
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Most likely between $22.6M and $64M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 87% | approximately $37.7M |
| Epic | $29.99 | 92% | #41 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.07 on Steam · Ukraine (−60%). Compare 16 prices in 15 markets →
Reviews
Themes across 2994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Пираты - Еб***ты [/h1] На данный момент есть 3 биома, каждый рассчитан на 5 уровней (1-5, 5-10 и т.д.). Лутаете помоечки, фармите ресурсы, строите хату, улучшаете корабль. Сложность выше 100% не рекомендую брать, т.к. вас драться с местными пиратами и фауной просто достанет. 200 босс файтов с беконом вас реально выбесит. Плюс [u]сложность вы сможете поменять только отключив облачные сейвы и заменив мейн конфиг настроек и ВСЕ бэкапы т.к я не знаю с какого именно он их подсасывает в случае несоответствия.[/u] Статы персонажа, бафы оружия и брони сделаны странно. Есть прям откровенная мета и откровенный мусор. Баланса между кораблями нет. Почему у быстрого корабля маленький трюм и можно ставить большие пушки, а у тяжелого гигантский трюм и маленькие пушки при таком же размере корпуса непонятно. Средний это вообще просто плохая версия тяжелого. В конце каждой локи по цепочки заданий есть боссы. Первого прошли на сложной сложности еле-еле. Потом додумались как поменять принудительно настройки. Второй босс реально красиво сделан, балдёж. [u]Третий босс непроходим - тупо включается какая то аура и он обгоняет тебя и ваншотает. Даже самый жирный на хп билд. Без вариантов. На видосах в инете такой ауры небыло.[/u] Морские бои какой то фуфел. Корабли геймплейно почти не отличаются. Нужно подраться с врагами - хрен встретишь, нужно просто поплавать - вот тебе армада выше твоего уровня. Босс файтов на кораблях нет. Зачистить регион от патрулей возможности нет. После первого корабля уже можно апнуть всех торговцев и смысла в деньгах и жетонах престижа торговцев тоже нет. получается и смысла в морских сражения в игре про пиратов нет. (Здорово правда?) Нормальные строительные блоки (чисто декор) открываются на последнем уровне торговцев когда они уже не нужны тебе. После первой максимум второй локи лычки торговцев и деньги не нужны. Нет смысла в исследовании кроме опыта. Нет смысла в морских сражениях. Нет смысла в наземных сражениях(цель то мусорки просто лутнуть) Дрочильня ради дрочильни. Еще и непроходимая. [b]Второй раз я на подобную хрень не подпишусь. Вам и первый раз не советую.[b]
This game was WAY overhyped for what it is. There is nothing fun about the combat on land, I didn't even get to build a ship before wanting to uninstall. Enemies will do ridiculous amounts of damage even if you reduce the scaling & play it on Easy/Normal. You can try to dodge, but when there are 2+ enemies around you, good luck with that. I tried so hard to like this game, but it's easily the worst first experience I've ever had in a game.
Dopo oltre 34 ore di gioco posso dire con certezza che Windrose è una delle più belle sorprese dell'anno. L'atmosfera piratesca è fantastica e finalmente offre quello che molti appassionati del genere aspettavano da anni. Esplorare isole, costruire la propria base, migliorare la nave e affrontare boss impegnativi rende ogni sessione diversa e coinvolgente. La grafica è molto curata, il mondo di gioco è vivo e ricco di dettagli, mentre la colonna sonora accompagna perfettamente l'avventura. Anche il sistema di crafting e progressione è ben studiato e ti invoglia sempre a continuare. Ho apprezzato tantissimo anche il combattimento: richiede attenzione, tempismo e rende ogni vittoria davvero soddisfacente. Giocare da soli è divertente, ma in cooperativa il gioco diventa ancora più spettacolare. Per essere in Early Access, il contenuto disponibile è già enorme e gli sviluppatori stanno lavorando costantemente per migliorarlo con aggiornamenti e nuovi contenuti. Se amate i giochi di sopravvivenza, i pirati e l'esplorazione, questo è un titolo che merita assolutamente il vostro tempo. Po ponad 34 godzinach spędzonych w Windrose mogę śmiało powiedzieć, że jest to jedna z najlepszych gier o piratach, w jakie grałem. Gra zachwyca klimatem, ogromnym światem do odkrywania oraz świetnie połączonymi elementami survivalu, craftingu, budowania bazy i eksploracji. Każda wyprawa daje satysfakcję, a rozwijanie statku i ekwipunku sprawia, że cały czas chce się grać dalej. Grafika wygląda bardzo dobrze, lokacje są różnorodne, a muzyka doskonale buduje klimat pirackiej przygody. Walka jest wymagająca, ale sprawiedliwa i daje ogromną satysfakcję po pokonaniu trudniejszych przeciwników. Na ogromny plus zasługuje również płynność rozgrywki, możliwość gry solo lub ze znajomymi oraz bardzo dobry system rozwoju postaci. Jak na Early Access, ilość zawartości jest imponująca, a twórcy regularnie rozwijają grę i słuchają opinii społeczności. Jeżeli lubisz gry survivalowe, eksplorację i pirackie klimaty, zdecydowanie warto dać Windrose szansę. After spending 34+ hours in Windrose, I can confidently say this is one of the best pirate survival games I've played. The atmosphere is fantastic, capturing the feeling of being a real pirate while combining exploration, base building, crafting, sailing, and challenging combat into one enjoyable experience. Every new island feels rewarding to discover, and upgrading your ship and equipment always gives you something to work toward. The graphics are beautiful, the world is full of detail, and the soundtrack perfectly complements the adventure. Combat is engaging and rewarding, requiring good timing without feeling unfair. Whether you prefer playing solo or with friends, the game offers plenty of fun. The progression system keeps you motivated, and there's always another objective waiting just over the horizon. Considering that the game is still in Early Access, the amount of content is already impressive, and it's clear that the developers are passionate about improving it with frequent updates. If you're a fan of pirate adventures, survival games, and exploration, I highly recommend giving Windrose a try.
Не работает в кооперативе, хотя многие об этом не пишут. Мы перепробовали все варианты: при подключении выбрасывает либо хоста, либо игрока, который пытается присоединиться. Игра очень долго загружает мир, зависает на этом этапе и выдает ошибку. Оптимизация низкая. В одиночной игре построила пару домиков и больше не стала играть, поняв, что делать больше нечего. Не советую.
Чиллово, но море без живности и чудовищ пустовато. Например: дельфинов, акул, кракена, мегалодона, русалок, водовороты и игра расцветет еще больше.
The game was initially enjoyable, but the game hard locks you out of progress. You cant progress until you defeat Richards; however, he is incredibly hard to defeat and after 10+ times I am done with this game.
tl:dr - this is Enshrouded that "we have at home". And that is said with Enshrouded not being too great itself in mind. A total slop which brings nothing new to the genre and is just copying previous games. Not even a pirate or naval game despite it's appearance. Tedious and unrewarding. [h2]Co-op[/h2] This is not actually a co-op. Developers made some band-aids on a single player game so several people can play on one server in paralell. You can't even be a crew of one ship, everyone will have to build their own ship. And resources don't scale, so have fun cutting wood for 3 hours but as 6 people on different islands. God forbid one of the players to skip a session. You'll have to catch up on quests alone, and everyone will have to wait. [h2]Survival mechanics[/h2] This game is posing as a survival, but actually it is akin to a mobile gacha trying every thing imaginable to keep you playing longer. But in gachas there are at least some sense why developer would want such a thing, yet in Windrose there is none. You get diabolically penalized for every death, losing loot, active food, stamina regeneration and having to get back to your body sometimes for half an hour of real time. It is quite easily mitigated. Mitigated if you don't forget to do all the things as building a bed and bonfire at every island, bringing food etc. All the resources for food, bonfires and beds are easily available. Bed and bonfire is literally just grass and wood which is plenty everywhere on any island. So it's not a survival, more of a checklist simulator. But when you forget something, you'll get punished beyond measure, and this is going to be frustrating. Well, you can tell by the length of this review. [h2]RPG system[/h2] RPG system is pretty much Avowed but even worse, without active abilities. You can level your stats and sometimes choose talents. Stats, as per usual, are just flat increases of your damage, stamina and health. Talents are pretty much the same but more akin to perks. They feel very weak as you only get 1-2 talent points for a level, and every talent is like 3% of damage/crit/something. If you've played World of Warcraft, imagine a talent tree which only has first three rows, that'd be it. So when you level up you get +% of "something" and that's it. I personally would prefer that leveling my character would actually change my gameplay somehow, open new paths and abilities etc. Instead of that i am only able to use light attack, heavy attack, shoot and dodge for all game long without anything changing whatsoever. And leveling. I'd vote for a president that'd prohibit making games with RPG elements without giving experience for killing enemies. Here you only get experience for completing quests and exploration. Imagine that it is better to just run around some point of interest looting chests while kiting all the enemies looney-tunes style rather than actually kill anyone. There are a ♥♥♥♥ ton of enemies in this game and killing all of them only gives you loot, and most of that loot is utterly useless. So in a combat-oriented game you'll feel that combat is a chore that needs to be avoided. [h2]Combat[/h2] I must admit that i suck ass at such games as Dark Souls. I've almost managed to finish the first one, but it was too tedious to endlessly try to kill some boss to learn all the patterns while also being frustrated becase of some random ♥♥♥♥♥♥♥♥. And this game's combat is Dark Souls from Wish. Only key difference is that you can't roll and can only dodge instead. Otherwise it's the same with parries, light and heavy attack, and attacks using stamina. But that is a difference in combat. Yet these games are completely different in everything else, and that is why this combat there sucks even more ass than i do at Dark Souls. Why exactly i hate it with my gut: 1. Pretty much everyone will two-shot you even in the best available armor. One mistake with parrying or dodging means running from the spawn point, which can be quite far away. Remember the survival part and consider how many times you'll die without a respawn point nearby, or without food, or whatever else. 2. Parrying is absolutely unrewarding because it does not increase your damage. In Dark Souls a parry is almost a one shot to the enemy. Here it is just a short stun with the same damage. 3. If you don't want to die your combat will boing down to repeating the same pattern of two hits and dodging back. 4. Enemies are damage sponges. Yes, you get two shot, but even a 3rd level boar requires at least several hits. Enemies of your level are usually killed with 10+ hits. 5. There are ♥♥♥♥ ton of enemies that charge you while being rubberbanded to your character. And yes, this is going to kill you with one shot 6. Fighting in confined spaces are a pain in the ass. Camera will be your enemy too. 7. Using guns with half an hour reloading doesn't feel as powerful as it should. It is far easier to just kill an enemy in melee than running around with a gun. [h2]Naval battles[/h2] Aside from the fact that you can't be a ship's crew on co-op, naval battles even more of a slop than usual combat: 1. There are always 3-4 enemy ships that attack you simultaneously, there are no 1x1 fights at all 2. They hit like truck. You'll have to upgrade everything imaginable to at least stand a chance if you're of the same level. 3. They drop almost nothing of value but insignias needed to gain reputation. This is again some World of Warcraft kind of ♥♥♥♥♥♥♥♥ which i don't find fun or engaging 4. Battle itself is just shooting cannons until one of you is dying. Boarding feels useless as it is infinitely easier to just sink the enemy ship 5. Hitreg of these cannons would make Escape from Tarkov on 900+ ping blush And as they don't give you experience either you'll probably avoid these most of the time. Maybe for first couple of fights it's fun, but it gets stale real fast. [h2]Base building[/h2] This is 81392th Minecraft reiteration, just worse. Absolutely the same as in any other game of this genre, nothing new. And as useless as usual. A couple of leaves formed as a roof will do for the rest of the game, everything else is just workstations and chests. [h2]Exploration[/h2] Every island is aboslutely the same as the previous one. You get new enemies when getting into new biomes, but that's it. An island is just some animals, bushes and trees that can be gathered. It also has points of interest, of which all are literally just a several chests with loot. What loot exactly you might ask? 99% of times it will be green-blue-purple random items that are either used to upgrade gear or just have to be sold to vendors and have no other purpose. 1% of times it is actually a unique weapons. I understand that it is hard to populate game with actually different things, so lazy developers just use this formula of endless resources of several grades that player can use. But what is the point of "exploration" when you literally always getting same things? That is boring af and feels like you're farming resources rather than exploring anything. I fail to see much difference between mining copper in a cave and killing mobs in the same cave in order to loot another EPIC INGOT OF GODLY LEGENDARY +1 DAMAGE WEAPON UPGRADE.
Абсолютно неинтересная игра для соло. Построить корабль без помощи друзей почти нереально. Не сложно, а просто скучно. Да и судя по всему игра остановилась в развитии. В раннем доступе обновления должны быть постоянными, а не раз в пол года. Удалил с аккаунта навсегда.
Seems mid fun, and thats the problem. Theres ♥♥♥♥♥♥♥♥ of games like this and ♥♥♥♥♥♥♥♥ of early access games that never gets realy DONE. So let them bastards work for the glory and stay out of the hype train that rewards these bastards too soon, so they never need to finish.
The game becomes annoyingly repetitive after a while. It's just about fighting 15 enemies at the same time, dying 7 or 8 times to take them all out, and the difficulty is boring and unbalanced; my damage is low while the enemy's damage is high. There are a lot of cheap tricks in the game, like hit and dodge. 4/10