
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Most likely between $9.8M and $27.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 91% | approximately $16.3M |
| Epic | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.54 on Steam · Ukraine (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 1953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10
个人评价(EA阶段):B+(小有可观) 初体验好到爆炸的18世纪风格fps游戏,带有非常强烈神秘感的引导系统。fps+魂+肉鸽有着不俗的游戏性,问题是后期养成要素过少,跟前期密集的内容相比,瞬间感觉体量变小。期待正式版增加更多丰富bd的道具吧。
Вот в эту игру я бы в КООПе сыграл. Надеюсь на релизе добавят
Pretty solid game. Fun mix of roguelike, soulsike, and extraction shooter all mixed into an occult package. Gunplay is honestly fantastic, enemy variety and difficulty is fun and fair. Build variety is really juicy, with lots of spells, weapons, melee options, trinkets, rings, ect. to really mix and match and find your favorite playstyle. The enemy stun mechanics, elemental weapon effects, all of it works very well together. Runs smooth, no complaints from me there. The price point is the only hard sell for the game, but it is nowhere near the most egregious I have seen, and the quality is here.
Loving the game, keep wanting to wait till version 1.0 is out to enjoy the full story but I keep coming back. First Person Shooter/RPG, lots of upgradeable weapons and other items for your load out, as well as single use items that do all sorts of things, you can expose all the chests on the map to help you loot them, or do the same with resources, and others that unlock as you progress through the game and raise the "Gnosis" level which basically makes the game harder, adds interactable objects and pickups that you could see but not interact with previously, and makes you more powerful in the process. Apart from your main skills that you can upgrade at every level "ascension" you also carry a rosary, and it's beads can give you some pretty massive bonuses as long as your skills meet the level prerequisites. Every time you increase Gnosis you also receive a new slot for beads. Things like carrying an extra health elixir, having more stamina or health, better healing, etc, to help you as the game gets substantially crazier. I haven't even reached Gnosis IV and it's still pretty damn intense most of the time. As for the gameplay loop, every time you defeat a group of enemies marked on the map it creates a large crystal you can interact with to obtain roguelite-style upgrades where you're given a choice between 2 upgrades and a third that is hidden, and though your run you get 7 such crystals. The hidden options can unlock with feathers you find in chests or after fighting calamities which are essentially mob battles triggered by you corrupting the world around you. The feathers can also buy additional upgrades you did not unlock yet. You can fight and gather enough witchfire to level up and then retreat or try to clear the whole map of objectives or anything in between, just need to find the exit portal and possibly clear the area of enemies. Even in it's current state it's a ton of fun, about to cross over into Gnosis IV, wish me luck.
순수하게 잘 만든 게임. 소울류에서 군더더기를 빼고, 게임에서 뭐가 재밌는지 그 요소들만 알차게 넣은 듯한 느낌. 총 해금, 그노시아 상승... 다음 컨텐츠가 끊임없이 기대된다. 세계관은 이제는 살짝 지겨운 소울 테이스트가 아주 강한 다크 판타지에, 스토리 자체는 별로 중요하지 않은 편.
Cuando el miedo te atrapa, pero las ganas de saber te puedenLlegar al endgame de Witchfire en Gnosis 5 ha sido una de las experiencias más brutales e increíbles que he vivido en un shooter. El juego es impecable en su combate, pero lo que realmente te vuela la cabeza es la atmósfera.Toda la ambientación está construida de una forma magistral alrededor de la intriga y la expectación de no saber quién o qué es realmente esa maldita bruja. Estás constantemente con la intriga en el cuerpo, avanzando por el mapa mientras desentierras el lore, con una curiosidad insaciable por descubrir el misterio que se esconde en el corazón de la montaña.Y luego está el diseño de la tensión. Cuando el indicador de Calamidad empieza a subir, la atmósfera se vuelve tan opresiva que da un miedo que no veas. El juego te genera una dualidad mental brutal: por un lado, te mete un acojone tan real en el cuerpo que te dan ganas de cerrar el juego y no querer jugar más para protegerte; pero por el otro, la adicción, el gunplay y las ganas de saber qué hay más allá te pueden por completo. Es un vicio oscuro que te obliga a darle a "iniciar expedición" una y otra vez. ¡Una puta genialidad de acceso anticipado!
нормальная игра
Finally a soulslike that's keyboard and mouse friendly Great game overall. The only annoying bug currently is guns don't keep shooting after a reload even if you're holding down M1
Single-player Destiny meets Hunt Showdown with a grim-fantasy vibe and weapons that shouldn't be around in the middle ages. It's a challenging one though. Take your time and pay attention. Aside, it's rather amazing that this is a small indie-dev studio; the polishing and quality here rival and even surpass many AAA games.