
This is a sample game created in "RPG Maker MZ" by Ocean's Dream. Follow Joyanne and her trusty robot Sonie in this Steampunk RPG.
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Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's been awhile since i set foot in any RPG Maker's game... This one is very short, and seemed to be a demo to sell their assets for RPG Makers. Other than the nice graphic, everything else is very... RPG Maker...? If you plan to check out the assets, it's worth a go, but if you are just in need of a rpg fix, this might not be it.
I didn't like it very much, but it's okay I guess. The story is quite simple and the game has no difficult or interesting things to look for. There isn't even an npc to talk to or a clue on how to upgrade Joyanne and Sonie until you start looking at all the options. It's not a total waste of time but I will not play it again or recommend it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is worth playing. The presentation is beautiful and it adds more to the jrpg formula then just attack, level up, and go back to town. The skills all have their own situations that they are better for. You can get Explosive fairly early which I believe is the highest damaging AOE skill but I found myself using the weaker counterpart Flash Bomb because it has the added benefit of blinding enemies. Your robot companion, Sonie, learns most of the skills dropped by enemies which would sound like it would get a little bloated but it can only equip three skills, all in different categories, at one time. One thing I'd like to have is one extra offensive skill slot since most of the avalible skills right now are offensive and I found myself to scared to experiment too much because I got MultiShot early on and I didn't want to lose the reliable damage. I don't like games that give you the better attack option that overshadows all other strategies. You have incentive to find and kill certain enemies because of the research system. Enemies drop research related to them and getting enough of one's research gives you access to a new skill. This makes farming battles more interesting because you're happy to find that Brigand so you can get the Bio Blast skill. I almost wish you wouldn't get as much xp so a player could farm skills without out scaling the enemies so fast. I could see this system expanded to include equipables when paired with the crafting system. The "crafting system" is more like a shop where you use scrap as currency. I'm okay with this because I personally don't care for complex systems. What would be nice, though, is if some monsters gave you instructions to craft a piece of equipment instead of skills and after learning how to make the piece in question, you can just buy it with scrap like anything else. This is an rpgmaker game that actually does it's own things and is definitely worth the hour of your time. I played it for an hour and a half and that's just because I decided to farm skills. It seems to be in a sort of demo state because it is so short and just ends on a cliffhanger.
I though the game was pretty fun. Collecting information from enemy to get their attack was my favourite feature. Game play and mechanics is otherwise pretty standard JRPG, but a player who has no experiences with JRPG's should be aware that the game doesn't show you anything, so your'll just have to guess. There is quite a high power spike with the boss. The environment and characters were nice as well. I think that the story is fine but it implies that there is a lot more game than there actually is. Which does make the game feel like a first part of the story. The game with probably take a hour to a hour and a half
[h1] [/h1]
RPG Maker MZ junk
Honestly, it should be expanded to a full game! Good 1 to 1 1/2 hour demo of what you can make yourself. Asset library looks custom as well as some for the intro graphics but almost everything else looks drop and play.
[h1]Before I played Winds Rhapsody, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
流程过于短了。这是主要问题。整个流程的长度和内容充实度可以说完全是个demo水平。这也导致没法完全展现玩法的深度。高强度玩的话,甚至1个多小时就能通关,还能赶上退款。 This game is too short. The length and richness are completely at a demo level.
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