
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Most likely between $9.8M and $27.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 91% | approximately $16.3M |
| Epic | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.54 on Steam · Ukraine (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 1953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Witchfire[/b] is a dark, atmospheric roguelite extraction shooter with a solid splash of Souls-like game. Story-wise, it keeps things dead simple: there’s a powerful Witch terrorizing the land, and the Church wants her dead at all costs. You play as a Preyer an immortal witch-hunter resurrected from a dead sinner, handed a gun, and sent out to burn the Witch's coven to the ground. Huge props to the devs for the weapon design the gun models are an absolute masterpiece! They look so incredibly detailed and punchy that I honestly wish the devs would release official .stl files so I could 3D print a few for my shelf. Pls) [b]The Short Answer: Is It Worth Buying?[/b] Right now, yes - if you actually enjoy heavy grinding. But if the thought of running the same maps over and over just to pump your stats makes you sick, you're better off waiting for proper balance updates. [b]Playtime:[/b] 4/10 It took me around 18–20 hours to clear everything in the current Early Access build and reach the Mountain. I wasn't in a huge rush, so if you abuse certain mechanics or farm efficiently, you can definitely do it faster. [b]Story:[/b] 3/10 You can sum up the narrative in a single sentence: "There’s a witch over there, go kill her, good luck." You do pick up notes and traces of fallen Preyers along the way, but actual story quests or deep narrative chains are almost non-existent right now. [b]Music:[/b] 3/10 Totally forgettable. I literally can't recall a single track from the game. [b]Graphics:[/b] 5/10 Looks really impressive. Unique visual style, great lighting, and the level detail especially on the weapons deserves serious respect. [b]Mechanics:[/b] 7/10 It feels like a wild mix of Bloodborne, Dark Souls, and an extraction shooter. What really carries the game is the gunplay and shooting feedback. Every weapon feels amazing and distinct revolvers, stake-launchers, SMGs, they all have real weight and recoil. Plus, weapons feature "Attunements" that unlock magic effects (like fire or magnetism) just by using them. You also get spells, amulets, and a summonable grenadier ally. Exploration hits that Elden Ring itch: see a glowing red spot on the horizon, run over, and grab some cool loot. Where the game hits a major snag is the economy and progression: [list] [*]Miserable Grind: Stat progression is painful. For a full, successful map clear, you get maybe 1 to 3 levels max - assuming you even survive. [*]Gnosis & Replayability: Raising your world level (Gnosis) opens new map sections, and it also reshuffles enemies, traps, and chests,(after up level in hub) which at least keeps repeated runs from feeling totally stale. [*]Calamity System: Take damage, build up madness. Hit 5 levels of Calamity, and an elite wave spawns in to instantly remind you who's boss. [*]The Minimap: Honestly terrible. The maps have heavy verticality, but the minimap gives zero indication of whether an enemy or item is above or below you. [/list] [b]Personal Take[/b] A super niche project with world-class gun design, stellar shooting mechanics, and great atmosphere, dragged down by an exhausting grind and broken balance. The lack of mid-to-long-term quest goals leaves the world feeling empty you often end up asking yourself why you're grinding the same few maps over and over. Add in confused term localization, and high casual difficulty, and it can feel like a real slog to make your character feel powerful. It's a solid, atmospheric shooter foundation, but it needs a major balancing pass before full launch. It’s a great foundation, but the devs still have a lot of tuning to do. If you have a different opinion, I’d be happy to discuss it in the comments (please bear in mind that English is not my native language). [b]Overall Score:[/b] 73/100
Amazing game, great content, good challenge.
画面是挺好,狠多小BUG,地图方面还有待优化,整体来说还行吧,凑合玩
я покакал
Dont listen to the cowards, rush Gnosis
作为《子弹风暴》《止痛剂》原班团队打造的暗黑幻想FPS,《Witchfire》将硬核射击、类魂压迫感与肉鸽机制巧妙融合,凭借顶级的手感与极致的氛围,成为近年小众精品射击游戏中的佼佼者,在抢先体验阶段就收获了超高口碑。 游戏最大的亮点是无可匹敌的枪械手感。老式火器搭配禁忌巫术构建独特战斗体系,每一把枪械的后坐力、枪声反馈、命中特效都极具质感,射击爽感十足。玩家可自由切换枪械与元素法术,远近攻防灵活适配,搭配敌人精准的攻击判定与灵活的走位机制,每场战斗都充满策略性,拒绝无脑突突,兼具操作乐趣与硬核挑战。 视觉与氛围塑造堪称教科书级别。游戏依托高精度摄影测量技术,打造出破败古堡、阴翳森林、迷雾荒原等沉浸式场景,昏暗压抑的画面、诡谲的环境音效与低沉配乐相辅相成,完美烘托出被巫火侵蚀的诅咒之地的绝望与危险,暗黑奇幻的沉浸感拉满。 核心玩法采用肉鸽撤离+永久成长的优质循环。单次远征中,敌人分布、祝福buff随机刷新,每局体验截然不同,高风险撤离机制极具上瘾性,深入探索搏宝藏还是及时撤退保收益的抉择,让每一次冒险都充满张力。同时基地永久成长体系,规避了传统肉鸽全盘清零的挫败感,新手也能稳步提升。 美中不足的是,游戏前期资源稀缺、难度偏高,地图迭代新鲜感有限,且内容体量仍在持续更新完善。但瑕不掩瑜,扎实的战斗、顶级的氛围与成熟的玩法循环,让《Witchfire》成为硬核FPS玩家的必玩之作,是厌倦流水线射击游戏后的绝佳选择。
Played this a lot on Epic. Honestly like what the game is cooking, it's a neat blend of ideas. Though man oh man it gets rough. I keep getting back into it, then getting my face plastered in the dirt after a while lol. Love to see the new story added in after getting it on steam for achievements. My one complaint is, the grind can get real serious and deliver burn out swiftly if you don't pace yourself to it. Trying to unlock all the weapons/other equipment AND upgrade them so you can compare load outs burns from constant check lists (This is from when I last played on Epic so it may have changed). Aside from the intermittent burn out, game itself is quite fun and feels incredibly rewarding when you over take a place that felt impossible at first... simply because you've learned it!
Балдёж. Графика, атмосфера, геймплей.
game is great, very playable, but I can not recommand to everyone it's TOO HARD, even in soul like style it's just like original Daemon Soul, too hard
Нормальный такой рогалик с проблесками сюжета для любителей painkiller и dark souls.