
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Most likely between $9.8M and $27.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 91% | approximately $16.3M |
| Epic | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.54 on Steam · Ukraine (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 1953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Runs great on my XAX
beautiful game. You literally can tell by the trailers (how I was initially enticed. Reminds me of Risk of rain 2, just with actual quests, which makes the flow more fun. I could see how people relate guns to destiny, especially the lower gravity and such. bought at version 0.9, and as a avid roguelike enjoyer, this was an excellent buy.
Take destiny 2's gameplay and guns, Doom's power fantasy dynamics, and Dark souls blend of surreal brutality and eldritch horrors that test your skills and you get Witch fire. I'll be frank its one of the best games ever made. It is quite literally the most unique and fun fps game ive played since destiny 2 actually. This one is truly a gem an i hope that the Astronauts will expand on this universe and setting with sequels its THAT GOOD.
還不錯玩 但是很累 尤其是同時觸發了 一堆事件的時候 我在探索寶庫 然後被破綻 觸發災厄疊瘋狂 災厄還生在外面 不去清又不行 同時寶庫又在倒數 匆忙跑出去 又碰到一堆陷阱或骨鈴 生一大票菁英怪 我很想給負評
игра нормальная
I refunded after 30 minutes. It is so jarring to get dropped into a world with zero role playing elements in an RPG game. No NPC talked to me, no one told me what I was doing or why. I was alone. I found myself wondering why I would want to be here? I wandered around until I found a map and a portal and figured out I could go through it. It felt like Borderlands with less story, less gear, less NPC, less structure and no meaning. So if it is not an RPG, then is it a rogue like? I never knew which items or abilities I was being given that mite be random vs normal progression. It didn't feel rogue like at all except you could lose your gear on death. I think that is an easy way to add game hours without content. I am aware they added a story with the most recent update, but that was what I played and there was no story in that short a time, not even the beginning of one. So you run around shooting, casting and upgrading a character on a loop. Get bigger spell fight bigger monster. Get bigger gun, fight bigger monster. Get bigger stat, fight bigger... you get the idea. I got bored so fast... I cannot stand bullet sponge games and numbers get bigger but everything else stays the same type energy. BORING!
超赞的枪械手感,在肉鸽类游戏里没见过比这更用心的场景和关卡设计了,非常棒,就是希望成长曲线能调得更合理一些
Excellent !
Nice game.
Amazing game, I’m absolutely addicted! Can’t wait for the full release, and hopefully there’ll be a lot more content. I’d also love to see some better weapon balancing, since some guns are just way too weak at the moment. Also, please do something about the weapon bench being so far away from the shooting range—it’s kind of a pain.