
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Most likely between $9.8M and $27.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 91% | approximately $16.3M |
| Epic | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.54 on Steam · Ukraine (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 1953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Menuda basura xD
I'm about 20 hours in and can't put this game down. I'm gnosis 3 so I haven't experienced end game yet, but so far, the game is fantastic. I love the gothic setting and tone. Seeing new and harder enemies as you increase your gnosis keeps the game fresh and exciting, and most importantly, the weapons are interesting. They're fun to use, and have special buffs that make them feel different. You have a hand cannon that's bullets stick to enemies and surfaces, then explodes when you reload, you have a auto rifle that blocks and tanks one hit from the front every 10 or so seconds, and smg that overheats and lights enemies on fire the hotter it gets, and all kinds of different weapons that are unique and play different (so not all hand cannons feel the same for example). I also love the way you upgrade weapons. Some games have you upgrade the raw stats to a +1,+2, +3 situation which often locks you into maining a select few weapons (usually due to limited upgrade resources). An example of how you upgrade in this game is, you get a certain amount of kills and usually have to engage the weapons special perk, then the weapon gets more developed perks while the raw stats stay the same. For example, the auto rifle that has a shield, will block a shot at lvl 1. Upgrade to lvl 2, and when you block an attack, you fire in slow auto but deal insane damage. It makes upgrading more interesting while keeping the raw stats the same. I could go on and on about how much I love this game, but I'd rather play it. I highly recommend this game. It's well worth it's cost, and it's very far along it's early access. It feels like a finished game, and I imagine their 1.0 release is soonish and won't changed a whole lot. The game is great in it's current state.
Quality. That's the defining term for this game. Between the weapons, enemy design, and environment, probably one of the better games you can get for 40$ without a sale. Strong art-direction, style, and the gameplay feels great with the variety of weapons, spells, and accessories. Not all are made equal, but none feel bad past their first or second upgrade which are very easy to get. Enemies are varied and (mostly) fair in how they treat you. All stand out differently for what they do, and look distinct so you know what you're fighting. The sound design is incredible, between guns, tells you're being shot at, and the environment, you know what is happening and when it's happening based solely on sound. 9/10, only big shame is the wait between updates, but I've been following this game since first launch and it's come a long way while retaining every ounce of effort.
suffer not the witch unless you're already max corruption in a run >:) still, this is almost everything you could want from a solo extraction shooter, has great aesthetics, and will certainly pave the way for more games of its like, especially with more and more success at its doorstep
Gunplay and movement is solid, good presentation and setting. Pretty dope game.
爽快感はない。 というか周回要素強めだけど飽きる。 なんだろう 一部の強武器以外gmすぎる。弱い武器はただ戦闘が長引くだけで面白味なし。 ボス挑むときだけ武器構成変えて、、ってのくらいじゃないかな。幅ないね。弱くても使ってて面白かったらいいんだけどね。 SGのリロードの遅さとか、SRの弾持ちの悪さとかもテンポ悪くなるし、周回めんどうになってくる。武器の幅狭める要因だね。 終盤にはレベルも上がって、いろんな強化要素も思うようになってきて、弱武器も強くなるやつがあるんだけど、それは終盤の話。それまでに飽きる。 グノーシス(トーメントシステム)あげていろいろできるようになるのはいいんだけど、増える要素が全然面白くないと思ってしまった。 増える要素は おつかい→戦闘がちょっとだけ有利になる能力つく。を色んな見せ方してるだけ。肝心の撃ちあいはマンネリ。 グノーシスあげて新武器出てウキウキで解放したら弱武器ばっかり。グノーシス4くらいから笑顔消えてたわ。 武器の強化要素も結構面倒な割にそれだけ、、?てのが多い。 難易度調整のためなんだろうけど、ゲーム体験として個人的に好みではない。 難易度で言ったら難しくも簡単でもないって位置。ただボス戦とか全体的に大味な感じでストレス感じること多い。 ローグライトもFPSも好きだし、評価も高いから期待しすぎたかもな。 気になる人は2時間あれば2つ目のマップのボスまで行けると思うからそこで判断するのがいい。 あとハリポタのドビーみたいなんが拠点にいるんだけどこっち見ないでほしい。怖いから。
Addictive game loop, great pace and feedback with the guns feels good
好消息:学的命运 坏消息:好的坏的都学了 优点在于枪械和技能结合的bd系统相当有趣,枪械手感更是一流,探图解锁一些强力枪械,饰品和法术之后玩的就相当爽了。地图和任务设计挺有趣的,但是第一人称加上一些复杂地图的场景没有辨识度,像小镇下水道这种地方探索起来就相当恶心了。 缺点就是稀烂的平衡,虽然每把枪都有三个解锁阶段和对应的特殊效果,但是某一枪械完全优于另一枪械的情况还是很常见,自动步枪几乎全灭,射速、直伤和元素效果都是拉中拉。护符我更是曼德拉草没换下来过。轻型法术里更是有几个碰都不想碰的。看着好像装备很多,但是最后组出来能上场的bd还是很少,尤其是在后期想要清图的话,大部分装备上去只能疯狂蠕动。 就目前的内容量和体验还是很推荐游玩的,这就是目前最好的命运2代餐了
我自封为赏金猎人!化名屠夫
최근 구매한 앞서 해보기 게임 2가지, 노 레스트 포 더 위키드 그리고 위치파이어. 둘다 참신한 게임이라 넘 좋아.