
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Most likely between $22.7M and $64.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 87% | approximately $37.8M |
| Epic | $29.99 | 92% | #38 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.07 on Steam · Ukraine (−60%). Compare 16 prices in 15 markets →
Reviews
Themes across 2972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The building is fantastic and fun but literally ANYTHING else is a massive hassle and chore. Combat is terrible, land or sea you will have an outrageous amount of enemies swarming you and at sea every ship in the entire map gets put in front of you and it makes the game tedious and exhausting to play. Great concept for a game and when it’s fun, it’s REALLY fun but the game makes its to tedious and frustrating to enjoy
Yet another pirate game filled with promise, yet with game-breaking bugs and endless irritations that make it just not worth the effort. You're constantly thinking that it's about to be really fun and satisfying, but then you realize that it's just not going to deliver. My following complaints are from multiplayer experience with my friend (and I could say much more).... 1) Resources are not shared. So, you'd better have "shared quests" turned on, or you'll be doing twice the grind to get twice the needed resources to advance, which means twice the time wasted (see points to come below). I hate games that give one great weapon (by luck) to one player but either nothing or a crap weapon to the other. In multiplayer, everything should be shared/doubled. 2) Combat SUCKS! This is one of those games that pretends like you have tremendous precision with attacking/parrying/dodging. It's not true, because this is also one of those games in which once you start an attack, ONLY your opponent can interrupt you (and deal you damage in the process). YOU don't get to start an attack, realize your opponent is about to swing, and then stop your attack to try to dodge or parry. You WILL complete your entirely, useless attack motion. And, worse, this is one of those games in which you are FORCED to lunge forward during melee attacks, which OFTEN lunges you past your opponent, who instantly wheels on you to hit you from behind, while, wait for it... YOU are trying to turn around and, again, attack, which lunges you forward right into your opponent's swing, and you couldn't interrupt to do anything different, because, did I mention? Combat SUCKS! I hate this whole approach to combat. 3) Fine, I could live with all of that, although it takes away a LOT of the fun, because there's this promise of sailing and building an empire, etc., etc., but "shared quests" are totally broken. And that's the final deal-breaker for me. ANY game that purports to be "multiplayer" and touts "shared quests" CANNOT desync quest progress. Period. Not once, not ever. Full stop. This game is fundamentally broken in that regard, and the moment we discovered that fact during our last quest, we were done with it. And it's not like it's trivial to "go back" and try to figure out where the desync happened to "fix it." It takes 20 minutes of REAL time to sail between two islands. Then you hack your way through annoying dodos, boars, etc. to get to an encampment, then get mobbed by more powerful enemies. You're 40 minutes to an hour to "deal with" one island. So, "going back" throws that all away, plus another 20 minutes to sail back across to the "starting island" for that quest, the, even if you could figure out to how to resync everything, you then get to rinse and repeat the other island. Nah, not fun. Not worth it. Yet another pirate game that just CANNOT deliver on its promises. And yet another "multiplayer" game that is broken in the most critical and fundamental aspect of what a "multiplayer" game is supposed to have right. Maybe someday this will be worth revisiting. But in its current condition, there's just too much wrong with it. The frustration and tedium isn't worth hoping for delivery on the other promises. More than 2,000,000 copies sold, and quest desync is still a LONG-standing and unfixed issue. Clearly the devs either can't or won't deal with it. So, this is a HARD NO until the devs show that they give a crap. Don't give 'em any more money for a fundamentally broken game.
Schon lange kein so ausgereiftes Early-Access Spiel gespielt. Alleine der Baumodus ist echt gut und macht nen Heidenspaß. Lediglich mehr Deko wäre super. :D
Right Now I would say it is not worth buying until they fix some of the crashes and bugs. Right now, crashing is very common when changing key bindings. I am not a fan of the dash being on the CTRL key, so I went to change that and I crashed when trying to apply the changes. This has happened numerous of times. Another issue is that sometimes perfectly timed blocks or dodges dont work. I would try to block or dodge and my character does nothing.
If the ground based combat weren't such absolute dog$$$t, it could be a really good game. "Soulslike" apparently means YOU die in two (MAYBE three hits, if you've got armor and food buffs), where enemies take three to ten times that many of your hits. And not like, badass pirate captains with gleaming cutlasses, ♥♥♥♥♥♥♥ *dodo birds*. Creatures that were famous for being absolutely harmless will absolutely WRECK your ♥♥♥♥ at first level. Not to mention that when enemies use firearms, they 100 to 0 you, no problem. Your guns will hit lower-level enemies for maybe a third their health, despite the fact that ammo (and especially in the early game, gunpowder) is a resource that you can't create on your own. This is not to say that the combat is challenging, it's not, especially. Enemy AI is almost nonexistent: they walk into range with you and then attack. 1v1, once you see their patterns, it's easy to just dodge back or to the side and counterattack one the enemy's attack is finished, but the game doesn't give you single enemies, whoever put the maps together clumps enemies like it's your average MMO dungeon, or like they expect you to be able to put down an enemy in a few seconds. It's not that combat is difficult, it's that combat is frustrating. Calling it 'soulslite' is an insult to Dark Souls. Dark Souls/Elden Ring combat is deliberate. Enemies hang back, circle, block and wait, and had heavy swings that were easy to dodge. Also, the player had several attack options: light and heavy attacks, kicks, and the ability to dodge or block-cancel out of (some) animations. The animation (there's only one for all one-handed melee weapons) in Windrose has terrible tracking, no cancels, and an awful hitbox that will regularly swing over the heads of boars and dodos if you fight them on a slope. I could go on. The ground combat absolutely ruins this game. ...And the Ship combat isn't that great either. You're dropped into your first combat without any sort of introduction to how to aim cannons or maneuver, how to fight well, and so new players will be baffled, though they may be able to stumble through it. I played 2p with a friend who had played Assassin's Creed: Black Flag, and he informed me that the system was similar to that, but with significantly decreased depth and strategic options, but that the basic strategy for a player experienced with it was the same, and he was able to significantly outperform me. Basically, I quit because I found that I didn't want to try and go out and fight enemy pirates because the combat was ♥♥♥♥♥♥♥♥, I didn't particularly want to go sink enemy ships because the Naval combat was impenetrable, and the crafting, while pretty good, will only take you so far without the other two. In short, the developers have copied three other games that I've been able to identify (Valheim, for the crafting/construction, Dark Souls, for the ground combat, and Black Flag for naval combat), and have made a slightly worse copy of all of them. Now, copying other games, especially good ones, is fine, but seriously, the devs need to spend less time on making the game prettier (it's already pretty gorgeous, the beautiful water effects were one of my first takeaways) and more time on making their base systems feel good, especially if they're going to brag about them so much in the trailer. Clean up the combat to be FUN and feel GOOD rather than feeling like every death being so fast you don't even have time to learn and compensate, and give some tools so that new players can figure out what the heck is going on in naval combat and I'll happily flip this thumb.
This is the best survival action game I have ever played. If you are a fan of Valheim, you will love this game. A wonderful combat system with different weapon and armor perks, a great attribute and "skill" point tree. Easy to understand and learn, but never dull. The building in this game is incredible and it rewards you for exploring. 115 hours in the game and I cannot get enough. Really looking forward to seeing what the future of this game brings!
I don't recommend this game. The combat is garbage, and the starter (tutorial) island is overrun with mobs that can one-shot you. A level 3/4 shield boar drops the same mats as a level 2 sow?!?! It was so frustrating running back to my tombstone over and over again, while still learning the mechanics of the game but spending a majority of my time running to get my stuff back.
Ich wollte eigentlich nur kurz reinschauen. Aus "eine Stunde testen" wurden plötzlich ein Tag. Danke auch. Windrose macht verdammt viel richtig. Die Atmosphäre ist klasse, das Piraten-Feeling kommt richtig rüber und ständig gibt es irgendwas zu entdecken. Das Bauen macht Spaß, das Segeln fühlt sich gut an und wenn man mit Freunden unterwegs ist, vergeht die Zeit schneller als das eigene Gold. ABER... Irgendwann merkt man, dass man zum 847. Mal dieselben Rohstoffe abbaut, dieselben Kisten plündert und denselben Typen auf den Kopf haut. Es wird mit der Zeit etwas monoton. Nicht schlecht – einfach... "Ach, das kenne ich doch schon." Trotzdem hatte ich ständig diesen "Nur noch eine Insel..."-Moment. Und plötzlich ist es 3 Uhr morgens. Kurz gesagt: Anfang: "Ich teste das mal." Mitte: "Okay, das ist echt geil." Nach vielen Stunden: "Moment... mache ich eigentlich seit 5 Stunden immer dasselbe?" Trotzdem: "Nur noch eine Insel." Klare Empfehlung. Wenn die Entwickler im Early Access noch mehr Abwechslung ins Endgame bringen, könnte das hier eines der besten Piraten-Survival-Spiele werden.
Muito Gostei mais trabalho quase verdade forte missão. Massa Top 100%!
Eh. The combat is ok i guess? I just felt like it was overall kind of a disjointed experience where the loops didnt seamlessly blend enough. Cool vibes but it also still felt strangely kind of empty and boring. Not a bad game by any means, just not worth a buy in a very saturated survival crafting genre.