
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Most likely between $9.8M and $27.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 91% | approximately $16.3M |
| Epic | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.54 on Steam · Ukraine (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 1960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A challenging hard game which (not witch), lol) makes you concentrate and strategize constantly. There are a lot of mechanics to figure out which are not documented forcing you to go to the web to fully understand what is what and how to use things. However as you level up and and get into the swing of things it is very rewarding when you clear a level or meet you goal.
geiler Shooter...
the game is really fun the guns feel different enough to matter and synergi between all the different equipment and the bonus one gets for clearing an area in a expedition is really cool the the game has a lot of mysteries with some being locked behind a higher gnosis than the map requires so one is incoureged to return to earlier maps the enemy designs are varied enough that when you see the same enemies its not a problem, there is some spider type enemies and there is a arachnophobia filter if i remember correct but i havent used it myself so idk what it does exactly the map design is good with a lot of secrets and like hidden loot or shortcuts, the aestetic is pretty nice and consistent
Atmosfera bem vibes, e de certa forma, acertaram na ideia do game. Um rogue-like, souls like com foco em lotter shooter. Misturado com a temática cristã então? É a receita pro sucesso. Conforme você avança e desbloqueia mais armas, você sente mais sede para descobrir qual vai ser o efeito especial delas; uma metralhadora que ativa um escudo? Um rifle que explode quando você acerta headshot? Ou até uma besta com um flecha possuída. — Confesso que as armas desse jogo são um grande acerto. Contudo, a gameplay se torna bem repetitiva, surpreendentemente rápido. Com 10 horas de game, cheguei à encontrar apenas um dos chefes do game. Os inimigos possuem pouca variação, e os cenários são lentamente desbloqueados. O grande pico de dopamina vem, realmente, das já citadas armas, que são especialmente criativas. Acho que o jogo desceria melhor se tivesse uma mecânica crua rogue-like. Avançar pelos cenários, e, quando você morrer, retornar ao hub para upar seu personagem. Se tornaria menos maçante, e mais fluído num geral. Nota 7/10.
Это просто находка, дух старого Painkiller, приятная стрельба, бесконечный гринд везде и всюду. Прокачка простая, но затягивает. Такое мрачное христианское фентези, уровни нарисованы так, что иногда делаешь скрин для того чтобы просто был.
Whoa. Witchfire hooked me quick. Tense and hard-hitting gunslinger shoot-outs are endlessly fun. The progression loop is wonderfully addicting and allows you to scale difficulty at your own pace. The single-player extraction formula adds a bit of strategy and uncertainty to each run. It doesn't waste your time with cutscenes and dialogue. Everything here looks, sounds, and feels incredible. This is one of the best games I've ever played. Well worth full price.
Great, great game !!!
Absolutely incredible combination of the gameplay loop of an extraction shooter, Destiny-esque combat, and various souls-like and rogue-lite elements. This game is a masterpiece and it's not even fully released yet.
Trash
5/5 amazing, best gunplay in any game