
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Most likely between $9.8M and $27.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 91% | approximately $16.3M |
| Epic | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.54 on Steam · Ukraine (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 1953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
„Jenseits der schwarzen Tore wartet kein Heldentum. Nur Schuld, Blut und die Hexe.“ Witchfire ist kein Spiel, das dich an die Hand nimmt. Es wirft dich in eine verdorbene Welt, in der jeder Schritt über Leben und Tod entscheidet. Jede Kugel zählt, jeder Fehler wird bestraft – und doch lockt hinter jedem Schatten die Verheißung größerer Macht. Das Gunplay ist präzise und wuchtig, die Atmosphäre von finsterer Schönheit. Mit jedem Run wirst du stärker, findest neue Waffen und Kräfte und wagst dich ein Stück weiter in das Reich deiner Feinde. Doch Witchfire verlangt seinen Preis. Wer blindlings voranstürmt, wird sterben. Wer lernt, beobachtet und seinen Build mit Bedacht wählt, wird feststellen, dass selbst die Dunkelheit bezwungen werden kann. Witchfire ist kein einfacher Shooter. Es ist eine Jagd durch eine verfluchte Welt – und irgendwann stellt sich nur noch eine Frage: „Jage ich die Hexe… oder jagt sie längst mich?“
Alright, this is the kind of game that steam reviews don't necessarily mean much for. One could aptly describe Witchfire as "Destiny as a soulslike" and in those four words you'd get a very good idea of whether or not it's the game for you. There are light rogue-like elements but only so far as randomizing enemy positions/types, and the bonuses you get for clearing enemy encounters but the former is there to stamp out some repetitiveness and the latter can be very effectively manipulated from as early as your second expedition, so if you're shying away from this game for some reason related to randomness this is a sign you should give it a try. The guns feel phenomenal, and the balance is so good that the weakest weapon and the strongest weapon are only marginally different, allowing you to play around with various combinations and playstyles, trying what sounds fun to you without nerfing yourself by any metric. The sound design is excellent, and the artstyle is consistently beautiful throughout. Every enemy has just enough attack variety to keep you on your toes without feeling overwhelming, and their telegraphing animations are all very fluid and readable. If you're paying attention, you should always know exactly what's coming next. The progression feels really nice, difficulty increases are left to the player's discretion on when they happen, be that through raising your Gnosis level or exploring new areas. This game is a labor of love and it really shows, from the sounds to the art to the balance to the map design, you can feel that there was a consistent developer vision throughout. Now on to my negative thoughts: There are times when you can be left wondering where to go next, but that's honestly a very minor gripe that feels kind of like picking a problem to be upset about. There is no fast loadout swapping/presets, making it a bit tedious to experiment with multiple new things at once, or have multiple sets of weapons and spells to use together. My biggest complaint is that I would love to see some choice in the progression tree for weapons, like a "this or that" choice between two bonuses for the third level of each weapon, though that is a contributing factor to how well balanced the guns are with each other, not to mention how much additional work it would take to design, code, and balance extra options like that. I haven't experienced any issues of major bugs/glitches, in my currently 63 hours I've had exactly 1 crash and exactly 1 bug of an enemy walking through a solid object once. This game is not in early access because it runs horribly or is unstable, and the dev team regularly communicates exactly what they're doing and when, so if seeing EA scares you off, give it a chance. This game is something quite special, and I wholeheartedly recommend it as the highest standard of what a singleplayer game can and should be.
10/10 Dark Souls with Guns
Ich Liebe es. Geil wern mehrere kleine levelpasagen aber es ist ein meisterwerk :) danke
Wonderful game If you enjoy fromsoft games(for the aesthetic and overall 'feel' of the game) and tarkov(for the adrenaline of trying to survive and get out of a loot-packed run) it'll be right up your alley It can be a bit deceiving in that while the combat itself is very high-paced, the game requires a slow and methodical approach to progress and exploration; rushing through will simply leave you frustrated and confused as to what killed you I'd give it an 8.5/10, with points docked for some of the rough edges and minor bugs(maybe fixed by full release?) - sometime some events just don't work right, some things get into conflict with each other or your current circumstances and start overlapping/clipping through the world, some UI issues, etc.
really fun game. gunplay feels very much like destiny and the extraction without any pvp is fun. Its hard but gets easier as you level and build your character. requires a bit of perserverence.
游玩之前大概了解一下游戏内容,明白了灵质不能升太快;巫火等级属性刷多刷一些;找好掩体在和怪物激情对射,总的来说是个很好的游戏,特别是枪械手感很棒,正反馈很足,唯一有点吐槽的就是小镇地图在刚开始体验的时候难度确实有点高,小怪设计的有点恶心。
[h1][b] DLSS Frame Generation? Yes! DLSS Frame Generation x3? No! DLSS Frame Generation x4? No! DLSS Frame Generation x5? No! Do you recommend this game? No! I need x5 For my Kirking Birthday. President Mamdani, please! [/b][/h1]
Fun
10 из 10