z najlepszych strzelanin w jaką kiedykolwiek grałem. Bronie i przeciwnicy różnią się czymś więcej niż tylko obrażeniami / ilością zdrowia. Poruszanie się jest dobrze wyważone: jest dynamicznie, szybko, ale nadynamiczniejsze ruchy są do pewnego stopnia ograniczone przez staminę więc nie można nimi spamować w nieskończoność, dzięki czemu gra nie zatraca taktycznego elementu. Od strony wizualiów jest dobrze, czuć klimat, odgłosy w grze są ostre, charakterystyczne, zapadają w pamięć. Sporo bajerów związanych z rozwojem postaci, gra ewidentnie wspiera różne stylu rozgrywki, można sobie dobrać wyposażenie do mielenia wrogów z bliska, można stawiać bardziej na walkę z odległości itp. itd.
Gem of a game... Buy it and suffer as I have...
Best FPS Roguelite on the market probably. Really great system design (with exception of the Fallen Preyer system, too much permanency from the decisions you can make - and while the reward is good, it adds into the Rosary system which is already strained for space. So I just never judged the Preyers), fantastic arsenal of various weapons that all come with meaningful gameplay loops, and a well written story. Highly recommend giving this a chance, even if the beginning feels pretty unforgiving.
I bought the game at an early stage of development, and the progress made so far is truly impressive. Nice setting, challenging and makes a lot of fun. Worth the money! Works fine on Linux with Proton 10.0-4
游戏环境不适合物理流派还能理解,序章宝库摆明了针对物理枪,元素一碰就破的宝石物理枪一个弹夹才堪堪打掉,加上满屏幕宝石+怪还有给怪上大幅减伤的宝石 设计出这玩意的诗人吗?强逼着教玩家玩游戏是吧
FPS Extraction Hades with great shooting, enjoyable movement, and a cool Dark Souls kinda tone and lore
Офигенно.
все говорят что она лёгкая но это не совсем так всё зависит от оружия и прямых руках ну и точных выстрелов а так игра топ советую
I enjoy this game a lot, game play is very satisfying, guns and spells are all different and provide a lot of variation in your build between 2 weapon slots, 1 light spell, and 1 heavy spell. None of the different fight mechanics are too tedious or unbalanced. But I have had an issue with this game crashing since I bought it, which was reasonably close to it's initial release. On any given day that I play, whether it's 1,2,3 encounters, doesn't matter, it is more likely than not going to crash. It won't be in the lobby or in the beginning of a run, chances are it'll be towards the end, after you mostly cleared the place. None of the progress is kept, doesn't matter if you've fully upgraded the weapon/spell/trinket/filled the latent orb. Progress is wiped away from that hour or so and you won't want to play at all for the next day/days. Rather disappointing that it's still a consistent issue, and performance/optimization in general have not been any issue. Aside from the crashes the game runs like a top. Because of the consistent updates and feedback from the devs I can say I still recommend the game. But if that doesn't go away, it's hard to keep wanting to play a game when you repeatedly have to redo objectives and upgrades