
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Most likely between $9.8M and $27.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 91% | approximately $16.3M |
| Epic | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.54 on Steam · Ukraine (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 1953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Давно позабытое ощущение, когда игровой процесс настолько затянул, что каждый день не терпится скорее прийти домой и запустить игру. Восхитило абсолютно всё: стилистика, дизайн оружия и противников, звуковое сопровождение. Отдельно про игровой процесс - раскрывать все новые и новые аспекты очень увлекательно. Прокачиваемые способности оружия и экипировки, взаимодействие элементов стихий, система случайных и не очень модификаторов в каждой игровой сессии, обилие возможностей повысить ставки и усложнить себе жизнь делают каждую вылазку во владения Ведьмы неповторимой (система Бедствий и Скверны - вообще гениальная находка). А когда посчитаешь, что нашел свой оптимальный билд, прохождение испытаний-"мучений" и сокровищниц, спрятанных на локациях, могут заставить попотеть и начать пробовать новые сборки предметов. К слову о локациях. Их хоть и не очень много, но все они отлично проработаны - так и тянет заглянуть под каждый камень в поисках предметов и секретов. Остается только пожелать разработчикам завершить эту картину достойными финальными штрихами - впереди битва с самой Ведьмой, которую оставили на сладкое.
I've played this game a bit. I'm level 60, I think.. I am not a huge fan of extraction shooters because of the idea of losing everything.. especially my time. But this game is a lot of fun.. It's beautiful to look at.. I've seen complaints that it is the same levels instead of procedurally generated or whatever.. who cares? They put a lot of attention to detail and it's very good. So far I am very pleased with my purchase. It may seem pricy to you but if you even like $1 of value per hour you are having fun, I think you will not be disappointed. Anyway, this is longer than I wanted to write but that tells you how much i am digging it. Good job guys.. I'll be curious about the final update but i am already glad i bought it. Great job guys.
would be nice with coop, but all in all a very good singleplayer experience
除了遗迹之外,唯二让我感觉是魂游的射击类游戏,虽然只有区区不到十张地图,但是刷了我三十多个小时才通关,非常期待正式版
top bin gespannt was noch kommt^^
Une tuerie vivement la 1.0
John Witchfire owes me 10$.
Witchfire is a bit of a trick bag. I really like the game, but I can easily see why it would not be for everyone. It's a very grindy way to destroy masses of satanists and devil-worshippers. Totally down with that. But there are only 7 levels (8 if you count the very small introductory area) and when you first begin Witchfire is set up to deliver the bare minimum in resistance and difficulty. You have to invest some time playing before you start to experience the real situation here. And if the gameplay does not hook you early on, well this probably won't be your jam. For a solo FPS this has excellent atmosphere and very well designed maps that deliver high replayability and look awesome no matter where you are in them. I am guessing the devs chose to go with quality over quantity in their level design and it shows. There are two main mechanics to manage, levelling up your character and levelling up the game which is interesting. The game being levelled up is through a system called Gnosis. It's a one-way street. Once you level up the Gnosis the game difficulty scales up and there is no going back from that point. So, you need to be careful when you choose to activate it. Doing this prematurely when you may not have levelled up your character enough to handle it could result in an especially tough time going forward at least in the near term. I'd recommend a slow and steady approach with Gnosis management. The flip side to it is moving to the next stage of Gnosis will open up maps and features that were previously unavailable. One aspect of Witchfire I am impressed with is the variety of enemies and random encounters or events to trigger on any given run. I am pretty sure I still have not seen all that Witchfire has to throw down with. In some cases I have only seen a particular kind of enemy or threat maybe two or three times. There is a wide library of weapons to unlock and abilities to master. There is also the option to force the difficulty even higher per each run if you want to with the trade off being rewards could be significantly better if you pull it off. Pretty cool dynamic there. Bosses are varied and tough to fight at least initially. The one thing that Witchfire needs more of are maps. I do not consider Witchfire to be an extraction shooter at all. This just doesn't fit in that category when I compare it to GTFO or The Forever Winter. Overall it's a solid game. The full release is due out soon.
游戏底子还是很不错的,但是没有办法给中评,只能给差评了。 难度的曲线有非常非常大的问题,突然一下就变得很难,小怪都直接给你干碎。 做为一个刷子游戏,局外成长约等于没有,只能重复刷枪械升级,但是枪械在不查攻略情况下,很容易升级到垃圾枪,然后被小怪干碎,挫败感非常强。 做为一个FPS魂like游戏,子弹是不够用的,拉扯什么的根本不存在,子弹用完,你这把就直接GG,建议多增加图内子弹获取数量或者降低子弹袋购买难度,增加子弹袋携带数量。 地图排版有很大的问题,前两张图郊游,体量不是很大,第三张图直接给你干碎,难得一批,不查攻略,不按照攻略配装大概率是让小怪各种爆杀。 我不推荐现在这个阶段入手这个游戏,除非你能抵抗住强大的挫败感,等等正式版看看这些东西能不能优化一下。
Tudo neste jogo é ótimo em tudo que propõe e faz. O jogo é extremamente bem polido, terminei praticamente tudo que tinha para fazer no early access do jogo, e não achei nenhum bug. Grende variedade de tudo (armas, inimigos, magias, equipamentos, mecânicas etc.), você sempre está sendo apresentado à uma coisa nova. Os gráficos são muito bons, eu tenho uma máquina muito boa, então não sei dizer referente à performance, mas nunca tive problemas com quedas de FPS.